NES ONLINE Game Injector MOD (New support)

As the Nes Online Game injector wasnt beinng updated , and lack of support for new Game Code format
I decided to take things into my hands and release Nes Online Game injector MOD

Wich give the program alot of new support changes, capability and improvment of user interface and utility control

Q&A:
Q: whats the diffrence between new and old Game Code format?
A:New format is Nes online 2.0 and above, Old format is below 2.0 like ver 1.1.0!

So without farder talk here it is

Preview:
AIMAbBK.png


Latest ChangeLog:

Version 1.4.0M (New Era)
  • Complete Tool UI redesign now the tool has 2 Tabs one for files and other for values
  • Fixes issues with Numeric inputs , now should be no devide by 1 or 2 happening
  • included 2 Image templates 1 for Backgroud and 2 for ScreenShot Both PSD/PNG files present, See "Image Templates" folder in Last Release
  • anhanced the user exprience !!!


Version 1.4.0M (New Era)
  • Complete Tool UI redesign now the tool has 2 Tabs one for files and other for values
  • Fixes issues with Numeric inputs , now should be no devide by 1 or 2 happening
  • included 2 Image templates 1 for Backgroud and 2 for ScreenShot Both PSD/PNG files present, See "Image Templates" folder in Last Release
  • anhanced the user exprience !!!
Version 1.3.5M (3.5) (The Myth 1.3.5M)
  • Fixed Game Code Generation, no more exeptions
  • Fixed Game Title Generation, Tool will remove all Special Characters from the Game file opened
  • Fixed Throw Exeption Error When Canaceling Open Rom File dialog
  • Added Extra Checks For Game Code & Game Tiltele Generation scripts to insure stability
Version 1.3M (3.5) (The Myth)
  • Fixed Output Directory Name, Dosn't Show GameCode Anymore in Game directory Name
  • Fixed Wrong GameCode Output inside the GameDir which Caused freezes in Nes Online when Starting the game
  • Now New Format is set By Default
  • Forced the Game Dir Name to UpperCase
  • Added Screnenshot Preview
  • Added Numeric input for the Volume since I forgot about it last time
  • Minor UI Changes and Untility improvement
  • Added New Format Game Code Check, Utility won't let you to inject the Newformat if Game code isn't NxxxE
  • Added Game Code Fix Pattern to make sure the Game code is correct for new format
  • Added Player Count + Release Date and lcla6 input support. This is only for the new format US/EU as of now
  • Minor Bug fixes and skipped to Version 1.2
Version 1.1M (3.5) (The Insomnia 1.1M)
  • Changed from text input fields to numeric input for numbers
Version 1.0M (3.5) (The Insomnia)
  • Added new/old format support which can be chosen from the dropdown menu
  • Minor UI modifications
  • Auto-fill support added, some fields gets filled automatically now
  • GameTitle| Generated from the opened ROM name
  • GameCode | Generated random code using the ROM file's name characters; the other fields are already filled
  • Generate the normal game dirictory, this is the name from game's title
I Hope You Guys Enjoy this !!! :)
DOWNLOAD + SourceCode on my github:
https://github.com/KranKRival/NES-ONLINE-Game-Injector/releases
Credits:
@bodyXY - Original Tool Developer
@KuranKu - Official Mod Developer
 

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KuranKu

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Good work.

I have also done a bit of work and will continue to clean up your code and quite frankly, dirty design and codebase.

You can find the Pull Request here btw: https://github.com/KranKRival/NES-ONLINE-Game-Injector/pull/1
Great job , thank you for this , already marged the request , now adding my bug fixes into the new request and will merge everything and push an update

Edit: sent a pull request with important bugfixes for next release.
 
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NEW Update is Out:

Version 1.3.5M (3.5) (The Myth 1.3.5M)
  • Fixed Game Code Generation, no more exeptions
  • Fixed Game Title Generation, Tool will remove all Special Characters from the Game file opened
  • Fixed Throw Exeption Error When Canaceling Open Rom File dialog
  • Added Extra Checks For Game Code & Game Tiltele Generation scripts to insure stability
 
Last edited by KuranKu,

Cyan

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Nice to see users keeping dead project alive :)
thank you for your work and good luck updating it.

just a thing : your link at the bottom of first post hardlinks to tag1.3 instead of global (and latest) release.
 
