Hacking VitaCheat/FinalCheat Database

zeroviral

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Is there something wrong with the Have All Items cheat for Toukiden 2? I activated it and yet I can't craft or reforge new weapons.
It is what I just posted above, materials need to register at the encyclopedia. To make the long story short, the Encyclopedia for Materials acts as a sort of a Checklist. A checklist of where the item is marked acquired or not. The process is automatic but using Have All Items prevnt that meaning you either do it legitly or use my method above. After testing it multiple times on 3 different saves(I love the game) it proved my theory before. One, The game will never register it unless you do it the right way, Two, your Data Exchange will always say you acquired 0 Materials and Finally, it means the Blacksmith and Kiyomori(Post-game Smith that allows +12) will never register that you are elligable for new products.

Anyways here is for Toukiden Kiwami and Toukiden 2 Character editing.

First search for your Haku/Money, easy if combined with Max Money/Haku codes.
Toukiden Kiwami is always the first result and Toukiden 2 is always second result. Ofcourse this is true if you have a lot of Haku, usually around 100, 000+.
Now I will attach pics but the area underlined will always be hair type.
Kiwami - Under your name rests 6 bytes with value this will be referred as XX XX XX YY YY YY.
XX XX XX - This is hair color nothing new about it, you can do it any time you wish.
YY YY YY - This is where it gets interesting, you can change your skin color. I don't mean that junk of a limit of being A Pale Beauty, A Tanned Beauty and the Black Beauty, no just no. What I mean is being any color under the sun.
2019-07-26-180804.jpg

Toukiden 2
Have you always wished to be able to change your character? You might have made a few mistakes that could make you wanna restart but you are already far in the game. You just do not want to begin anew and losing that awesome Weapon you love. Let me help with that as much as possible. Again it starts at the hair type. Now there are Four Bytes to it's right I will call them 11 22 33 44. If my memory serves me right,
11 - Eyebrows
22 - Nose
33 - Eyes
44 - Lips
Anyways just experiment, the only thing I forgot is which is which but I believe it follows the Character Creation.
Next to the right of you will see Four Bytes with the first two as FF FF if using Female Character which I have in all three slots(teehee). I will refere to these as AA BB CC DD.
AA - Mustache for Males only, other will always be FF and yes I tried just for the lulz but it auto reverted.
BB - Goatees, Beard and so on. Same as Above.
CC - Makeup, Markings, etc. I am guessing always FF for Males as if memory serves me right, Males has no such options.
DD - Accessories.
Next is the first 7C 1C 31 which is Hair Color.
Next is 14 08 2E which is Skin Color.
Next is the second 7C 1C 31 which is Eyebrows Color.
Next is the last 7C 1C 31 which is Eyes Color.
Last bit nnot the least 00 31 31 is Lip/Lipstick Color.
2019-07-26-184321.jpg


Notes now go be what you want to be, call your inner hulk, become Thanos' illegitimate half-human child. Become a Ginyuu Force Member and God Forbid a "Human Version of a Certain Purple Dinosaur"*shudders*.

PS I will try to find if the slider settings can be found.

PPS I did not know one can attach a full image pic. I make no promises but if once I stop being both bisy and Lazy I will see if I can Attach Pics for my previous posts. While at that tell the tales of my discoveries when retesting them which I really should.
 

zeromaya

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It is what I just posted above, materials need to register at the encyclopedia. To make the long story short, the Encyclopedia for Materials acts as a sort of a Checklist. A checklist of where the item is marked acquired or not. The process is automatic but using Have All Items prevnt that meaning you either do it legitly or use my method above. After testing it multiple times on 3 different saves(I love the game) it proved my theory before. One, The game will never register it unless you do it the right way, Two, your Data Exchange will always say you acquired 0 Materials and Finally, it means the Blacksmith and Kiyomori(Post-game Smith that allows +12) will never register that you are elligable for new products.

Anyways here is for Toukiden Kiwami and Toukiden 2 Character editing.

