Homebrew HWiiU Multi-Graphic Injector

hugomob

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Hello friends, today I bring you a Graphic Multi-Injector made by me, using the CatmanFan code.

At the moment it is in beta 5, the supported consoles are:

  • Nintendo Entertainment System (NES)
  • Super Nintendo Entertainment System (SNES)

The following stages will be coming out during the year 2019:
  • September 30: Game Boy Advance (GBA) and Color (GBC)
  • October 30: Nintendo DS (NDS)
  • November 30: Nintendo 64 (N64)

Features:

  • The injector works without internet (offline)
  • You can convert NES games with .nes extension
  • The BASE Games:
    • Megaman VI
    • Castlevania III
    • Punch Out
    • Duck hunt
    • Litle Ninja Brothers
    • Kirbys Adventure
    • Flying warriors
    • Double dragon III
    • Master Blaster
  • SNES injector with extension * .smc and * .sfc was added
  • Select the base rom for the SNES
    • Super metroid
    • Donkey Kong Country
    • Super Mario Kart
    • Earthbound
    • Kirby's Dream Land 3
  • Add images in PNG format:
    • IconText (128x128 pixels)
    • bootDrcTex (854x480 px)
    • BootTvTex (1280x720 px)
  • Also select a default theme in the images
  • Select the aspect ratio of the game:
    • Classic (4: 3)
    • WideScreen (16: 9)
  • Intro Music Options (up to 20 different options)
  • Option to save the game after making it the route you want
  • Language added: English and Spanish
Add-ons before executing the Multi-Injector. You must previously install the following add-ons, otherwise the application will not work:
  • IMPORTANT: Having Microsoft Office Excel installed
  • Download Java
  • Download Pyton 3.7.3
  • The .NET Framework for windows 7,8, 8.1 or 10 is:
    • Download Net Framework 4.7.1
  • Additional for windows 8, 8.1 or 10 install:
    • Download Net Framework 3.5
Video Explain (In the description of the video you will find the download link):
 
Last edited by hugomob,

hugomob

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Thank you and good luck with this ambitious project. I'm going to try snes injection!
Thanks...

--------------------- MERGED ---------------------------

Any plans for custom layouts on the NDS injections and the remove of the dark filter + full screen on the N64?
Yes my friend, both with, black filter and full screen
 
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Tur7L3

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Thanks...

--------------------- MERGED ---------------------------


Yes my friend, both with, black filter and full screen
You could also implement NDS brightness changing (it usually at 80)
I don't know if other VCs do this considering the N64 thing is just a filter.
 

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