ROM Hack Discussion Fire Emblem: Three Houses General Hacking

alexj9626

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i believe same as like BOTW*. u probably Must-Have* the Amiibos in-order for it to work* , but not sure?..

What happens with BoTW? Cant we edit the items into the game without the amiibos? (Cant remember, we didnt even have save editors by the time BoTW was out lol)
 
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Zaybokk

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What happens with BoTW? Cant we edit the items into the game without the amiibos? (Cant remember, we didnt even have save editors by the time BoTW was out lol)
not sure , but they probably have it by now i would think since it been a while since it's release... ,
but honestly , on Nintendo's Behalf i think could have *Done A Lot better* with the Amiibos for Fire Emblem Three Houses.
they done a rather -crappy-Award(s) for Amiibos Gifts, that's Given to you upon Scanning the Amiibos..hoping for extra Amiibo only * Characters to be unlocked and or so.., but to just find out you only get a few songs ..

This is what the Amiibos Should Have Got you on Game:
#1 : Each Amiibos Scanned gets: a Special Character-(with that Character)- with a Special Only or Unique Class in-tact, with Custom Special Outfit and can be Changed with Color(s) of your Choice..
#2: Also Gets there Special Abilities with them , and also Special Combat/Personal Combat Arts.
#3: Special Custom Weapons -(with Special Abilities infused).. and also a Special-Shield* , that lets them have a special Ability like on Sacred stones , Similar to Big Shield or Pavise , or Any Damage Received is Reduced by 50%..
and possibly more...
 
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Koko210

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Thats a good idea actually. I was planning on manually changing flags, importing would probably work better.
Update on that:
Did not work. I tried starting a Golden Deer save, exporting Hilda from there and importing into my Black Eagles run, still the same result.
Something else that I found out was that you can still adjust Hilda's goals while instructing, although she doesn't get any points at the end of the week. Weird.
 

Chrisblue

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I thought I share some of my work here - seems like a good place. So far I created editors for character stats and growths as well as a editors for learned skills and spell tables. I am also planning to release a standalone GUI tool once I figure out a lot more about TH hacking.
Just dropping a link here if it's okay: https://feuniverse.us/t/fe16-three-houses-tools/5986
 
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myangel

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I thought I share some of my work here - seems like a good place. So far I created editors for character stats and growths as well as a editors for learned skills and spell tables. I am also planning to release a standalone GUI tool once I figure out a lot more about TH hacking.
Just dropping a link here if it's okay: https://feuniverse.us/t/fe16-three-houses-tools/5986
Really interesting in growth rate editor but i follow your link register there but can't find where to download it so it unrelease right now? in github link i only found bunch of .txt file
 

Chrisblue

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Really interesting in growth rate editor but i follow your link register there but can't find where to download it so it unrelease right now? in github link i only found bunch of .txt file

There are a bunch of nightmare modules. Nightmare is a fairly common tool amongst the Fire Emblem hacking scene.
But as I mentioned: I am probably gonna release a standalone tool at one point.
 
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myangel

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There are a bunch of nightmare modules. Nightmare is a fairly common tool amongst the Fire Emblem hacking scene.
But as I mentioned: I am probably gonna release a standalone tool at one point.
Guess i'm wait for the more user friendly version i can't make head and tail at all about this stuff
 

Mandikiri

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Sorry if this has been asked before. But I have two questions. What's the best way to raise Byleth's skill levels to S? And what's the best way to farm for support. I know there's the editor, but I don't want to mess up with it regarding the supports. Unless someone could tell me what's the best way to avoid an error. Granted I always do backups.
 

Nevermore

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Has anybody had any luck extracting the ktsl2stbin files? They hold all the sound files.

upload_2019-8-10_18-25-51.png



I tried to use this tool, but it doesn't work for me giving this error before closing quickly.

https://github.com/Hairo/kvs-tools

upload_2019-8-10_18-26-21.png


Was following these steps for extracting and converting https://www.reddit.com/r/AoTWingsOfFreedom/comments/8742wg/aot2_bgm_mod_guide/

EDIT: Hmm, the creator updated it to include a different header with the extractor, but didn't compile/release it.

So it extracts the files which are kns files, and there's no converter for them sadly.

upload_2019-8-10_19-9-58.png


I can play them all with foobar and vgmstream, and convert it from there. Nobody has made a standalone program for converting them.
 
