Hacking Nintendo Switch Banning Hub & Warning

epicmartin7

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Funny story about that, although I've been making that claim from time to time, I forgot where I originally heard it from so I tried searching the forum as well as Discord to see if I could find who originally told me about this but I could not for the life of me. For what it's worth, its not in the first post but if it is, I have to edit it out since I can't find my own source for the claim.
Alright, thanks for the heads up!
 
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Draxzelex

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For anyone still in doubt about these temporary bans, there is some solid evidence straight from Nintendo themselves that these bans are indeed temporary. This web-page talks about error code 2181-4008 specifically and mentions that the user has been temporarily banned. I will be adding this info to the first post but since it is hard to tell when that post gets updated, I am making an announcement about it now.
 
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CzeroXCI

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Can you use the eShop on the Switch? N
If you cannot access the eShop, when was the last time/date you were able to? Can't really say, but this month

Did you restore a clean hack-free NAND before going online? N

Do you get the error code 2181-4008 trying to update your games? N
Do you get error code 2137-7403 trying to update your system firmware? N
Can you login to Nintendo's website using your linked Nintendo Account? Y
SX OS used? N
Did you make an SX OS EmuNAND with a clean hack-free NAND then stay offline with it? N
Trimmed .XCI? N
Did you connect to the Internet with SX OS and/or to activate the license? N
Did you play any .XCI files online with a certificate/header? N
Do you have a certificate/header ban (look for error code 2124-4025)? N
Lowest SX Version used when Online/Offline (NOT Switch System Firmware)? N
What do you use Non-SX OS LayeredFS for? Backups/Modding/Both/N
Did you connect to the Internet with a non-SX OS LayeredFS Inject? N
Played online w/ Non-SX OS Layered FS Injects? N
Did you inject an .XCI certificate using LayeredFS to play online? N
Used DevMenu? N
Installed any .NSP? Y
Did you connect to the Internet w/ any .NSP installed? Y
Did you play any .NSP installed online? N
Did you perform any CDN/Freeshop downloading with your own Switch's certificate? N
Did you update your .XCI/.NSP games online? N
Did you ever use ReiNX? Y
Homebrew/non-SX CFW Used? N
Connect to Internet with homebrew/non-SX OS CFW? N
Connect to eShop while using CFW/homebrew? N
AutoRCM? N
Did you update your firmware using ChoiDujour or ChoiDujourNX? N
Did you install the exFAT update offline? N
receive-lp1.dg.srv.nintendo.net blocked and/or "Don't Share Usage Information" ticked under "Other Settings"? Y
Do you have eclct disabled (look for pm.kip under sysmodules/modules)? N
Do you have creport enabled (look for a folder named 0100000000000036 under titles)? N
What firmware(s) were you on when you cleared error logs prior to going online? N
Wi-Fi settings deleted in CFW? N
Console/Account Region(s) Europe
What device(s) do you use to send payloads with? TegraRCM with a joy-con jig
Do you enter RCM by bridging pins 9 & 10 together? Y
Additional Comments
I have the new 2181-4017 error code after one year of switching between OFW for playing online my legits games like SSBU, Mario Kart, Splatoon and Mario Maker and CFW to play NSP. Looks like it's over now.

EDIT: Looks like the code is 2124-4517 now.
 
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Luckylumi

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I got a temporarily ban too (error code 2181 4017) three days ago. I got it around 1 am, and when I checked again the next day (around 1 pm) the ban was lifted. I have played splatoon 2 online for a few hours that day and I didn't get banned again. But that could also be because I haven't used emuNAND anymore since the ban was lifted. However, my boyfriend also got a temporarily ban, but his hasn't been lifted yet. He got his two days ago, but we did play games on his emuNAND after he got the ban.
 

Olgaiva

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Can you please help me guys. I’m getting error code 2124-4618 playing Dragon Quest Builders 2.
I can’t enter eshop either - every time i do - tinfoil is starting instead.
Am i banned? Or i’m missing something?
 

dataslanger

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My console is banned!

