ROM Hack Final Fantasy VII: Project Omnislash [Switch Version]

sergelama

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i tested mix neomidgard and omni.
just i need somes files and i will share with you.
If Mreffler22 (or another)can help me this wiil be nice.
 

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MrEffler22

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i tested mix neomidgard and omni.
just i need somes files and i will share with you.
If Mreffler22 (or another)can help me this wiil be nice.


All you have to do my friend is rename the needed project files to the ones you need and you’ll be set. So for example take the “menu_us.lgp” and just rename it to the French versions file name “menu_fr.lgp” and everything should carry over and work with no issues.
 
Last edited by MrEffler22,

sergelama

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All you have to do my friend is rename the needed project files to the ones you need and you’ll be set. So for example take the “menu_us.lgp” and just rename it to the French versions file name “menu_fr.lgp” and everything should carry over and work with no issues.

thanks

holidays are over, so i will test this week end.
i will do a feedback.
 

RolleR85

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Hi @MrEffler22 !
Whats the difference between the OC Atmosphere version and the non OC SXOS version? whats the eliminated elements?
There is new notices between the upscaled "remako" HD backgrounds?

Thanks for al your work, the Omnislash mod for switch is beautiful.
THANKS!
 
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MrEffler22

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@RolleR85 The only difference is the graphical textures. The Atmosphere versions graphics aren’t lowered and compressed down as much as the SXOS version. So you’ll only notice a slight graphical difference in model textures between the two. But I personally recommend the Atmosphere version running the provided overclock as the prime go to version for supreme quality and overall stability.
 

sergelama

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i everybody.

i made a mix between omni and neomidgard.
i tested the beginnig and everything look like ok.
i am uploading the files but my connection is crappy.

if you want test and report me issues that will help me to improve this adaptation.
 
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MrEffler22

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I’ve created a new Project Omnislash Nintendo Switch game case for the project. The home page has been updated accordingly. Enjoy the project everyone.
 

RolleR85

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@RolleR85 The only difference is the graphical textures. The Atmosphere versions graphics aren’t lowered and compressed down as much as the SXOS version. So you’ll only notice a slight graphical difference in model textures between the two. But I personally recommend the Atmosphere version running the provided overclock as the prime go to version for supreme quality and overall stability.
Thanks! How much OC is made with this archives you attached to the first post?
Today has a overclock release for SXOS, can it works with the omnislash full version?
Thanks again!

i everybody.

i made a mix between omni and neomidgard.
i tested the beginnig and everything look like ok.
i am uploading the files but my connection is crappy.

if you want test and report me issues that will help me to improve this adaptation.
Whats the neomidgard mod? I don't find any information about. EDIT: Is the french retraduction?
 
Last edited by RolleR85,

MrEffler22

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Yes! @MrEffler22 will you prepare the archives like the atmos version for the sxos New OC full version?
Thanks!

Yes of course not a problem at all. I’m actually working on updating the project at the moment. After a good little break I’ve felt FF7 inspired lately so I’ll be updating the game adding some more new little extras for you guys to enjoy while also fixing some existing bugs to solidify the overall look and feel of the game. Join the projects discord to keep up to date with the development of the project and share your thoughts and ideas with the work being done.

https://discord.gg/Qsskk8r
 

MrEffler22

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One of the things I’m adding in is a new buster sword like the one used in the official FF7 Remake with the magic materia slotted into the sword. The materia even somewhat illuminates in game. The buster will be slotted with two magic materia to reflect Clouds starting magic materia bolt and ice when you first start the game. This new remake buster will replace the current crisis core buster to give more justice to the original stand alone game. But, I’ll include both project versions for those who prefer the crisis core buster over the remake. So then players can choose which to use. Here’s some screenshots. Keep in mind this is all a work in progress.

777ec410.jpg


0daf2210.jpg
 
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MrEffler22

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The project has once again been updated.

Update notes:
Added a new project build for Clouds FF7 Remaster Buster Sword. Now when the project is downloaded you'll have the option to choose which build you want to install between the "Crisis Core" and "Remaster" options.

Added extra bonus goodies for anyone interested, These include a fully printable physical FF7 Project Omnislash game artwork cover for your Nintendo Switch physical library of games.

Updated the included "README" to better assist with overall installation of the project.

The next update to come will feature bug fixes for the small issues found for a few enemy battle models textures as well as potentially adding some more graphics updates for some existing NPC's and menus.

Screenshots of the updated material:
216.png


314.png

411.png

510.png


projec11.png


Enjoy the project everyone, and don't forget to join our Discord to stay on top of all the latest project updates!

Link to join the Discord: https://discordapp.com/invite/Qsskk8r
 
Last edited by MrEffler22,

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