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officialmurky

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@Mandikiri The cheat file contains a Skill EXP Multiplier cheat (the variations are 1x, 2x, 4x, 8x, 32x, and 256x EXP) which is a simple way to boost skills, where the x256 version will rank up a skill for a character in about 3-4 individual fights to about A+ or S. You could go back and forth between the game and EdiZon to toggle it on and off to make sure you don't turn the rest of the characters into superheroes by accident.

If you don't want to use the cheat file and instead want to use the Editor, I've likely missed it but I can't see an option to increase ranks of Skills, only setting the EXP of each individually to 1 less than the required to rank up (219 at Rank C, since it requires 220 to go from Rank C to Rank C+, for example), so doing that with the editor and being safe about editing files you could also unlock classes using the editor that can level the required skill (found in the Class(Flags) Tab), and do a very tedious rinse & repeat using battles and editing the exp as necessary. As I mentioned prior though, I've probably missed the easy way to set individual Skill Ranks, or it's just not possible yet with the editor as most Skill Ranks would grant an unlocked Combat Art, Ability, or Learned Magic, which not having unlocked automatically when setting a Rank manually may bork the game.
 
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wisnumurti

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Hello, I have 1 question regarding the adjutant in FE Three houses. So far the maximum of adjutant allowed in the system are three, can we modify it into ten for example? Thanks
 

Zaybokk

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I thought I share some of my work here - seems like a good place. So far I created editors for character stats and growths as well as a editors for learned skills and spell tables. I am also planning to release a standalone GUI tool once I figure out a lot more about TH hacking.
Just dropping a link here if it's okay: https://feuniverse.us/t/fe16-three-houses-tools/5986
Could u Possibly make a Code* for Change Class to XXXXXXX , and Change Combat Arts and or Personal Combat arts..
also we REALLY need a *Convoy Inventory Code* to get x99 all items-(really needing --*Dark Seal*-- more of them )- Sadly only giving me one or two of them at most:( , if i could find this in HxD , i would have already done it , tried some reason it dont show anything.
 
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subtextz

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Anyway you can make a Change Class to XXXXXXX , and Change Combat Arts and or Personal Combat arts..
also we REALLY need a *Convoy Inventory Code* to get x99 all items-(really needing --*Dark Seal*-- more of them )- Sadly only giving me one or two of them at most:( , if i could find this in HxD , i would have already done it , tried some reason it dont show anything.

The editor does all of these and more. Just don't use the All Gifts x99 feature (Misc Items x99 covers all mats, seals, food etc). Remember to backup your save before jumping in.
 
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Zaybokk

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The editor does all of these and more. Just don't use the All Gifts x99 feature (Misc Items x99 covers all mats, seals, food etc). Remember to backup your save before jumping in.
Problem is with this :
#1: Editor your talking , is not stable and has been reported to *Skip- Possibly Random Scene(s)*-(In-game) at times when used
#2: I'm Looking for the Code(s) , Not Save Editing ..
#3: There Not Same thing , Save Editing Writes to save file* , while the Code(s) are Selected by you -(when/while Playing the Game)- with EdiZon From a list

i should have known someone was going to say this lol...

but either way , thank you for letting me Know that @subtextz ..
if u by chance find the code for this please do, let me know..
 
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officialmurky

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From personal experimentation, I've only had chapters / scenarios skipped when overwriting one save with a whole different save, and even then it's only happened twice during many different tweaks and changes I've been using the editor with for testing purposes.

By this what I mean is;

- I have a save that is all the way back near the beginning of the game, to be precise it's just before the first mission you take your students on to fight bandits. For me, this is in Save Slot 4, and it's file name is slot03.
- After making backups of all my saves, I proceeded to open a different save, one somewhere around Chapter 6/7 (I won't go into details about where it is in the chapter as that would be spoilerinos). This save was in Save Slot 2, file name of slot01.
- I edited the slot01 save using the editor, making minor changes to some characters and once again editing the number of Owl Feathers to make sure I had a definite way of knowing the changes were implemented, or at least that some where.
- Instead of choosing to write over file slot01, I wrote over file slot03.

This is where the nonsense occurred in which the entire first bandit fight had been skipped, but it has only happened twice so far and at different points in the story, leaving me unable to find out the specific reason.