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Nice to see users keeping dead project alive :)
thank you for your work and good luck updating it.

just a thing : your link at the bottom of first post hardlinks to tag1.3 instead of global (and latest) release.
Thank you xD
Fixed the link ...
 

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NEW Update is Out:

Version 1.3.5M (3.5) (The Myth 1.3.5M)
  • Fixed Game Code Generation, no more exeptions
  • Fixed Game Title Generation, Tool will remove all Special Characters from the Game file opened
  • Fixed Throw Exeption Error When Canaceling Open Rom File dialog
  • Added Extra Checks For Game Code & Game Tiltele Generation scripts to insure stability

Tried 1.3.5 a second ago. Not working at all for me, no window appears, no error, nothing :(
I've Win10 x64.
 
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18Phoenix

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Ok, it works again ... but I'm not that happy.

very nice:
- showing screenshot preview
- using the correct game code format CLV-P-NxxxE
- added more value fields like 1lcla6 date

not nice:
- don't like/need the up/down buttons for number values (please just leave them away)
- these buttons don't work correct for me anyway (value change shifted by 1 click)
- number values cannot be changed manually anymore (changing 1lcla6 date from 3034 to 2034 needs 1000 clicks)
- Canceling after browsing for cover or screenshot without choice still leads to an (ignorable) error message.

And could you please switch the positions of the 2 fields Publisher and Game Title.
Please continue with your nice optimization, still waiting for saving last values.
Thank you.
 
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KuranKu

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Ok, it works again ... but I'm not that happy.

very nice:
- showing screenshot preview
- using the correct game code format CLV-P-NxxxE
- added more value fields like 1lcla6 date

not nice:
- don't like/need the up/down buttons for number values (please just leave them away)
- these buttons don't work correct for me anyway (value change shifted by 1 click)
- number values cannot be changed manually anymore (changing 1lcla6 date from 3034 to 2034 needs 1000 clicks)
- Canceling after browsing for cover or screenshot without choice still leads to an (ignorable) error message.

And could you please switch the positions of the 2 fields Publisher and Game Title.
Please continue with your nice optimization, still waiting for saving last values.
Thank you.
Numerics will be re invented to work correct
Hmm about cancel browsing i tested many times and no exeptions , ill look again , about the ini ill do that when i have time ... thanks for your feedback .
Besides im building an UI rebase to enhance the user expirience ones more you will like it :)
 
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18Phoenix

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The cancel browsing error appears only at the beginning if nothing has been chosen before (sorry, it's German):

upload_2019-3-2_9-10-54.png


Error details (in German, but perhaps it already helps):
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentException: Der Pfad hat ein ungültiges Format.
bei System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
bei System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
bei System.IO.Path.GetFullPathInternal(String path)
bei System.IO.Path.GetFullPath(String path)
bei System.Drawing.IntSecurity.UnsafeGetFullPath(String fileName)
bei System.Drawing.IntSecurity.DemandReadFileIO(String fileName)
bei System.Drawing.Bitmap..ctor(String filename)
bei NES_Online_Game_Injector.GUI.UIMain.Coverpath2BrowseButton_Click_1(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3324.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
NES Online Game AutoInjector
Assembly-Version: 3.5.0.0.
Win32-Version: 3.5.0.0.
CodeBase: file:///H:/Switch/NES%20Switch%20Online%20Mods/NES%20ONLINE%20Game%20Injector/NesOnlineInjectorMod_1.3.5/NES%20Online%20Game%20AutoInjector.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3324.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3353.0 built by: NET472REL1LAST_B.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
MaterialSkin
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///H:/Switch/NES%20Switch%20Online%20Mods/NES%20ONLINE%20Game%20Injector/NesOnlineInjectorMod_1.3.5/MaterialSkin.DLL.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3324.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3324.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
 
Last edited by 18Phoenix,

KuranKu

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Numerics will be re invented to work correct
Hmm about cancel browsing i tested many times and no exeptions , ill look again , about the ini ill do that when i have time ... thanks for your feedback .
The cancel browsing error appears only at the beginning if nothing has been chosen before (sorry, it's German):

