ROM Hack Discussion Fire Emblem: Three Houses General Hacking

limoonfeat

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What is the best way to max all Byleth skills?

--------------------- MERGED ---------------------------

So I can recruit people
For me as example
step1:set all weapon exp over lv10's exp like 4000
step2:set byleth’s lv as 20
step2.5:class exam to knight & heavy amor &dragon knight(I don’t know the class name in english)
step3:have a fight with all base weapon to make them S+
step4: singing in sunday? to make white magic to S+
step5:learning(with other 5 students) in sunday? the emblem teacher(i don‘t know his name in english) can make your black magic to S+
step6:as step2.5,with your class and have a fight make your other 3 skill to S+
 

JokerJoester

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I'm having a bunch of bizarre problems with EdiZon that I didn't have before. I am running Atmosphere via Hekate for reference. I have already tried an earlier version of Atmosphere that was linked on GBATemp, and that didn't fix it. I tried adding Fire Emblem Three Houses cheats today after updating the latest nightly, and now none of my cheats are working. The cheats for Three Houses never showed up, and all my other games tell me that "Cheats for this game present but title version or region doesn't match!" that they previously worked for. I downgraded EdiZon back to see if that would fix things, but the same problem persisted. I tested this with Super Mario Odyssey since it is the only game I ever ran cheats with before. Does anyone have any idea on what could possibly be going wrong?
 

Tere Valentin

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Is there a cheat for max exp for the skills you help level up for your students (during Instruct/lecture portion of the week ) and Byleth ( when you talk to specific characters to learn the skills ) ?
 
Last edited by Tere Valentin,

eserikto

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This code doesn't seem to work on teachers or staff you recruit such as Catherine and Shamir.

Also for the people who still want budding talents and save edit skill exp to max amount. After the skill is maxxed out you can just instruct the student in the talent to learn it.

woops, cut off the loop early. here, it may or may not include cyril, I'm not sure how these things handle loops

[All Characters - Current Class Max XP]
580F0000 019D76F0
780F0000 0000068C
300E0000 00000021
620F0000 00000000 000000ff
780F0000 00000230
310E0000

--------------------- MERGED ---------------------------

I've made a web-based save editor that only maximizes your skill xp for your current level:

https://identza.github.io/

load a save file, click maximize, then download the new file

I shamelessly stole the offsets from @Falo
 

NeoSlyde

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woops, cut off the loop early. here, it may or may not include cyril, I'm not sure how these things handle loops

[All Characters - Current Class Max XP]
580F0000 019D76F0
780F0000 0000068C
300E0000 00000021
620F0000 00000000 000000ff
780F0000 00000230
310E0000

--------------------- MERGED ---------------------------

I've made a web-based save editor that only maximizes your skill xp for your current level:

https://identza.github.io/

load a save file, click maximize, then download the new file

I shamelessly stole the offsets from @Falo
Can I use this to maximize byleth skills so I can recruit other members?
 

eserikto

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Can I use this to maximize byleth skills so I can recruit other members?

I guess the wording is somewhat off. You can use it to get to the xp required for next level -1. It won't ever change your level, you have to do that in game, then modify the save again for the next level. It's slow, but you can technically do it.
 
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Falo

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how goes the next update @Falo ?You seem to be working hard :) keep it up

A few structures were changed, because i found new stuff in the games executable, including a function which is linked to the string database.
This allows me to identify strings used by the code and therefore more functions in my ida database have names now, i'm closer to a real exp modifier cheat ^^

Example of this:
Code:
TeachingActivityPointCost
.data:00000000018ED8C8 01 00 00 00 dword_18ED8C8   DCD 1
TeachingMotivationCost:
.data:00000000018EDAE0 19 00 00 00 dword_18EDAE0   DCD 25
ReputationCostTeacherRank:
.data:00000000018EDAE4 F4 01 00 00 dword_18EDAE4   DCD 500
ReputationCostSupportRank:
.data:00000000018EDAE8 C8 00 00 00 dword_18EDAE8   DCD 200
InitMotivation
.data:00000000018EDAEC 32 00 00 00 dword_18EDAEC   DCD 50

useable as code like this:

[0 Motivation Cost when teaching]
04000000 018EDAE0 00000000
[0 Activity Point Cost when teaching]
04000000 018ED8C8 00000000


Here Beta 2:
https://www.dropbox.com/s/h5jxm3qimm58rqs/fireemblemthreehouse_saveeditor_beta2.7z?dl=0

Changelog:
- Route changed to a value editor, this should prevent the time skip loading failure
- Item Count bug fixed, so all items should appear now after editing
- Misc / Gift Items added to Storage tab
- Activity Point / Goddess Statue now editable
- Character Flags changed from 1 byte to 4 byte, there are even more flags then i thought...
- Character Job Flags now editable, this may break your game until i know more
- Character Perks now editable
- Character Job Exp now editable, this isn't finished and some are wrong
- Charater now export/importable into files, this may prove useful for sharing completed characters or just testing (don't import 2 times the same character or both Byleth's....)
- Added the ability to load Memory dumps as save files (this helps me, because i don't need to restart the game to dump a save)
- Player structure updated with new values found by ida pro, it's now split in 2 parts, Player and Activities.

still a lot of stuff todo and i'm just in chapter 8, need to play more...
 

Sourenics

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A little bit of feedback. The items you add with the save editor disappear, but not all of them. I added silver and assassin sword, axes and spears, with infinite durability by typing 100 on the save editor, and they work fine, you can use them inifinitely. However, I also added all type of seals, promoted a couple of students and I don't know when, if happened after a battle or what, but they disappeared. Special swords such as thunder sword and others disappeared also.

Here you can see the image of what I'm saying. It seems items exist, but the name of the items disappeared so game "can't found them".
 
Last edited by Sourenics,

Soriian

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A little bit of feedback. The items you add with the save editor disappear, but not all of them. I added silver and assassin sword, axes and spears, with infinite durability by typing 100 on the save editor, and they work fine, you can use them inifinitely. However, I also added all type of seals, promoted a couple of students and I don't know when, if happened after a battle or what, but they disappeared. Special swords such as thunder sword and others disappeared also.

Here you can see the image of what I'm saying. It seems items exist, but the name of the items disappeared so game "can't found them".


If you have the code to give you max money, you can buy 99 of an item. The convoy will list under as it isn't added properly. By increasing the convoy number, those items will show up as a result.
 

xTwized

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woops, cut off the loop early. here, it may or may not include cyril, I'm not sure how these things handle loops

[All Characters - Current Class Max XP]
580F0000 019D76F0
780F0000 0000068C
300E0000 00000021
620F0000 00000000 000000ff
780F0000 00000230
310E0000

--------------------- MERGED ---------------------------

I've made a web-based save editor that only maximizes your skill xp for your current level:

https://identza.github.io/

load a save file, click maximize, then download the new file

I shamelessly stole the offsets from @Falo

Dude, this is awesome! As I use a Mac (And I'm sure a lot of other users do as well) and the editor is windows only, would it be possible to covert the bulk of the Falo's editor functionality into a something web based? something similar to Mark Robledo's web based BOTW editor.
 

kazuki_chan8

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i wonder if we can add same skills to the slots. Will it work or crash? Will they stacked up? Add/force multiple aptitudes on the characters slots for example, lol.
 
Last edited by kazuki_chan8,

Reiseconner

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can u edit your characters stats without messing anything up? like give all characters plus 50 stats on strength?
You can edit the stats with the save editor but I've seen if you set them to 99 they will drop back to their original level if the RNG hits that stat. So for example.. I have magic at 99 for a black or white magic user.. then they level and the magic stat gets picked by the RNG. From 99 it will give me like -xx which brings the stat back to its base.
 