I wanted to play SMM2 and the firmware I was running - 5.x - wasn't compatible. I use SXOS (latest with support for the 8.x OFW) with AutoRCM enabled (I'm a paper-clip and flash-light kind of recovery-mode guy). I booted into the OFW, upgraded to the latest firmware 8.x and noticed that I suppose it fixed the BOOT0 so AutoRCM no longer worked. I whipped out my trusty paper clip and on attempt #2 was booting via SXLoader on my phone into the SXOS firmware, and chose to boot the CFW to install Super Mario Maker 2.

It loaded fine at this point but, wanting to take advantage of the numerous great levels designed by others, I disabled "Stealth Mode" and went online. Whether or not I was banned prior to this I do not know - more than likely yes, I was - and upon trying to connect to the SMM2 "Course World" option I get the following error:

"Error Code: 2124-4605"
"The use of online services for this software is currently restricted by Nintendo."


2124-4605, according to Nintendo USA, is a ban due to a violation of the terms-of-service amongst other things. I suppose that during their firmware update they found a few modified files and alerted the server or at some other point some kind of snooping backend software detected it.

This being said, is there anyway I can get around this short of contacting Nintendo and playing innocent or as a poor schmuck who purchased one that had been modified. For instance are there any proxies through which I can connect that will provide "clean" information about whatever is being asked about:

Thanks,

dataslanger
 

Draxzelex

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Can you please help me guys. I’m getting error code 2124-4618 playing Dragon Quest Builders 2.
I can’t enter eshop either - every time i do - tinfoil is starting instead.
Am i banned? Or i’m missing something?
First off, are you trying to play the game online? If not, enable Airplane Mode and try again. And to enter the eShop, delete the titles folder in your CFW folder.

My console is banned!

I wanted to play SMM2 and the firmware I was running - 5.x - wasn't compatible. I use SXOS (latest with support for the 8.x OFW) with AutoRCM enabled (I'm a paper-clip and flash-light kind of recovery-mode guy). I booted into the OFW, upgraded to the latest firmware 8.x and noticed that I suppose it fixed the BOOT0 so AutoRCM no longer worked. I whipped out my trusty paper clip and on attempt #2 was booting via SXLoader on my phone into the SXOS firmware, and chose to boot the CFW to install Super Mario Maker 2.

It loaded fine at this point but, wanting to take advantage of the numerous great levels designed by others, I disabled "Stealth Mode" and went online. Whether or not I was banned prior to this I do not know - more than likely yes, I was - and upon trying to connect to the SMM2 "Course World" option I get the following error:

"Error Code: 2124-4605"
"The use of online services for this software is currently restricted by Nintendo."


2124-4605, according to Nintendo USA, is a ban due to a violation of the terms-of-service amongst other things. I suppose that during their firmware update they found a few modified files and alerted the server or at some other point some kind of snooping backend software detected it.

This being said, is there anyway I can get around this short of contacting Nintendo and playing innocent or as a poor schmuck who purchased one that had been modified. For instance are there any proxies through which I can connect that will provide "clean" information about whatever is being asked about:

Thanks,

dataslanger
Is your copy of Super Mario Maker 2 a backup or one that you legally own?
 

Olgaiva

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First off, are you trying to play the game online? If not, enable Airplane Mode and try again. And to enter the eShop, delete the titles folder in your CFW folder.
- yeah, I am trying to play online in DQB2. why i can’t?

- thanks for heads up about eShop
 

dataslanger

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First off, are you trying to play the game online? If not, enable Airplane Mode and try again. And to enter the eShop, delete the titles folder in your CFW folder.

Is your copy of Super Mario Maker 2 a backup or one that you legally own?

A backup. I am hearing something about using a NAND feature to play certain games (e.g. the NES library games release) to get around an online account? Or am I hazing that up with something else? I would assume that it would have to be a clean one backed up PRIOR to modifying anything.

I am now unable to play Fortnite online as well. The other night, while banned from Mario Maker 2's online-only "Course World" part of the program (course sharing), I was able to play on Fortnite without an issue. I believe I was under CFW at the time, actually, although I am not 100% sure. Tonight however I found myself banned from Fortnite, its error message referencing Nintendo's servers in particular and their steadfast belief that my console should not be allowed to access the network.
 
