nothing specific, I got everything else running but FBA. I would be fine with cps1/2. I have found the bios files but didn't know where to place them or what format they needed to be. I was starting to question if v0.2.97.43 was the correct romset.
thank you guys. I have update with your firmware and i have play with wonder boy deluxe. I live it! unfortunately I have downloaded other roms but only very few work. Some don't even leave. Others seem to start with a black screen and then return to the main screen. Are there any recommendations on roms to look for? It is possible to run the roms .md work?
thaks
.md files (Genesis games) = rename them to .bin and remove the spaces on the file names
I never tried. This is the regular core, so it should work if the files are named correctly.you can rename the extension .md to .smd also. Quick question, can the colecovision and tg-16 etc fba roms work on the Legends Flashback?
Midway T-Unit games don't work, there is something wrong with the emulator. As commented by Draxxon, Mortal Kombat version 4.0 works because it's based on a Y-Unit board.ok in effect the roms not work on flashback not run on RetroArch. But i have play MK1, MK2 on RetroArch perfect but on flashbak i see this. Thre is special setting to fix rotate image?
Thanks
Mortal Kombat 4.0 works. T-Unit Midway boards do not. I have a PSClassic running retroarch and loaded up some games with FBNeo and they worked. I tried them on the legends and they don't. I tried putting bios in the 'game' folder with the roms, same as sega-cd. do they go in the 'fba' folder?
I have the neogeo.zip and some other bios. Anyways Im trying to get MSH, XCOTA, AVP, something CPS2 to work. But I keep failing. I finally got Sega-CD with sound working on my own, but im stuck trying to put something better than SF2 on this Legends Flashback.
Mortal Kombat 4.0 works. T-Unit Midway boards do not.
It's not rewind feature, but the total memory and the tempfs partition.I finally got everything working and have done some actually playing. It seems like later Capcom games (like SFA3) tend to crash often. I'm guessing its the rewind feature that is doing it. also, after the crash, no roms will load until I do a hard reset.
Awesome job, rrifonas! Maybe the expertise you gained doing this can help me: I have been trying to make some mods for my Atari Flashback 9 by changing some files inside the ext4 data and emulator squashfs partitions (similar to what you did here) and all goes well until I try to repack the image becuase the tools I tried to use (imgrepackerrk, afptool, rkImageMaker) always fail complaining of a missing "package-file". Do you mind explaining what tool / steps you use to recreate the final arcade_update.img file that is used for the upgrade? Many thanks!
# NAME Relative path
parameter parameter
emulator emulator_scd.img
data data_no_test_sd_on.img
backup RESERVED
#update-script update-script
#recover-script recover-script
# NAME Relative path
#
#HWDEF HWDEF
parameter parameter.parm
rom rom_3050.img
emulator emulator.img
data data_no_test.img
backup RESERVED
Cool! It's good to have someone modding the Atari Flashback.
package-file is a simple file to map the partitions to the .img files, this sample is for the Genesis Flashback HD 2018:
Code:# NAME Relative path parameter parameter emulator emulator_scd.img data data_no_test_sd_on.img backup RESERVED #update-script update-script #recover-script recover-script
The tool to compile to final image is imgrepackerrk with the parameter /rkaf. Let me know if you need additional information.