Last edited by Reiseconner,

myangel

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A few structures were changed, because i found new stuff in the games executable, including a function which is linked to the string database.
This allows me to identify strings used by the code and therefore more functions in my ida database have names now, i'm closer to a real exp modifier cheat ^^

Example of this:
Code:
TeachingActivityPointCost
.data:00000000018ED8C8 01 00 00 00 dword_18ED8C8   DCD 1
TeachingMotivationCost:
.data:00000000018EDAE0 19 00 00 00 dword_18EDAE0   DCD 25
ReputationCostTeacherRank:
.data:00000000018EDAE4 F4 01 00 00 dword_18EDAE4   DCD 500
ReputationCostSupportRank:
.data:00000000018EDAE8 C8 00 00 00 dword_18EDAE8   DCD 200
InitMotivation
.data:00000000018EDAEC 32 00 00 00 dword_18EDAEC   DCD 50

useable as code like this:

[0 Motivation Cost when teaching]
04000000 018EDAE0 00000000
[0 Activity Point Cost when teaching]
04000000 018ED8C8 00000000


Here Beta 2:
https://www.dropbox.com/s/h5jxm3qimm58rqs/fireemblemthreehouse_saveeditor_beta2.7z?dl=0

Changelog:
- Route changed to a value editor, this should prevent the time skip loading failure
- Item Count bug fixed, so all items should appear now after editing
- Misc / Gift Items added to Storage tab
- Activity Point / Goddess Statue now editable
- Character Flags changed from 1 byte to 4 byte, there are even more flags then i thought...
- Character Job Flags now editable, this may break your game until i know more
- Character Perks now editable
- Character Job Exp now editable, this isn't finished and some are wrong
- Charater now export/importable into files, this may prove useful for sharing completed characters or just testing (don't import 2 times the same character or both Byleth's....)
- Added the ability to load Memory dumps as save files (this helps me, because i don't need to restart the game to dump a save)
- Player structure updated with new values found by ida pro, it's now split in 2 parts, Player and Activities.

still a lot of stuff todo and i'm just in chapter 8, need to play more...

Thx superb work confirm it working with NG+ Save and part 2 save now
 

Hikari008

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so for the news version of the save editor, with class exp, what is the max. Previously i had used a cheat to unlock all classes and when i would go into battle the character would have 0 HP. so im assuming its a exp issue. im on NG+ anyways so im not terribly upset just messing around at this point.
 

eserikto

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Dude, this is awesome! As I use a Mac (And I'm sure a lot of other users do as well) and the editor is windows only, would it be possible to covert the bulk of the Falo's editor functionality into a something web based? something similar to Mark Robledo's web based BOTW editor.

I'm really only making quick scripts to do things I want done to my save. Sorry, I don't really want to work on porting his save editor =(. Maybe you can get his save editor working with mono?
 

Ultimos54

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Since i still haven't started the game yet, I'm gonna try get to a point early in the story where i can try get everything working like maxing classes,weapon levels etc,just so if it does work i can export the files for each character so people can use it.I don't know when ill attempt this but its planned

--------------------- MERGED ---------------------------

If anyone can help with this endeavour would be much appreciated,as such as trying to get some if not ALL units maxed in their weapons and their class they are first given at least at a early stage and a post skip stage,since im guessing the units data changes post skip
 

kazuki_chan8

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Looking forward for the 2nd beta when i got home today. Hopefully it will able to open my save just before the 1st battle. Lol why im not starting yet anyway. Soon i will, hopefully.
 

Ultimos54

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Ayy @Falo is there a way to implement a give all items button,just like you have with misc/gift items? Maybe just like 1 of each or 2 of each and a amount set button underneath,also for each skill and class on a unit maybe if it is possible to figure out the max level to limit the text box to the max level so people don't go over and cause crashes.Basically I think we need to fix the editor with some QOL stuff to limit any type of crash in files.I wish i could help you with coding but my CS coding skills aren't too sharp :(

--------------------- MERGED ---------------------------

I would love to actually see a video on how people are creating codes and stuff for this game,coding it seems interesting aswell

--------------------- MERGED ---------------------------

Like how do people determine oh this set of hexadecimal determines currency,class etc
 
Last edited by Ultimos54,
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