Homebrew Citra - Unofficial \ Chinese builds discussion

Issenmantarou

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Well it is fairly recent, big thanks to mikewii7 for making the codes :)

Yeah 4U didn't have an in-game option to turn off FSAA while 3U & Gen did and was one of the reasons it was so slow, but got a little bit faster when you use 1% 3D in Citra but this way with the code you turn it off completely which is even better.

For 3U, Capcom set the internal fps cap to 3000 for some reason and is currently the reason why it has been so extremely slow.

Btw. Maybe you will be the one to bring this breakthrough to the community, at the official Citra game pages maybe, Maybe on Reddit or by creating Youtube Guide. Or create some of compilation somewhere of Cheat Codes that does such magic. Maybe you know more codes? I smashed my head trying to find tools that you gave me. I am sure that it should belong to everyone.
 

RNabuco

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Can anyone point me out a build that is good for playing pokémon moon / ultra moon?

Last time i was using valentin vanel islande's builds but it seems his / her github is not online anymore

thanks!
 
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Eu992

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this is the version i use for Echoes HYPERLINK

Hello! I have tried this build for Fire Emblem Echoes and it works fantastic! Now I can finally play improving that ugly native resolution. My problem is that everytime I try to add a cheat (USA version 1.0) it does not work; in fact, if I load a save file or start a new game with the code on, citra freezes. I know it is not a problem regarding the codes since they worked in the official canary version of citra. Please, do you know a way to fix it? These are the codes I'm trying to enable:


[Weapon extension slot +3 v1.0]
E0527320 00000068
E1A00004 E92D401F
EBF8B311 E8BD801F
E59450CC E3550000
08BD87F0 E5D55008
E3550000 13550003
18BD87F0 E28F5034
E2856006 E2847FF6
E2878028 E0D590B2
E497A004 E35A0000
0A000002 E1570008
1AFFFFFA E8BD87F0
E14790B4 E1560005
1AFFFFF5 E8BD87F0
00331024 EB07D8BD
00354410 EA074BC6
10527388 00000057
1052738A 00000051
1052738C 0000004F


[On Map Can Teleport v1.0]
E0527280 00000068
B50F7B00 48152200
69C06800 D1002808
0A002202 D1002808
2A002201 4810D01D
23546800 2B065CC3
2201D100 6809490D
29006849 203DD011
28005C08 3A01D100
D0012A00 E7F46EC9
64089819 6488981B
D1022B06 23002202
BD0FE7E8 005AB99C
005C5CF4 005E9278
0036E9E0 FA06E226

Thanks in advance for all the help I can receive :)

Edit: I got a infinite list of errors like these when starting a new game, right before the first battle:
...
[ 214.018462] HW.Memory <Error> core/memory.cpp:Read:154: unmapped Read16 @ 0x536073F3
[ 214.018602] HW.Memory <Error> core/memory.cpp:Write:196: unmapped Write16 0x00000000 @ 0x536073F1
[ 214.018726] HW.Memory <Error> core/memory.cpp:Read:154: unmapped Read16 @ 0x536073F5
[ 214.018866] HW.Memory <Error> core/memory.cpp:Write:196: unmapped Write16 0x00000000 @ 0x536073F3
... etc.

or this when trying to load a saved game:

[ 19.104548] Service.FS <Error> core/file_sys/savedata_archive.cpp:OpenFile:53: Non-existing file C:\Users\Eu\AppData\Roaming/Citra/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000/001b4000/data/00000001/Temporary.bak can't be open without mode create.
[ 19.105799] Service.FS <Error> core/hle/service/fs/fs_user.cpp:OpenFile:91: failed to get a handle for file [Wchar: /Temporary.bak]
[ 20.897052] Service.FS <Error> core/file_sys/savedata_archive.cpp:OpenFile:53: Non-existing file C:\Users\Eu\AppData\Roaming/Citra/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000/001b4000/data/00000001/Chapter2 can't be open without mode create.
[ 20.898067] Service.FS <Error> core/hle/service/fs/fs_user.cpp:OpenFile:91: failed to get a handle for file [Wchar: /Chapter2]
Assertion Failed!: !S
terminate called after throwing an instance of 'char const*'

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
 
Last edited by Eu992,

Zero8000

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I should probably find this if I looked hard enough, but which of these custom builds you're all passing around have the cheatcode system in them? All of them, or just a few? I need the code for MH4U or I'm gonna go insane with the performance drops. There's also 3U, which I also need to play.
 

Hakaru

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It works with HLE with audio and music, Just download from link Unpack RAR and place the ACC Dlls into Citra root folder.

I think they maybe a auto crated folder for this too that's no think init ..

https://www14.zippyshare.com/v/4ZRzx31i/file.html

Thought many would have known this ages ago..

Anyway they are only 3 PR's in the Canary now and only best on is Microphone Support

https://github.com/citra-emu/citra/pulls

The Rest has gone into the Main Citra build lately

--------------------- MERGED ---------------------------



Its been a while, and many main PRs have bean added and updated since, I'll get around to it soon, Just wondering about a issue @Miguel Gomez had.. Where is was an old PR I added into the build needs removing are not..

