First Wii Mini exploit found

Nintendo-Wii-Mini-Console-FL.jpg

And they said it couldn't be done. Almost seven years after its release, @Fullmetal5 (the same developer behind str2hax and flashhax) has finally managed to find an exploit compatible with Nintendo's so-called "unhackable" Wii Mini and crack it wide open! Instead of using internet browsers or loading code from the SD card slot, both of which are (in)famously absent from the Mini, this new approach takes advantage of a vulnerability found in Broadcom's Bluetooth driver to gain arbitrary code execution and run a payload from the included USB port. This finally lets homebrew enthusiasts have fun with the console, and may also open the door to online play as well with the help of hacks and a LAN adapter!

While the exploit is making good progress, having already reached 90% completion for the Bluetooth stager and also being consistent enough to be called usable, there's still a lot of work to be done before a public release is available. There's also the possibility of HackMii Installer being incompatible with the Mini's version of IOS, in which case further new exploits will need to be found in order to make it work. You can get an idea about the state of the project in the roadmap below, which was written and shared by the dev itself:

Roadmap written by @Fullmetal5 (from the Discord server) said:
Just to give a small roadmap: (So that people can get an idea as to what needs to be done now)

1. Write a bluetooth stager to upload payloads (%50 complete) (Note: this was stated to have reached 90% in later posts)
2. Write something to load larger payloads from usb.
3. See if the HackMii Installer's exploits work against the versions of IOS that are there (If they are similar to the Wii U's then it may already have exploits but it's possible they are different)
4. If the HackMii Installer's exploits don't work then I will need to write my own. (Shouldn't be too bad, IOS is known to be buggy. Also I'll probably do this step anyway for the fun of it.)

The exploit doesn't have an official name yet, but it's currently being referred to as "bluehax". Right now it's being tested on some specific games, however, there's a real possibility it will work out of the box with the Wii's System Menu alone due to its nature, thus removing the need of a dedicated game. It only takes a computer with a Bluetooth interface to make it work: there's no definitive usage guide just yet, but it should be as easy as running a program on your PC, hitting the SYNC button on the console, et voila - you're good to go! There is a small catch, however: development is targeting just Linux and no Windows version is planned. If you can get behind that, you'll soon be able to enjoy that sweet, sweet homebrew on the tiniest Wii Nintendo has ever made!

:arrow: Source 1 (Twitter)
:arrow: Source 2 (Discord server)
 
Last edited by RattletraPM,
D

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I hope this leads into interesting developments. This is an interesting case as the Wii Mini has no SD Card slot, no online functionality and no GC backwards compatibility.
Let’s hope nintendont is compatible as well
 

GerbilSoft

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Last edited by GerbilSoft, , Reason: remove unnecessary context

Garirry

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Lmao to all the people who insisted that the Wii mini was unhackable, just like how everyone successfully predicted how the Switch will NEVER be hacked, and how PS Vita 3.69 will NEVER receive an exploit, and how late PS3s will NEVER be able to run homebrew.

I really wanted a hack for the mini for so long since I really like the design and many of its lacking features such as GameCube compatibility, WiiWare/VC, and online play could be restored via homebrew, although the practicalities of this are yet to be seen.
 

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And they said it couldn't be done. Almost seven years after its release, @Fullmetal5 (the same developer behind str2hax and flashhax) has finally managed to find an exploit compatible with Nintendo's so-called "unhackable" Wii Mini and crack it wide open! Instead of using internet browsers or loading code from the SD card slot, both of which are (in)famously absent from the Mini, this new approach takes advantage of a vulnerability found in Broadcom's Bluetooth driver to gain arbitrary code execution and run a payload from the included USB port. This finally lets homebrew enthusiasts have fun with the console, and may also open the door to online play as well with the help of hacks and a LAN adapter!

While the exploit is making good progress, having already reached 90% completion for the Bluetooth stager and also being consistent enough to be called usable, there's still a lot of work to be done before a public release is available. There's also the possibility of HackMii Installer being incompatible with the Mini's version of IOS, in which case further new exploits will need to be found in order to make it work. You can get an idea about the state of the project in the roadmap below, which was written and shared by the dev itself:



The exploit doesn't have an official name yet, but it's currently being referred to as "bluehax". Right now it's being tested on some specific games, however, there's a real possibility it will work out of the box with the Wii's System Menu alone due to its nature, thus removing the need of a dedicated game. It only takes a computer with a Bluetooth interface to make it work: there's no definitive usage guide just yet, but it should be as easy as running a program on your PC, hitting the SYNC button on the console, et voila - you're good to go! There is a small catch, however: development is targeting just Linux and no Windows version is planned. If you can get behind that, you'll soon be able to enjoy that sweet, sweet homebrew on the tiniest Wii Nintendo has ever made!

:arrow: Source 1 (Twitter)
:arrow: Source 2 (Discord server)
What is with "BlueStackHax" instead of "bluehax"?
 

Voyambar

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Wow this is very unexpected news. Never expected the Wii Mini to get an exploit. Keep at it.

--------------------- MERGED ---------------------------

Compile? Sorry I have no clue what that means. I doubt is like some youtube epic fails compilation video. Cause I don't have software for that stuff. :blink:

Compile = you have to take the source code and make it yourself. Basically you do some commands on the files and it makes the exploit.
 

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