As for editing specific items in the convoy, there is an entire Tab in the editor labelled Items, where the left-most part is your Convoy Inventory. You can edit any item in that section to have 99 of said item, so for Dark Seal you would just find the item in the Convoy Inventory and set the Amount to x99 - or if you want to add them to a new item slot in the Convoy, the item ID in the available list is 1157 for Dark Seal, so just find it on the list and set it manually.

I imagine something like "Convoy Inventory Items x99" is a relatively simple ask, however I'm not the one making the editor and I'm just using it to see the limits of what I can push the game to before I realize how little work I've actually done recently.
 
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Zaybokk

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From personal experimentation, I've only had chapters / scenarios skipped when overwriting one save with a whole different save, and even then it's only happened twice during many different tweaks and changes I've been using the editor with for testing purposes.

By this what I mean is;

- I have a save that is all the way back near the beginning of the game, to be precise it's just before the first mission you take your students on to fight bandits. For me, this is in Save Slot 4, and it's file name is slot03.
- After making backups of all my saves, I proceeded to open a different save, one somewhere around Chapter 6/7 (I won't go into details about where it is in the chapter as that would be spoilerinos). This save was in Save Slot 2, file name of slot01.
- I edited the slot01 save using the editor, making minor changes to some characters and once again editing the number of Owl Feathers to make sure I had a definite way of knowing the changes were implemented, or at least that some where.
- Instead of choosing to write over file slot01, I wrote over file slot03.

This is where the nonsense occurred in which the entire first bandit fight had been skipped, but it has only happened twice so far and at different points in the story, leaving me unable to find out the specific reason.

As for editing specific items in the convoy, there is an entire Tab in the editor labelled Items, where the left-most part is your Convoy Inventory. You can edit any item in that section to have 99 of said item, so for Dark Seal you would just find the item in the Convoy Inventory and set the Amount to x99 - or if you want to add them to a new item slot in the Convoy, the item ID in the available list is 1157 for Dark Seal, so just find it on the list and set it manually.

I imagine something like "Convoy Inventory Items x99" is a relatively simple ask, however I'm not the one making the editor and I'm just using it to see the limits of what I can push the game to before I realize how little work I've actually done recently.

your right, it would be a rather Very-Easy Task no doubt, except i don't know and or Can't Find the Code in HxD-(Free Hex Editor) on PC , if someones finds it let me know and i could add it possibly..
 

subtextz

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Problem is with this :
#1: Editor your talking , is not stable and has been reported to *Skip- Possibly Random Scene(s)*-(In-game) at times when used
#2: I'm Looking for the Code(s) , Not Save Editing ..
#3: There Not Same thing , Save Editing Writes to save file* , while the Code(s) are Selected by you when/while Playing the Game with EdiZon From a list

i should have known someone was going to say this lol...

but either way , thank you for letting me Know that @subtextz ..
if u by chance find the code for this please do, let me know..


1. Just a personal anecdote but I've made it to NG+ and so far I've yet to experience any scenes being skipped when using the editor so I cannot confirm neither deny.
2. I'm not aware of any Convoy specific item codes but you should be able to use the code below, temporarily move a Dark Seal to a character's inventory 1st slot and get 99 of them. I remember being able to do this before using the editor exclusively (can't recall if it was changing the durability or the actual item count).
[All Characters - 1st Item in Inventory x99]
580F0000 019D76F0
780F0000 00000646
300E0000 0000003C
610F0000 00000000 00000063
780F0000 00000230
310E0000
3. It goes without saying :P
 

Zaybokk

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1. Just a personal anecdote but I've made it to NG+ and so far I've yet to experience any scenes being skipped when using the editor so I cannot confirm neither deny.
2. I'm not aware of any Convoy specific item codes but you should be able to use the code below, temporarily move a Dark Seal to a character's inventory 1st slot and get 99 of them. I remember being able to do this before using the editor exclusively (can't recall if it was changing the durability or the actual item count).
[All Characters - 1st Item in Inventory x99]
580F0000 019D76F0
780F0000 00000646
300E0000 0000003C
610F0000 00000000 00000063
780F0000 00000230
310E0000
3. It goes without saying :P

This Code is not noted properly , but *Does-Only*-Durability/Temporary* Not Owned* as in Convoy for the items. try it yourself and see..
it does Only --Durability/Temp not -Permanent/Owned as in Inventory in Convoy Stock.
Say if u was to use a Seal of any kind-(with this Code Active).. still Counts as *ONLY one*
 
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