ROM Hack Cheat Codes AMS and Sx Os, Add and Request

phonz

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the old codes did work for me. i dont remember a one hit kill code before though.

So, before when i found out the hp code was making the game freeze the only codes i ended up using was EX Gauge and Infinite Energy. When I used just those two codes only Infinite Energy worked. My EX Gauge was unaffected. Oddly though I was doing 9,999,999 damage via Ultimate Alliance Extreme Attack.

When the HP code was fixed I put back in the all other codes (Infinite Energy, Ex Gauge, One Hit Kill). Infinite HP and Energy worked. The Ex gauge code worked too but.......I wasn't doing massive damage anymore and I definitely wasn't getting One Hit Kills.

It doesn't make sense but that is what happened.

*So Ex Gauge code without one hit kill seemed to give me One Hit kill but not infinite EX Gauge. Using EX Gauge with One Hit Kill code seemed to give me Infinite EX Gauge but not One Hit Kill.*

Okee dokee, flipped the names around.
I also modified Infinite Energy to only change your current Energy and not the Max (similar to what I did with HP code).
Hopefully this time everything is as it should be :P lol
Tested only in Atmosphere.

Visit updated post for my complete list of MUA3 1.1.0 codes: https://gbatemp.net/posts/8782138
 
Last edited by phonz,

Dragonguile

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Final Fantasy VIII Remastered v1.0
Title ID: 01008B900DC0A000
Build ID: b899412d980f0b44

[GF AP=255 after battle]
041f0000 645f8cca 000000ff
041f0000 6487f5c0 000000ff
041f0000 6487f5c2 000000ff
041f0000 6487f5c4 000000ff

using the [GF AP=255 after battle] and
Siren
is not getting any AP after battle

someone having the same problem??
with
Quezacotl, Shiva and Ifrit
dont have any problem

Still dont get any other GF to know if happens again
 
Last edited by Dragonguile,

WiraR46

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Okee dokee, flipped the names around.
I also modified Infinite Energy to only change your current Energy and not the Max (similar to what I did with HP code).
Hopefully this time everything is as it should be :P lol
Tested only in Atmosphere.

Code:
Marvel Ultimate Alliance 3 (v 1.1.0)
TID: 010060700AC50000
BID: bb1b99313a37497b

[Inf. Current HP]
58000000 01A7A9D0
78000000 00000124
64000000 00000000 000F423F
78000000 00000CB0
64000000 00000000 000F423F
78000000 00000CB0
64000000 00000000 000F423F
78000000 00000CB0
64000000 00000000 000F423F

[Inf. Current Energy]
580F0000 01A7A9D0
580F1000 00000860
780F0000 00000FB8
640F0000 00000000 497423F0
580F0000 01A7A9D0
580F1000 00001510
780F0000 00000FB8
640F0000 00000000 497423F0
580F0000 01A7A9D0
580F1000 000021C0
780F0000 00000FB8
640F0000 00000000 497423F0
580F0000 01A7A9D0
580F1000 00002E70
780F0000 00000FB8
640F0000 00000000 497423F0

[Inf. Ex Guage]
580F0000 01A7A9D0
580F1000 00000860
780F0000 00000F58
640F0000 00000000 47435000
580F0000 01A7A9D0
580F1000 00001510
780F0000 00000F58
640F0000 00000000 47435000
580F0000 01A7A9D0
580F1000 000021C0
780F0000 00000F58
640F0000 00000000 47435000
580F0000 01A7A9D0
580F1000 00002E70
780F0000 00000F58
640F0000 00000000 47435000

[Max Damage]
580F0000 01A7A9D0
780F0000 00000144
300E0000 00000004
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000CB0
310E0000 20000000
580F0000 01A7A9D0
780F0000 0000014C
300E0000 00000004
640F0000 00000000 FFFFFFFF
780F0000 00000CB0
310E0000 20000000
Okee dokee, flipped the names around.
I also modified Infinite Energy to only change your current Energy and not the Max (similar to what I did with HP code).
Hopefully this time everything is as it should be :P lol
Tested only in Atmosphere.

Code:
Marvel Ultimate Alliance 3 (v 1.1.0)
TID: 010060700AC50000
BID: bb1b99313a37497b

[Inf. Current HP]
58000000 01A7A9D0
78000000 00000124
64000000 00000000 000F423F
78000000 00000CB0
64000000 00000000 000F423F
78000000 00000CB0
64000000 00000000 000F423F
78000000 00000CB0
64000000 00000000 000F423F

[Inf. Current Energy]
580F0000 01A7A9D0
580F1000 00000860
780F0000 00000FB8
640F0000 00000000 497423F0
580F0000 01A7A9D0
580F1000 00001510
780F0000 00000FB8
640F0000 00000000 497423F0
580F0000 01A7A9D0
580F1000 000021C0
780F0000 00000FB8
640F0000 00000000 497423F0
580F0000 01A7A9D0
580F1000 00002E70
780F0000 00000FB8
640F0000 00000000 497423F0

[Inf. Ex Guage]
580F0000 01A7A9D0
580F1000 00000860
780F0000 00000F58
640F0000 00000000 47435000
580F0000 01A7A9D0
580F1000 00001510
780F0000 00000F58
640F0000 00000000 47435000
580F0000 01A7A9D0
580F1000 000021C0
780F0000 00000F58
640F0000 00000000 47435000
580F0000 01A7A9D0
580F1000 00002E70
780F0000 00000F58
640F0000 00000000 47435000

[Max Damage]
580F0000 01A7A9D0
780F0000 00000144
300E0000 00000004
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000CB0
310E0000 20000000
580F0000 01A7A9D0
780F0000 0000014C
300E0000 00000004
640F0000 00000000 FFFFFFFF
780F0000 00000CB0
310E0000 20000000

nice thank u very much, but can u add some XP Cube, please?
 