First search for your Haku/Money, easy if combined with Max Money/Haku codes.
Toukiden Kiwami is always the first result and Toukiden 2 is always second result. Ofcourse this is true if you have a lot of Haku, usually around 100, 000+.
Now I will attach pics but the area underlined will always be hair type.
Kiwami - Under your name rests 6 bytes with value this will be referred as XX XX XX YY YY YY.
XX XX XX - This is hair color nothing new about it, you can do it any time you wish.
YY YY YY - This is where it gets interesting, you can change your skin color. I don't mean that junk of a limit of being A Pale Beauty, A Tanned Beauty and the Black Beauty, no just no. What I mean is being any color under the sun.
View attachment 174257
Toukiden 2
Have you always wished to be able to change your character? You might have made a few mistakes that could make you wanna restart but you are already far in the game. You just do not want to begin anew and losing that awesome Weapon you love. Let me help with that as much as possible. Again it starts at the hair type. Now there are Four Bytes to it's right I will call them 11 22 33 44. If my memory serves me right,
11 - Eyebrows
22 - Nose
33 - Eyes
44 - Lips
Anyways just experiment, the only thing I forgot is which is which but I believe it follows the Character Creation.
Next to the right of you will see Four Bytes with the first two as FF FF if using Female Character which I have in all three slots(teehee). I will refere to these as AA BB CC DD.
AA - Mustache for Males only, other will always be FF and yes I tried just for the lulz but it auto reverted.
BB - Goatees, Beard and so on. Same as Above.
CC - Makeup, Markings, etc. I am guessing always FF for Males as if memory serves me right, Males has no such options.
DD - Accessories.
Next is the first 7C 1C 31 which is Hair Color.
Next is 14 08 2E which is Skin Color.
Next is the second 7C 1C 31 which is Eyebrows Color.
Next is the last 7C 1C 31 which is Eyes Color.
Last bit nnot the least 00 31 31 is Lip/Lipstick Color.
View attachment 174258

Notes now go be what you want to be, call your inner hulk, become Thanos' illegitimate half-human child. Become a Ginyuu Force Member and God Forbid a "Human Version of a Certain Purple Dinosaur"*shudders*.

PS I will try to find if the slider settings can be found.

PPS I did not know one can attach a full image pic. I make no promises but if once I stop being both bisy and Lazy I will see if I can Attach Pics for my previous posts. While at that tell the tales of my discoveries when retesting them which I really should.

I want to try out your material encyclopedia method however I am kinda lost even after following your instructions. I'm sorry I'm a bit noob.
 
Last edited by zeromaya,

zeroviral

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Toukiden Kiwami. Now with Pics.
Weapon Mod.
Search for Max Material Storage in 32-bit the address you are looking for should have half be FF and the right half 00. You can also try searching for your haku and flicking R trigger and you'll get there shortly. These address is your weapon storage.
Format will be FF FF FF FF FF FF FF FF 00 00 00, I will refer to them as XX XX AA AA BB BB CC CC 00 00 DD.
XX XX is your actual weapon. It follows the weapon category if you equip a swrod. Basically, Swords, then Daggers, then Spears, etc.
AA AA is Main Mitama equipped leave it blank, they don't register nor level. Not sure if you could bring to battle then may register or crash. PS Do Not Change It if you have a motama eqquipped. I lost one afterwards.
BB BB is 2nd Slot Mitama. Again same as above.
CC CC is 3rd Mitama Slot. Again Same as above.
00 00 is something I don't know or am sure. It may have somehing about Combination boosts or something or the values for ailments.
DD is fortification level. May go beyond +9 but your choice.
Beginning:
2019-07-27-031455.jpg

Comparing Used and Empty Slots:
2019-07-27-031531.jpg


Notes:
Nearly Everything is available. Not sure since I nevee looked at a Weapon Tree but I seem to have even AI specific weapons. Mitama weapons can be gotten via this way. No more sacrificing that useful mitama then regetting them.

