Lakka 2.3 released, features Raspberry Pi 4 support and RetroArch 1.7.8

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Lakka has received an update, bringing version 2.3 to those who have been waiting for a new release after a year-long hiatus. Version 2.3 adds some major upgrades to the Linux-based RetroArch program, such as new platform support, core updates, and the latest version of RetroArch, 1.7.8. Lakka 2.3 notably offers support for the Raspberry Pi 4, allowing users to install the latest version via NOOBS. Onscreen notifications have also gotten a revamp, adding more visual flair, letting you see earned achievements, screenshots that are being saved, your current framerate, and more. There are a multitude of changes made to Lakka 2.3, with the full feature-filled changelog listed below. If you're curious about the changes made in RetroArch 1.7.8, you can get yourself up to date by reading the update thread here.

  • RetroArch 1.7.8 (full RetroArch changelog can be found here)
    • Playlist-based thumbnail downloader, on-demand thumbnail downloads
    • AI Project (Real-time games translation)
    • Disc Project
    • XMB Improvements
    • Improved onscreen notifications
    • Shader Usability Changes
    • Added an easter egg
  • New platforms and accessories
    • New platform: Raspberry Pi 4
    • New Raspberry Pi accessory: GPICase
    • New Raspberry Pi accessory: Game HAT
      • The Game HAT driver can be enabled manually from any existing Raspberry Pi Lakka installation by following the instructions here
    • New platform: ROCKPro64
    • New plaform: Vulkan-only Nvidia computers
      • This variant of the Generic platform only supports Vulkan on computers with Nvidia-powered GPUs. While it runs some cores better (such as Dolphin), it also has a lot of incompatibles, removed cores
      • You can find a link to the Vulkan-only Nvidia image on the 64-bit Generic download page of the website
      • Thanks to Albert Malina for the port!
  • New cores (please note that not all cores are available on all platforms)
    • Play!
      • This new PS2 emulator is very experimental and doesn’t run all games, don’t expect it to run properly on your Lakka box yet
      • You can find a list of all playable games on the Play-Compatibility repository here
    • Final Burn Neo
      • Here are the DAT files used in the Final Burn Neo version used in Lakka 2.3
    • OpenLara
      • The core has been added to all platforms
    • Mupen64Plus-Next
    • Bsnes HD
    • Flycast
    • Yaba Sanshiro
    • Kronos
    • mame2010
    • TIC-80
    • Theodore
    • mesen-s
    • Gearsystem
    • Daphne
  • Cores changes
    • Reicast is now Flycast
    • Final Burn Alpha is now Final Burn Neo
    • stella is now stella2014
  • Miscellaneous
    • PPSSPP assets are now included in the system
      • Please reset your RetroArch config for this change to take effect
    • New glcore video driver with slang shaders support
    • Menu rendering is now framerate independent - animations are now smoother on 120FPS configurations
  • Bug fixes
    • Shutting down no longer hangs the system
    • Overlay directory in storage partition now works properly

:arrow: Source
 

nWo

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So... I have been using Retroarch happily for a couple years now... Never tried this one... Is it better? Is there any shenanigans to use it? I`m used to Retroarch so, if somebody could please tell me the pro / cons of switching to this one. Thanks.
 

Silent_Gunner

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You know, I'd think Lakka would be the most no-nonsense method of playing games on a RPi4. Sure, it isn't RetroPie with the EmulationStation frontend, but it's a system that boots straight to RetroArch!

Still waiting for a comparison of the ODroid XU4 vs. the RPi4, though!
 
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Silent_Gunner

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Now let's be patient and wait for those features to be carried over to the switch version.

The main beef I have with the Switch version is that anything involving wireless and a USB-C connection is nonfunctional atm. I don't need wi-fi for Lakka, everything is local on my setup. Also, sleep mode support would be nice, though that's not an issue exclusive to the Switch's implementation of Lakka on anything not using Horizon.

--------------------- MERGED ---------------------------

Uhmm i want to see gc games :)

Don't count on much running on the RPi4, if anything at all!
 

Silent_Gunner

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Well, things run on it, just not for very long, because it overheats fast as heck ;O;

If there's one guy who might be able to cool it fast enough, it'd be JayZTwoCents! ;)



Even if one did this, though, and it managed to not overheat to the TJ max of the RPi4's CPU, how fast does GC run on the RPi4, anyways, with or without OC'ing? I know there was some video of someone trying New Super Mario Bros. Wii and it running slow, but that's a Wii game running on the Wii hardware which is essentially a GC with more RAM and higher clock (to put it simply), on a game that I doubt needs the Wii hardware to be played at the resolution it's at unless there's something I'm not considering?
 

PanTheFaun

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I was just about to buy one yesterday but chose against it because there hasn't been a whole lot of optimization for emulation and heating problems. I have the 3 and 3B+... is it even worth the upgrade?
 

Tom Bombadildo

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I was just about to buy one yesterday but chose against it because there hasn't been a whole lot of optimization for emulation and heating problems. I have the 3 and 3B+... is it even worth the upgrade?
In the long run? Yes. Right now? No.

Since the Pi 4 uses a whole new SoC, including a new GPU for the first time finally, most emulators are not very well optimized for the new hardware. Even this release, which officially adds support, doesn't necessarily take full advantage of the new GPU yet and its better API support. EDIT: But, after more work and more optimization is done to support the new SoC, the Pi 4 should absolutely blow the Pi 3 out of the water in terms of emulation and such, which if that's what you're using it for, will be a huge plus. Heating will be a new problem, sure, but there are plenty of little cases with fans that do more than enough cooling for even high workloads. (I bought a cheapo $9 one for my Pi 4, it keeps the SoC temps below 50c at high load with a 2ghz OC and 700mhz OC on GPU)


To those asking about GC, theoretically it should be possible to run most "lightweight" GC (and even Wii) games at full speed just fine (like Animal Crossing or Luigi's Mansion), the new CPU cores are actually just a tiny bit less powerful than the main cores used in the Tegra X1 (which are the ones actually used by the OS for performance based apps), so with proper optimization you could definitely get playable GC stuff out of it. Just don't expect any enhancements, and it'll probably have to use some nasty speedhacks to get around some stuff.
 
Last edited by Tom Bombadildo,

PanTheFaun

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I decided to buy one today just for when it is fully optimized and such! Excited for that day! c:
I love how small and awesome they are. c:
 

IncredulousP

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Lakka has received an update, bringing version 2.3 to those who have been waiting for a new release after a year-long hiatus. Version 2.3 adds some major upgrades to the Linux-based RetroArch program, such as new platform support, core updates, and the latest version of RetroArch, 1.7.8. Lakka 2.3 notably offers support for the Raspberry Pi 4, allowing users to install the latest version via NOOBS. Onscreen notifications have also gotten a revamp, adding more visual flair, letting you see earned achievements, screenshots that are being saved, your current framerate, and more. There are a multitude of changes made to Lakka 2.3, with the full feature-filled changelog listed below. If you're curious about the changes made in RetroArch 1.7.8, you can get yourself up to date by reading the update thread here.



:arrow: Source
Have they fixed the various controller issues?
 

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