Last edited by WiraR46,

IMnoob

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Final Fantasy VIII Remastered v1.0
Title ID: 01008B900DC0A000
Build ID: b899412d980f0b44

[GF AP=255 after battle]
041f0000 645f8cca 000000ff
041f0000 6487f5c0 000000ff
041f0000 6487f5c2 000000ff
041f0000 6487f5c4 000000ff

using the [GF AP=255 after battle] and
Siren
is not getting any AP after battle

someone having the same problem??
with
Quezacotl, Shiva and Ifrit
dont have any problem

Still dont get any other GF to know if happens again
U missed add 2 more address. Here u go.

[GF AP=255 after battle]
041f0000 645f8cca 000000ff
041f0000 6487f5c0 000000ff
041f0000 6487f5c2 000000ff
041f0000 6487f5c4 000000ff
041f0000 6487f5c6 000000ff
041f0000 6487f5c8 000000ff
 
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phonz

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nice thank u very much, but can u add some XP Cube, please?

I think this game uses static heap addresses for those.
Go ahead and try the following codes and let me know if they work.
(Tested on my Switch in Atmosphere & SXOS)

Code:
Marvel Ultimate Alliance 3 (v 1.1.0)
TID: 010060700AC50000
BID: bb1b99313a37497b

[Small XP Cube x999]
04100000 025C0888 000003e7

[Solid XP Cube x999]
04100000 025C088C 000003e7

[Enlarged XP Cube x999]
04100000 025C0890 000003e7

[Cosmic  XP Cube x999]
04100000 025C0894 000003e7

[Ultimate XP Cube x999]
04100000 025C0898 000003e7

Visit updated post for my complete list of MUA3 1.1.0 codes: https://gbatemp.net/posts/8782138
 

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Last edited by phonz,

WiraR46

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I think this game uses static heap addresses for those.
Go ahead and try the following codes and let me know if they work.
(Tested on my Switch in Atmosphere & SXOS)

Code:
Marvel Ultimate Alliance 3 (v 1.1.0)
TID: 010060700AC50000
BID: bb1b99313a37497b

[Small XP Cube x999]
04100000 025C0888 000003e7

[Solid XP Cube x999]
04100000 025C088C 000003e7

[Enlarged XP Cube x999]
04100000 025C0890 000003e7

[Cosmic  XP Cube x999]
04100000 025C0894 000003e7

[Ultimate XP Cube x999]
04100000 025C0898 000003e7

WOW!! awesome it's work, thank u very much
 
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flamesofdoom

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U missed add 2 more address. Here u go.

[GF AP=255 after battle]
041f0000 645f8cca 000000ff
041f0000 6487f5c0 000000ff
041f0000 6487f5c2 000000ff
041f0000 6487f5c4 000000ff
041f0000 6487f5c6 000000ff
041f0000 6487f5c8 000000ff

Those AP codes only work up to the Brother GF, it does not work for any GF aquired after them like Diablos, Carbuncle or Leviathan
 
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lazyboy0172

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Hi all, hate to be that guy but could anyone with the know-how please update Slay the Spire codes for the latest 1.02 update? the locations must have changed; I tried simply updating the txt file with the new build ID hoping it would work (as it did between 1.00 and 1.01) but no luck. Has anyone done the legwork on this already? searching this thread for 'spire' only brings up the 1.01 update
 

Zumoly

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Are the addresses for Torchlight II dynamic? I've noticed they change each time you restart the game.
Anyway if anyone's interested values for gold and stats are easily found in "u32" section in Edizon. For stats wait until you have "20" to spend then search that. Spend 1 and update by moving to another tab and search for "19". You'll most likely find only 1 candidate which you can modify at will.
 

dsrules

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Final Fantasy VIII Remastered v1.0
Title ID: 01008B900DC0A000
Build ID: b899412d980f0b44

[GF AP=255 after battle]
041f0000 645f8cca 000000ff
041f0000 6487f5c0 000000ff
041f0000 6487f5c2 000000ff
041f0000 6487f5c4 000000ff

using the [GF AP=255 after battle] and
Siren
is not getting any AP after battle

someone having the same problem??
with
Quezacotl, Shiva and Ifrit
dont have any problem

Still dont get any other GF to know if happens again
try this
[GF AP=255 after battle]
011f0000 6487f5c0 000000ff
011f0000 6487f5c2 000000ff
 
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IMnoob

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try this
[GF AP=255 after battle]
011f0000 6487f5c0 000000ff
011f0000 6487f5c2 000000ff
Hi ds rule, can i ask about that. Usually i use 04xxxx, what does 01 implement mean? For add my knowledge ^_^. Because when i use 01xxxx it doesn't work for me.. But when i use 04xxxx it work for me.what is the difference between 01xxx and 04xxx?
 
Last edited by IMnoob,

Zumoly

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Are the addresses for Torchlight II dynamic? I've noticed they change each time you restart the game.
Anyway if anyone's interested values for gold and stats are easily found in "u32" section in Edizon. For stats wait until you have "20" to spend then search that. Spend 1 and update by moving to another tab and search for "19". You'll most likely find only 1 candidate which you can modify at will.

The same thing is true for skill points. Wait until you get 5 and proceed as with stats points.
I now have
9,999,999 gold
9,999 stats points
9,999 skill points
 

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