Hacking WiiU Virtual Console finally fixed! [No More dark filter, and widescreen support!]

Xemma

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--------------------- MERGED ---------------------------


Thankyou it worked with paper mario as base :grog:

The super smash bros widescreen patch you posted does not work for me,i injected it into f-zero x. the game does boot but it pauses on opening credits.
what i did was hex edit the smash bros rom game id to the japan game id so i could use the smashbrosjp J config file made by nintendo. i then edited the config file wth your 800 by 600 resolution that you posted. heres the config that i used.
Is there anyway i can get smash bros widescreen to work? i use the easy definitive n64 injector.
Hello Friend! I saw your question and was curious to answer! So if you don't mind, use my INI file with Smash widescreen USA! No need to change the internal game ID to J, you can leave the original ID!

Hugs!
 

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kevinbrew

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Hello Friend! I saw your question and was curious to answer! So if you don't mind, use my INI file with Smash widescreen USA! No need to change the internal game ID to J, you can leave the original ID!

Hugs!
Thanks for the reply your ini works for me:)
I Have a question though when you inject these widescreen n64 roms how do you know what base game to use? for example waverace widescreen?
 

Xemma

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Thanks for the reply your ini works for me:)
I Have a question though when you inject these widescreen n64 roms how do you know what base game to use? for example waverace widescreen?
In fact I always use F-Zero X as a base! I have many widescreen injections done on it, but waverace wide doesn't work! Neither waverace and f-zero x widescreen work, only on pc emulator!
 
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kevinbrew

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In fact I always use F-Zero X as a base! I have many widescreen injections done on it, but waverace wide doesn't work! Neither waverace and f-zero x widescreen work, only on pc emulator!
thought i was doing something wrong as i could not get these games to work also. there two of my favourite games.
 

CORE

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SVN: 1680 TIME: 2015/01/20 14:12:06 - Donkey Kong 64 / Super Mario 64
SVN: 1696 TIME: 2015/01/30 10:49:22 - The Legend of Zelda: Ocarina of Time
SVN: 1743 TIME: 2015/03/05 15:06:57 - Paper Mario
SVN: 1790 TIME: 2015/03/24 13:46:36 - Kirby 64: The Crystal Shards
SVN: 1918 TIME: 2015/05/20 14:34:00 - 1080 Snow Boarding / Mario Tennis
SVN: 1955 TIME: 2015/06/16 16:09:03 - Mario Golf
SVN: 1970 TIME: 2015/06/30 14:07:35 - StarFox 64
SVN: 1991 TIME: 2015/07/16 09:20:39 - Sin & Punishment
SVN: 2043 TIME: 2015/08/18 10:07:52 - Mario Kart64
SVN: 2079 TIME: 2015/09/15 16:19:11 - Yoshis Story
SVN: 2136 TIME: 2015/11/18 12:41:26 - Wave Race 64
SVN: 2190 TIME: 2016/01/05 16:50:14 - The Legend of Zelda: Majoras Mask
SVN: 2195 TIME: 2016/01/08 09:42:51 - Pokemon Snap
SVN: 2234 TIME: 2016/02/02 10:56:10 - Mario Party 2
SVN: 2395 TIME: 2016/08/30 13:57:02 - Ogre Battle 64: Person of Lordly Caliber
SVN: 2404 TIME: 2016/09/14 13:42:00 - ExciteBike 64
SVN: 2427 TIME: 2016/11/17 10:28:06 - Bomber Man 64 / Harvest Moon 64
SVN: 2428 TIME: 2016/11/18 11:44:39 - F-ZeroX

That all the Bases checkout my Blog for more info.

https://gbatemp.net/blog/core.456945/

So much info I have gathered on my Research here and so much that I have yet to add.

Odd thing about Ini settings some will work fine via CEMU but dont appear to work via Wii U itself , CEMU Runs WiiU Code better than WiiU.

CastleVania and other Games is a good example CastleVania has an issue not terrible but the Audio Skips dialogue unless slowed or synced somehow at intro after Book closes "Deep in his Castle Count Dracula Awakes"
fixable by TicksPerFrame adjustment in Ini but has no effect on WiiU but works on CEMU.
Counter Factor 6 on Project 64 is how you fix it on PC.
 