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Draxzelex

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A backup. I am hearing something about using a NAND feature to play certain games (e.g. the NES library games release) to get around an online account? Or am I hazing that up with something else? I would assume that it would have to be a clean one backed up PRIOR to modifying anything.

I am now unable to play Fortnite online as well. The other night, while banned from Mario Maker 2's online-only "Course World" part of the program (course sharing), I was able to play on Fortnite without an issue. I believe I was under CFW at the time, actually, although I am not 100% sure. Tonight however I found myself banned from Fortnite, its error message referencing Nintendo's servers in particular and their steadfast belief that my console should not be allowed to access the network.
You cannot play backups online without purchasing them. Nintendo realized you went online with a pirated copy of the game and banned you.
 

Litle_Bird

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@Draxzelex I couldn't find a straight answer in the thread so if I may bother with a question.

Are there any reports or indication that booting OFW with either Hekate or through the SX Boot menu flags the console, or are those generally deemed safe?
 

Draxzelex

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@Draxzelex I couldn't find a straight answer in the thread so if I may bother with a question.

Are there any reports or indication that booting OFW with either Hekate or through the SX Boot menu flags the console, or are those generally deemed safe?
Simply booting OFW through either is safe, however, people have been banned for using SX OS even when they boot through OFW because they played .XCI files in CFW. Since you cannot mount .XCI files with Hekate, this is not an issue for those users but if you are using SX OS, you are not safe booting through OFW if you played any .XCI files beforehand.
 

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Simply booting OFW through either is safe, however, people have been banned for using SX OS even when they boot through OFW because they played .XCI files in CFW. Since you cannot mount .XCI files with Hekate, this is not an issue for those users but if you are using SX OS, you are not safe booting through OFW if you played any .XCI files beforehand.
Cheers for your answer :)

Yes but that is when playing the .xci files on sysNAND, right? Then rebooting and going with "OFW" option. Then the ban would be caused by the dirty nand, correct?

The setup I'm concerned with is using either Atmosphere emunand and/or SX OS with AutoRCM, and to spare the option to enable/disable constantly to boot OFW sysnand, just boot OFW through Hekate or SX menu.
 

Draxzelex

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Cheers for your answer :)

Yes but that is when playing the .xci files on sysNAND, right? Then rebooting and going with "OFW" option. Then the ban would be caused by the dirty nand, correct?

The setup I'm concerned with is using either Atmosphere emunand and/or SX OS with AutoRCM, and to spare the option to enable/disable constantly to boot OFW sysnand, just boot OFW through Hekate or SX menu.
That is considered proper emuMMC usage rather than OFW. OFW alone is safe no matter if you use Hekate or SX OS. However if you do not go online with a clean NAND, then you still risk a ban even with stock/OFW.
 

dyerseve

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I have a nand backup with 5.1.0 (fuses are 5.1.0 as well), I don't believe it's a clean image, I think it was booted in CFW and possibly had an NSP or two installed, however I'm almost certain that it has never talked to nintendo's servers. I only went online recently after using incognito. I've upgraded offline to the latest firmware, so I have no full clean options available, just looking for the best possible option to at least roll the dice.

The desire is to create atmo emunand offline and go online with the OFW and legit carts only.

I've seen a few different suggestions but not sure the risk level of each:
* Clean the sysnand via PC and hacdiskmount to clear the partitions
* Remove titles with Goldleaf, Use ChoiDujour to downgrade with factory reset and continue from there forward.

Do either of those clear the logs? The general consensus seems to be not clearing the logs but I believe this switch was never online with Nintendo so they should have no logs to correlate to, so coming in with empty logs seems more realistic to me.

If I desire to go online with sysnand(OFW) and keep emunand offline, what's the process of toggling between the two? (prefer to use AutoRCM it sounds like it's safe to use)
I'm assuming my eFuses will be blown by using OFW or can you boot Hekate w/OFW and keep your fuse count intact?
Gamecard slot is already updated so not much worry there.

Emunand partition size, it's my understanding that the 30GB needed is for getting an image of the nand, and the user data still gets directed to the FAT32 partition in a specific path, so there isn't any need to worry about making that partition any larger right? Does all user data get redirected into the emunand folder on FAT32 or is some of the data in that 30GB partition?

