zandronum iwads like MM8BDM aren't supported by GZDoom, and vice versa (atleast with Adventures of Square).So what?
It's not like they are porting the same engine each time.
First it was ZDoom I believe, then PrBoom with RetroArch, and now this is GZDoom.
If you still don't know the differences between engines, you should do some research.
GZDoom on Switch basically opened up the gates for all of the most well known (and maybe even all) Doom mods to work on the Switch.
What joystick issues?So is there not gonna be an update to fix the joystick issues?
What Issues are you having? I am only having Text Issues for Brutal Doom. Otherwise, works great, but might need to access more Memory.So is there not gonna be an update to fix the joystick issues?
What Issues are you having? I am only having Text Issues for Brutal Doom. Otherwise, works great, but might need to access more Memory.
I still can't get this working in any way. Trying to any wad, including the default freedoom ones, will always crash. Usually within the first couple seconds of gameplay, but sometimes after only a frame or two of the splash screen. Usually it just crashes to hbmenu, but it also crashes the console sometimes too.I can't seem to get this working. Nothing I do in the launcher seems to do anything, as after trying to launch, it just goes back to the homebrew menu. Launching from the nro called simply "gzdoom" kind of works. It loads into freedom, however it always crashes not long after I start a new game. I'm also definitely launching from a title, and not the album like I'm supposed.I apologize if theres a solution to this already in the thread, but I didn't see it if there was.