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SVN: 1680 TIME: 2015/01/20 14:12:06 - Donkey Kong 64 / Super Mario 64
SVN: 1696 TIME: 2015/01/30 10:49:22 - The Legend of Zelda: Ocarina of Time
SVN: 1743 TIME: 2015/03/05 15:06:57 - Paper Mario
SVN: 1790 TIME: 2015/03/24 13:46:36 - Kirby 64: The Crystal Shards
SVN: 1918 TIME: 2015/05/20 14:34:00 - 1080 Snow Boarding / Mario Tennis
SVN: 1955 TIME: 2015/06/16 16:09:03 - Mario Golf
SVN: 1970 TIME: 2015/06/30 14:07:35 - StarFox 64
SVN: 1991 TIME: 2015/07/16 09:20:39 - Sin & Punishment
SVN: 2043 TIME: 2015/08/18 10:07:52 - Mario Kart64
SVN: 2079 TIME: 2015/09/15 16:19:11 - Yoshis Story
SVN: 2136 TIME: 2015/11/18 12:41:26 - Wave Race 64
SVN: 2190 TIME: 2016/01/05 16:50:14 - The Legend of Zelda: Majoras Mask
SVN: 2195 TIME: 2016/01/08 09:42:51 - Pokemon Snap
SVN: 2234 TIME: 2016/02/02 10:56:10 - Mario Party 2
SVN: 2395 TIME: 2016/08/30 13:57:02 - Ogre Battle 64: Person of Lordly Caliber
SVN: 2404 TIME: 2016/09/14 13:42:00 - ExciteBike 64
SVN: 2427 TIME: 2016/11/17 10:28:06 - Bomber Man 64 / Harvest Moon 64
SVN: 2428 TIME: 2016/11/18 11:44:39 - F-ZeroX

That all the Bases checkout my Blog for more info.

https://gbatemp.net/blog/core.456945/

So much info I have gathered on my Research here and so much that I have yet to add.

Odd thing about Ini settings some will work fine via CEMU but dont appear to work via Wii U itself , CEMU Runs WiiU Code better than WiiU.

CastleVania and other Games is a good example CastleVania has an issue not terrible but the Audio Skips dialogue unless slowed or synced somehow at intro after Book closes "Deep in his Castle Count Dracula Awakes"
fixable by TicksPerFrame adjustment in Ini but has no effect on WiiU but works on CEMU.
Counter Factor 6 on Project 64 is how you fix it on PC.
So that list means their the best bases to try out
 

CORE

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That is all the bases you can use All WiiU N64 VC Games available. Officially.

SVN is the version of the Emulator FZEROX uses the latest build hence why you would use it as Base however even though it would appear to have the most functions via ini.

There are differences in each build SVN so it is possible that you may get a Game to work with an earlier build better or some that dont work with the latest but the chances are slim because the differences are not much but they are different.

Unfortunately there is no Changelogs of each SVN. So 2428 is the latest SVN and that is why you would use it as Base.
 
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kevinbrew

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That is all the bases you can use All WiiU N64 VC Games available. Officially.

SVN is the version of the Emulator FZEROX uses the latest build hence why you would use it as Base however even though it would appear to have the most functions via ini.

There are differences in each build SVN so it is possible that you may get a Game to work with an earlier build better or some that dont work with the latest but the chances are slim because the differences are not much but they are different.

Unfortunately there is no Changelogs of each SVN. So 2428 is the latest SVN and that is why you would use it as Base.
Ok thanks i understand now.
 

dsoldier

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Since the imput lag on wii mode is minimal I tried to apply the widescreen patch to the wii version of super mario 64 and I got it to work, but with one big problem, most of the screen is dark, I guess it's because of the original 4:3 aspect ratio of the wii's vc games. Am I screwed? (screenshot from dolphin for reference)
 

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xs4all

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How can I remove dark filter on titles I have in .app format?

You first need to extract the WUP install files that you have using "CDecrypt_v2.0b" app, then you will get the code, content and meta folder. Then follow the guide on this thread to remove dark filter, once done, then you need to convert the files back to WUP install files using "NUSPacker" app. Google these apps, there are plenty of info to get you going.
 

CORE

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You need CFW Loaded First then run FTPIIU Everywhere.

I use HaxChi loads to Homebrew Loader then load Mocha with FS and then FTPIIU Everywhere.
 
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You need CFW Loaded First then run FTPIIU Everywhere.

I use HaxChi loads to Homebrew Loader then load Mocha with FS and then FTPIIU Everywhere.

Thanks for responding, I did in fact have everything, but when I uses FTPiiU everywhere It only shows the SD card and nothing more, everything else is denied.
 

CORE

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I would try Mocha&FS version that what I use then load FTPIIU Everywhere.

There are 3 different builds that I have of Mocha CFW.

Mocha
MochaFat32
Mocha&FS

Mocha&FS grants additional access to file system.

http://www.wiiubru.com/appstore/#/app/mocha_fshax

HaxChi exploits to Homebrew Loader
Load Mocha&FS Hax
HaxChi exploits to Homebrew Loader
FTPIIU Everywhere

That is basically my setup.
 

Lassic

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I don't care for the dark filter.
What i do want is to play Wave Race 64 without those black borders on the bottom and top of the screen. It is really stupid having those borders on a 16x9 TV if the source image is already 4x3. We've got both the right and left borders, as well as these other two.

Tried to change my TV setup to zoom the image, but it zoomed too much.
 

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