Has anyone been in a similar situation and can share their steps for success so far?
 
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Draxzelex

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I have a nand backup with 5.1.0 (fuses are 5.1.0 as well), I don't believe it's a clean image, I think it was booted in CFW and possibly had an NSP or two installed, however I'm almost certain that it has never talked to nintendo's servers. I only went online recently after using incognito. I've upgraded offline to the latest firmware, so I have no full clean options available, just looking for the best possible option to at least roll the dice.

The desire is to create atmo emunand offline and go online with the OFW and legit carts only.

I've seen a few different suggestions but not sure the risk level of each:
* Clean the sysnand via PC and hacdiskmount to clear the partitions
* Remove titles with Goldleaf, Use ChoiDujour to downgrade with factory reset and continue from there forward.

Do either of those clear the logs? The general consensus seems to be not clearing the logs but I believe this switch was never online with Nintendo so they should have no logs to correlate to, so coming in with empty logs seems more realistic to me.

If I desire to go online with sysnand(OFW) and keep emunand offline, what's the process of toggling between the two? (prefer to use AutoRCM it sounds like it's safe to use)
I'm assuming my eFuses will be blown by using OFW or can you boot Hekate w/OFW and keep your fuse count intact?
Gamecard slot is already updated so not much worry there.

Emunand partition size, it's my understanding that the 30GB needed is for getting an image of the nand, and the user data still gets directed to the FAT32 partition in a specific path, so there isn't any need to worry about making that partition any larger right? Does all user data get redirected into the emunand folder on FAT32 or is some of the data in that 30GB partition?

Has anyone been in a similar situation and can share their steps for success so far?
Both scenarios would remove the error logs, if you have any to speak of.

Booting without a custom bootloader aka payload will burn fuses but booting with a custom bootloader such as Hekate will preserve your fuses. This is why AutoRCM is enabled; to prevent you from booting without a custom bootloader. As for toggling, you would need to either turn off or reboot the console.

The 30 GB required is the entire copy of your NAND which includes BOOT0/BOOT1 and the eMMC raw GPP. The eMMC raw GPP is further divided into the eMMC SYS and eMMC USER. The emuMMC folder is for games that are installed to the SD card for emuMMC. Games installed into emuMMC internal memory are installed within the partition.
 
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A Generic User

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If you restored a clean NAND dump after using homebrew and before going online, there is no risk.
If you didn't, it depends on the homebrew (save editors and title installers posing the biggest risk).
 
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dyerseve

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Both scenarios would remove the error logs, if you have any to speak of.

Booting without a custom bootloader aka payload will burn fuses but booting with a custom bootloader such as Hekate will preserve your fuses. This is why AutoRCM is enabled; to prevent you from booting without a custom bootloader. As for toggling, you would need to either turn off or reboot the console.

The 30 GB required is the entire copy of your NAND which includes BOOT0/BOOT1 and the eMMC raw GPP. The eMMC raw GPP is further divided into the eMMC SYS and eMMC USER. The emuMMC folder is for games that are installed to the SD card for emuMMC. Games installed into emuMMC internal memory are installed within the partition.

Thanks so I understand the storage needs better, that explanation helped immensely. So if I go with AutoRCM and push Hekate payload, I can choose between Emunand or Stock w/CFW to maintain the eFuse count?

As I was going through it yesterday to prepare I noticed that I did have this device online when i was on OFW 4.1.0 but then took it offline and did all the CFW after that point, so if I go the Choidujour method, with a factory reset, are my logs suddenly cleared meaning they'll mismatch what's already been synced to Nintendo?

I could also just create the emunand, boot sysnand and just remove all the titles, updates, etc using GoldLeaf and then see about going online at that point. I know for certain I've had homebrew crashes though, but I thought creport kept those on the sd card?

I'd say my nand is very dirty, I've tried Reinx, Retroarch, no save hacking just backup and restores, so proceed with one of the wipe methods or try to tidy up and go back online after a manual cleanup? I've been self banned for so long I want to give it a shot but want to make sure I've put the odds in my favor (really kicking myself about not having that full backup, I did make one but it got lost somewhere along the months since I'd created it)
 

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