Homebrew Snes9x RX - A new fork.

Which one is the typography you think should be the main one from now on? (Images on page 22)

  • Earthworm Jim 2

    Votes: 3 15.0%
  • Kirby Super Star

    Votes: 7 35.0%
  • Super Bomberman 2

    Votes: 8 40.0%
  • Earthworm Jim

    Votes: 2 10.0%

  • Total voters
    20
  • Poll closed .

niuus

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New release is up! (4.1.0)

* Backport+adjust the refactored APU Resampler. [bladeoner]
* Adjust default input rate.
* Retrode 2 USB adapter support (thank revvv!)
The Retrode 2 cartridge reader offers USB mass storage access for your SNES
cartridges, besides 4 ports for original controllers, more specifically:
two SuperNES and two Genesis gamepads.
Some notes from revvv:
"- If the Retrode does not react, you just have to restart Snes9x GX.
I never had to restart HBC or the Wii. This happens with my fork, too.
But not very often.
- Doom is a good testcase: My first build had a huge lag, but only with
this game. After polling the Retrode only for player 1, the lag disappeared.
(Doom is a single player game, so it's strange that they poll player 2.)"
 
Last edited by niuus,

Bladeoner

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@niuus, I just compiled Snes9x RX with the latest tools for both the Wii and the GameCube (see attachments).
Could you and/or someone else test if it works, I opened a PR, if it works it can be merged.


====================================================================================================

Update as far as I could test it seem to work on the Wii, tested it with Super Mario World with MSU1 sound.
 

Attachments

  • Snes9xRX-4.1.0_TEST.zip
    2.6 MB · Views: 229
  • Snes9xRX-4.1.0-GCN_TEST.zip
    1.7 MB · Views: 156
Last edited by Bladeoner,

niuus

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New release is up! (4.2.0)

* Avoid USB call if there's no Retrode. [revvv]
* Fix M.A.C.S. Basic Rifle Marksmanship. [ghost - OV2]
The flickering was because game thinks joypad2 is constantly firing on/off.
* Cleanup time.
* Spanish language translation update.
* JoJo no Kimyō na Bōken and Kick Off graphical glitches fixed. [bearoso]
* Fixed Speedy Gonzales - Los Gatos Bandidos game freeze. [bearoso]
* Fixed Doom graphical garbage. [twinaphex]
 

Bladeoner

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So from @Bladeoner's PR, it now can compile using the latest DKP-Wii (ang DKP-GC) and adds MSU1 support?

Yes if you use my PR you can compile using the latest devkitPro tools. MSU1 was already supported in the current stable release. I just tested a game that uses MSU1, not for a specific reason.

Things to keep in mind using my PR:
- The fps will be a little bit less than the current stable due to compiling with the new tools.
- The issue with Topgear 3000 will occur (blur) like in Snes9x GX.

My test versions can be used to see the difference in performance.
 
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Ch3ma1980

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Would it be possible to modify the rewind button configuration for the classic controller pro? The default mode is quite uncomfortable in case of using the classic pro ...
 

niuus

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Would it be possible to modify the rewind button configuration for the classic controller pro? The default mode is quite uncomfortable in case of using the classic pro ...
or even disable it completely? Thank you for your work, it really is a fantastic fork.
Thanks @Ch3ma1980. I assume you mean Fast-Forward or Turbo Mode instead of rewind? Either way, i attached a custom version with the Turbo Mode button disabled.
 

niuus

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New release is up! (4.3.0)

* Fixed "PowerFest 94 - Super Mario Kart" black screen.
* Fixed Kat's Run - Zen-Nihon K-Car Senshuken graphic bg corruption during
demo. Phalanx random black screen is fixed too.
* Fixed Clayfighter blue clown face when selecting a player.
* Fixed Stunt Race FX graphical glitch on the course selection screen.
* Fixed Light Fantasy SRAM saving issues.
* Fix out-of-bounds memory access. [bearoso]
* Working buttons for all SNES peripherals.
Mouse, SuperScope and the Konami's Justifier trigger/buttons never worked in
any other controllers except the GCN pad and Wiimote. Now you can use the
Wii Classic Controller, Wii U Pro Controller and Wii U Gamepad to
fully emulate the peripherals.

Now with experimental wired-DualShock 3 support (thanks to libsicksaxis by @xerpi!): connect your DS3 to your Wii's USB port prior to opening the emulator. When in the Snes9x RX's "Choose Game" screen, press Minus and Plus on your Wiimote/Wii U Pro Controller (DS3 led # 1 should lit) after that press the PS button. You should now be able to use it when in-game. Led might turn off but it's okey. Use the special labeled build.

KNOWN BUGS FOR THE EXPERIMENTAL DUALSHOCK 3 VERSION:

  • May crash sometimes when changing games, or when syncing the DS3 if you're in-game, your mileage may vary.
  • DS3 input mirrors to all controllers at the same time.
  • No menues navigation yet.
 
Last edited by niuus,

niuus

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This is sweet! Will it support both wireless and wired controllers?
It should support wired and wireless yes, the latter via the official Xbox 360 Wireless Gaming Receiver for Windows.

Do you think you will be able to implement this feature in FCE Ultra RX too?
Yeah, sure, that's the plan. I left that fork on standby while i finished my favorite emu first. :lol:
 
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