I have to keep this account of mine anon, Are they may try and suspend it..

Drwhojan, can you reupload the .ACC .DLLs again? Zippyshare removed it, and I really want to get this working in the Tachibana build so I can have xBRZ AND Music playing in my game... I'm sure there is a lot of people who want to play Pokemon X/Y with music and texture filtering!
 
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Issenmantarou

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I should probably find this if I looked hard enough, but which of these custom builds you're all passing around have the cheatcode system in them? All of them, or just a few? I need the code for MH4U or I'm gonna go insane with the performance drops. There's also 3U, which I also need to play.

Use the official canary build, it works fine by now, you can use cheat codes in any build, in the emulation section. Go to the official pages of the games - MH4, MH3 on citra site in the compatibility section, there, already posted cheat codes for both games. Perfomance boost is x3 for MH4 x2.5 for MH3. For me personally
 

drwhojan

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Drwhojan, can you reupload the .ACC .DLLs again? Zippyshare removed it, and I really want to get this working in the Tachibana build so I can have xBRZ AND Music playing in my game... I'm sure there is a lot of people who want to play Pokemon X/Y with music and texture filtering!

Yes sure here you go, Place all in citra root folder and that's it.
https://drive.google.com/open?id=1lgJy4G4yZriXS0R1HIkTolHPITfQHjTb

Just to let all know Sadly Zippyshare is banned in most Countries from the Browsers, However it dose work "Tor Browser" still as it bypasses this, But file was deleted anyway sadly.

"texture filtering" will nether be fixed sadly too, its way beyond my knowledge of coding.
 
Last edited by drwhojan, , Reason: cleaned up post

Hakaru

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Yes sure here you go, Place all in citra root folder and that's it.
https://drive.google.com/open?id=1lgJy4G4yZriXS0R1HIkTolHPITfQHjTb

Just to let all know Sadly Zippyshare is banned in most Countries from the Browsers, However it dose work "Tor Browser" still as it bypasses this, But file was deleted anyway sadly.

"texture filtering" will nether be fixed sadly too, its way beyond my knowledge of coding.

The music still isn't playing unfortunately in Pokemon Y. I'm using a romhack called Wilting Y. Is there something setting I'm missing? I pasted the files in the same folder as the executable.

I think the problem is there is no option to switch to HLE audio in the Tachibana build, and as such, cannot utilitize the HLE ACC Decoder. Could you possibly rebuild it with the cmake command to enable it? The command is "cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_FFMPEG=ON". I think theres a guide on how to do it on linux, but I think you might be able to with cmake on windows. You don't have to, no pressure. Would be nice though. I miss having these texture filtering releases.
 
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drwhojan

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The music still isn't playing unfortunately in Pokemon Y. I'm using a romhack called Wilting Y. Is there something setting I'm missing? I pasted the files in the same folder as the executable.

I think the problem is there is no option to switch to HLE audio in the Tachibana build, and as such, cannot utilitize the HLE ACC Decoder. Could you possibly rebuild it with the cmake command to enable it? The command is "cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_FFMPEG=ON". I think theres a guide on how to do it on linux, but I think you might be able to with cmake on windows. You don't have to, no pressure. Would be nice though. I miss having these texture filtering releases.

I was using an older build, maybe the dll's are outdated for the new builds,

Other builds I had with dlls are

MinGW: https://drive.google.com/open?id=1nzQhI635MDpd6YBcl2fabcnFy-EeM8gA
MSVC: https://drive.google.com/open?id=1gSt-5sf2imE0HHCvU1POd5Msp_pXixVa
MSVC: https://drive.google.com/open?id=1faA4J2rru0F8hf1z87hn8HBH9mZLA_RS

romhacks will not effect this.

And yes HLE are LLE

Cmake is to make a Emulator Compiler in MSVC 2017 / 2019 vr PC, Unless you know what you are doing try not too.
 
Last edited by drwhojan, , Reason: cleaned up post
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perkel

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Hi folks, i currently create HD texture pack for MHXX (and i plan to do it for MH4U too) but i am in a pickle. Texture replacement is the hottest new addition to official build but those builds run MH4/MHXX bad.
So the question... IS there possibility that texture replacement stuff will be added to unofficial builds

Since i don't want to post without credits. Current work:

MHXX-HDUI (WIP)

And some comparison:

unknown.png


unknown.png


I also work on HD textures for villages, environments and monsters. I also dabbled with AI upres for weapons and armors but so far it seems bad.
 
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perkel

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@drwhojan

Any possibility of adding texture replacement from latest citra canary ? 1451 canary.

I would love to play MHXX with my HD texture pack but official builds are slow and only unofficial run great.
 

warweeny

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Yeah but the games are really laggy. Are there any builds that are fast/decent on bad PCs like mine?
Operating System: Windows 10
CPU: AMD A8-7410 APU with AMD Radeon R5 Graphics
GPU: HP ALL-in-One on AMD Radeon R5 Graphic

it will always be laggy with shit hardware like that lol.
 

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