Why when there are tons of working cheats for version 1.0.1 of the game?Are we still waiting for the Astral Chain 1.0.0 cheats to be updated still?
Cause all the atk up codes are 1.0.0 and we want them on 1.0.1 why else silly questionWhy when there are tons of working cheats for version 1.0.1 of the game?
there is already attack code for 1.0.1Cause all the atk up codes are 1.0.0 and we want them on 1.0.1 why else silly question
Main cheat file update til here .
Thanks to all that made them and share :-)
Only one I've seen was bomb up not baton gun or glad damagethere is already attack code for 1.0.1
post #10004Only one I've seen was bomb up not baton gun or glad damage
needs testYou are welcome , i update for squal HP, zell HP, Rinoa HP and 1fst char, 2scnd char and 3rd char 9999 on battle
post #10004
--------------------- MERGED ---------------------------
needs test
[character x invincible]
01100000 648a7b19 00000008
[character x full ATB]
04100000 648a7b20 00000001
character y invincible]
01100000 648a7be9 00000008
[character y full ATB]
04100000 648a7bf0 00000001
thankspost #10004
--------------------- MERGED ---------------------------
needs test
[character x invincible]
01100000 648a7b19 00000008
[character x full ATB]
04100000 648a7b20 00000001
character y invincible]
01100000 648a7be9 00000008
[character y full ATB]
04100000 648a7bf0 00000001
They already updated the attack codes to work for 1.0.1, Silly. They are several pages back.Cause all the atk up codes are 1.0.0 and we want them on 1.0.1 why else silly question
Hey folks. I'm new here, and I thought I'd offer a little something. It's not exactly codes, but rather save editing stuff I found for Astral Chain
Some random stuff mostly, and some of it moves a bit save-to-save, but hopefully it helps someone.
From what I can tell, everything in the game is stored in int32 values, meaning it will use 4 bytes to store data. AKA 00 00 00 00, and the values are stored inversely. You'll see below how 999 is represented as E7 03, but the hex value is actually 3E7 for 999. It's the same for all the values, it seems, though some bytes appear to contain float values, such as the orders, the structure doesn't differ much.
First, some that seem static.
Hex address | value stored
8EDD0 | Money
8EDC8 | Gene Codes
Next are two I found the rough area of. I'll try to break them down as best I understand them.
The first is Orders. You can mark them all a certain way, to complete all the orders and collect the rewards.
They seem to start somewhere around AF000.
View attachment 178419
01 seems to mark that it's unlocked. 60, 70, or 80 seems to mark it's "State" 80 is not complete, 60 is complete, and 70 is complete with rewards already collected.
Quick edit: I forgot to mention. The second 01 at offset 04 and 0C seem to mark that the part of the order that requires a certain number of something is also complete. Without all of it set correctly, you won't be able to claim rewards. So ideally, it would look like 01 00 00 60 01 00 00 00 per 8 bytes. Also, Be careful not to change values that don't contain data. So if you see a space that has 8 bytes of all zeroes, don't add in the 01 00 00 60 01 That could prevent you from being able to take pictures. I learned this the hard way.
And last is inventory.
It seems to start somewhere around 75660, but like Orders, it can move up or down a little.
View attachment 178421
From what I've been able to tell, values of the item itself are stored at XXXXX04 and XXXXX0C and changing them doesn't change the item that's in the inventory.
There are also FF FF FF FF values below there that are space for new items, but changing them does not add items to inventory.
The red parts are the values of the number of the items in inventory, so in this, I've changed the 3 different material codes to 999, so I'm maxed out on all of them. 031B is premium, 021B is rare, and 011B is common. I didn't find those, someone else did earlier. I just used that to help myself find these addresses.
Anyway, that's all I got. Hopefully it will help someone out with something.
Thank you very much for this! My Orders' addresses are also located from AEFB0-AF577, so I edited every lines from AEFB0-AF577 into 60 01 (except for any that has 70 in them, I just left it like that) and all my Orders are now completed! (I'm using HxD to edit my savefile. Finding the most recent save is indeed a pain lol)
My camera works properly despite me editing lines that has 8 bytes of all zeroes, though. But I don't go beyond AEFB0-AF577 and don't touch any bytes that has 70 in them.
do you have the code from the psx version?@dsrules can u pls make
a code for limit always avaliable????
post #10004
--------------------- MERGED ---------------------------
needs test
[character x invincible]
01100000 648a7b19 00000008
[character x full ATB]
04100000 648a7b20 00000001
character y invincible]
01100000 648a7be9 00000008
[character y full ATB]
04100000 648a7bf0 00000001
do you have the code from the psx version?
Im not able to test the code. I was in the hospital. Earlier I had a small accident on my way to the office this morning, maybe others could test itpost #10004
--------------------- MERGED ---------------------------
needs test
[character x invincible]
01100000 648a7b19 00000008
[character x full ATB]
04100000 648a7b20 00000001
character y invincible]
01100000 648a7be9 00000008
[character y full ATB]
04100000 648a7bf0 00000001
Im not able to test the code. I was in the hospital. Earlier I had a small accident on my way to the office this morning, maybe others could test it
@Deobulakenyo You have to search all the files for a value you can identify. I've only seen them in the numbered files. I use money, since it's easiest. Buy/Sell some stuff, then save at a PC and make note of how much you have, then using HxD, or whatever hex editor you prefer, search for that integer value. Only one of the files should have the correct value. That's the one you edit.