View attachment 159445


Error details (in German, but perhaps it already helps):
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentException: Der Pfad hat ein ungültiges Format.
bei System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
bei System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
bei System.IO.Path.GetFullPathInternal(String path)
bei System.IO.Path.GetFullPath(String path)
bei System.Drawing.IntSecurity.UnsafeGetFullPath(String fileName)
bei System.Drawing.IntSecurity.DemandReadFileIO(String fileName)
bei System.Drawing.Bitmap..ctor(String filename)
bei NES_Online_Game_Injector.GUI.UIMain.Coverpath2BrowseButton_Click_1(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3324.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
NES Online Game AutoInjector
Assembly-Version: 3.5.0.0.
Win32-Version: 3.5.0.0.
CodeBase: file:///H:/Switch/NES%20Switch%20Online%20Mods/NES%20ONLINE%20Game%20Injector/NesOnlineInjectorMod_1.3.5/NES%20Online%20Game%20AutoInjector.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3324.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3353.0 built by: NET472REL1LAST_B.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
MaterialSkin
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///H:/Switch/NES%20Switch%20Online%20Mods/NES%20ONLINE%20Game%20Injector/NesOnlineInjectorMod_1.3.5/MaterialSkin.DLL.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3324.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3324.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
Ok ill take alook
 
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KuranKu

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New Version Update

AIMAbBK.png
Version 1.4.0M (New Era)
  • Complete Tool UI redesign now the tool has 2 Tabs one for files and other for values
  • Fixes issues with Numeric inputs , now should be no devide by 1 or 2 happening
  • included 2 Image templates 1 for Backgroud and 2 for ScreenShot Both PSD/PNG files present, See "Image Templates" folder in Last Release
  • anhanced the user exprience !!!
 

18Phoenix

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First big thanks for the effort.

Sorry, but I still prefer and use the old original 3.5 UI, all on one screen.
Fix is working, numeric input is ok now for first time XD
Errors:
Still cancel browsing error.
Overwrite error if injecting with the same values and files (f.e. after changing the cover).

I hope you're not angry, but anyway I still use the old original, because I don't like the automatic generated values.
I just like the screen preview and a NxxxE folder + filename.
That's all.
I don't like the automatic generated values at all. I never use them because I want to choose myself.
And often I just increase them, what is not possible, if the value has been overwriten by generated value.
Horrible.
Please build a on/off selectionbox for generating values automatically or not.
Instead of automatic values a save of the last used would be veeeeery fine.

What I miss aswell:
Everytime injecting a game the prog takes the same source lclassics.titlesdb and generates a new one.
So if I inject 10 games one after the other, only the last one has been added in the new lclassics.titlesdb,
because it always starts again with the old lclassics.titlesdb.
 
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18Phoenix

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thanks, any other changes since than ?
Hi.
No, not for playing roms.

But with 2.6.0, a new HIDE mod must by made, if you know that.
It's just to hide the different icons on the screen while playing.

--------------------- MERGED ---------------------------

Will this work with 8.01 and sx os 2.7.1 and nes online 2.6?
Yep, works still fine.... IF you're adding the new needed lines I'm listing above.
 
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Changings coming with update 3.0.0:

Some changings in the lclassics.titlesdb:
Before each { at the start of the roms details must be added this line for each rom:
The code in quotation marks follows by a colon in front. Like this: "CLV-P-N***E": {....
Another new line: "rewind_interval": 1.5,
And the [ , ] at the total beginning and the total end have been changed to { , }.

And a new HIDE mod must be build aswell.
 
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I can't get this to work :/ I have everything I need in place, but when I click inject, I get an error message. Too bad because this looks amazing.
 

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    sup
    +1
  • SylverReZ @ SylverReZ:
    @realtimesave, You seen the Unlock Switch flashcart yet?
  • K3Nv2 @ K3Nv2:
    I'll see the 19.0 update that blocks use ability to it
    +1
  • K3Nv2 @ K3Nv2:
    Lol newegg+
    Screenshot-20240423-053504-Gmail.jpg
  • S @ salazarcosplay:
    does update 19 really block it
  • SylverReZ @ SylverReZ:
    Update 19 never came out yet. Just the 18.1.
    SylverReZ @ SylverReZ: Update 19 never came out yet. Just the 18.1.