Armor Mod.
Search for 0004FFFF, format should be FF FF 04 00 or search max weapon storage slots in 32-bit. If you have trouble then flick L Trigger carefully till you see a 2C 1. That is the clue I use to know if I am there. Now these part is for Armor Storage.
FF FF is Armor Set Id. The one that determines if it is say the Royal or Ninja set, etc.
04 is Armor Type. 00 is Helm, 01 is Body, 02 is Arms, 03 is Legs and 04 is nothing.
00 is Armor Fortification level. Similar to Weapon Mod it goes beyond +9.
Beginning:
2019-07-27-031651.jpg

Comapring Used and Epmty Slots
2019-07-27-031858.jpg


Notes:
DLC Helmet are good too. I only had the free Yu's Pin and Shishui's Hat, now I have both upgraded and have other ones like the Hatsuho and Famitsu.

I will try to look for Mitama since they are luck based(20 runs before getting a Mitama I was searching). Then go see if Ican find these for Toukiden 2.
 

zeromaya

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Toukiden Kiwami. Now with Pics.
Weapon Mod.
Search for Max Material Storage in 32-bit the address you are looking for should have half be FF and the right half 00. You can also try searching for your haku and flicking R trigger and you'll get there shortly. These address is your weapon storage.
Format will be FF FF FF FF FF FF FF FF 00 00 00, I will refer to them as XX XX AA AA BB BB CC CC 00 00 DD.
XX XX is your actual weapon. It follows the weapon category if you equip a swrod. Basically, Swords, then Daggers, then Spears, etc.
AA AA is Main Mitama equipped leave it blank, they don't register nor level. Not sure if you could bring to battle then may register or crash. PS Do Not Change It if you have a motama eqquipped. I lost one afterwards.
BB BB is 2nd Slot Mitama. Again same as above.
CC CC is 3rd Mitama Slot. Again Same as above.
00 00 is something I don't know or am sure. It may have somehing about Combination boosts or something or the values for ailments.
DD is fortification level. May go beyond +9 but your choice.
Beginning:
View attachment 174337
Comparing Used and Empty Slots:
View attachment 174338

Notes:
Nearly Everything is available. Not sure since I nevee looked at a Weapon Tree but I seem to have even AI specific weapons. Mitama weapons can be gotten via this way. No more sacrificing that useful mitama then regetting them.

Armor Mod.
Search for 0004FFFF, format should be FF FF 04 00 or search max weapon storage slots in 32-bit. If you have trouble then flick L Trigger carefully till you see a 2C 1. That is the clue I use to know if I am there. Now these part is for Armor Storage.
FF FF is Armor Set Id. The one that determines if it is say the Royal or Ninja set, etc.
04 is Armor Type. 00 is Helm, 01 is Body, 02 is Arms, 03 is Legs and 04 is nothing.
00 is Armor Fortification level. Similar to Weapon Mod it goes beyond +9.
Beginning:
View attachment 174339
Comapring Used and Epmty Slots
View attachment 174340

Notes:
DLC Helmet are good too. I only had the free Yu's Pin and Shishui's Hat, now I have both upgraded and have other ones like the Hatsuho and Famitsu.

I will try to look for Mitama since they are luck based(20 runs before getting a Mitama I was searching). Then go see if Ican find these for Toukiden 2.

Thank you so much man I appreciate your efforts! :D
 

zeroviral

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Here is for Toukiden Kiwami's Mitama. Now with Pics.
First search for 12C or 300(dec) in 32-bit which should bring at the top or 00000202(hex) to start at the bottom.
Looking at my printscreen a single address from 00 to 0F equals one mitama and no it doesn't follow any order.
The ones at 00 01 02 03 are the Mitama's overall exp or haku fed. Better to not edit it when Shikimi or the Mitama lady doesn't allow you to upgrade Mitama to ULT rank. The other is that Mitama have different exp individually.
The 04 is Mitama level leave it at 00 for plain level 0B for ULT.
The one at 05 is what dictates that you have that Mitama. Always set it to 0B meaning it will always be in your Mitama inventory.
The one at 08 09 0A 0B or it may be at 07 08 09 0A. Don't be alarmed, some are at the former while a few is at the latter. They all do align at the latter when done on a fresh save load. Now the ones there are always FF FF FF FF. These are current equipped skills of a Mitama. From left to right, The first is the first skill, from 00-0B and it follows the order of skills unlocked by Mitama's level. To be fair it is best to always set it to 00, Leaving it at FF means the Mitama will never level or if you decide to set it to ULT will never have skills nor allow you to change them. As long as it is at 00 even if you don't change the rest you can still pick and change skills for ULT Mitamas.
Second and third FF are basically the 2nd and third skill slot. Last FF doesn't matter.
The one at 0C or 0B again depending on where the last FF above lands is the unlocked skills. It basically follows and matches Mitama levels if done via Shikimi. Also means that those ??? becomesunlocked. Always set it equal to your Mitama level. Having it higher will not allow say a level 5 Mitama equip a skill unlocked at level 8. Setting it lower will also not allow you to equip a level 8 skill in ??? even if yours are at Level 8.
Beginning:
Just Started a FreshNew Game:
2019-07-27-111740.jpg

How it should be edited:
2019-07-27-113405.jpg

Showing Mitama List in Records:
2019-07-27-111801.jpg

Once you edit it will show these in Records:
2019-07-27-113413.jpg


This can be made into a code unlike the armor or weapon, so if you know or know someone who can good for you. There are 300 legit Mitamas and 15? DLCs but the total slots are 400. Actuallythe game says I have 400. I guess exclusives count but won't appear like those in Taiwanese version.

Note - after retesting this for all of my characters, it seems that the ULT boost doesn't work. The question now is if it only worksin The Kiwami Storylineaka Season 2
 

zeroviral

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Hello, sorry about this. This is long overdue. My charging cable gave up and I had to make a patchwork of an Original and 3rd party cable. It sucks but it allpwed me to charge to 50-65%. Anyways here is for what I promised.

Toukiden 2 - Now with Pics.

Weapons

First, I want you to open up your materials chest, then check your max available slots. That or jist used the db's Max Storage Slot to sset it to 1500. Search that at 32-bit.
Screenshot with both inserted and free slots:
2019-07-27-114514.jpg

FF FF 00 00 00 00 00 00 00 00 - this is what we want and it is continuous. Up to how manh weapon slots you currently have. If you read my Kowami post before, you will see that there are no additional FF FF for Mitama. They don't equip on the weapon anymore and are in their unique equip slots.
FF FF AA BB CC XX YY ZZ 11 00 - this is what I will call it.
FF FF - this is weapon. Again it follows Kiwami's format. I recommend equipping a weapon of what you want to acquire. Say equip a Rifle when inserting another Rifle. The reason for this is because there are four result for insert. First is you get a specific weapon, get a blank result which doesn't show, a blank that is shown(doesn't cause crash when highlighted) and a unknown weapon named ???(will crash if highlighted).
AA BB CC - this is fortify levels. New to Toukiden 2, there are three choices when fortifying. Two if you have a non element weapon. These levels have a max value of 09 ie +9 individually but has a collective level of 9. This means that it cannot exceed 9. So having a 04 03 03 will be automatically corrected when loading the save file even if you saved beforehand.
AA - this is attack. It increases Attack and Dexterity(Precision) slightly.
BB - this is Attack and Dexterity. It increases Attack in a lower value but Increases Dex higher and consistently compared to above.
CC - this is Element/Ailment. Nothing more nothing less.
XX YY ZZ - unique to Toukiden 2 is the ability to break a weapon's limit. Hamminess aside, this allows you to increase total fortify levels to +10-12. This done via a wandering blacksmith GFaqs dubbed clown, or whom I dubbed troll. Troll has a habit of lurking every portal stone safe spots randomly and only does one action before leaving. This part renders him useless, no way I will hunt for him. Individually has a max of 03 and collective level of 3. Don't worry the bonuses are worth it.
XX - Attack and Dexterity
YY - Doesn't do anything, I am serious.
ZZ - Element and Ailment. The boost are high the Adjucicator?(First Poison Spear) had a 500+ poison after upgrading it via CC and ZZ.
11 - denotes that the weapon is either 02(newly acquired), 03(acquired) or just leave it blank no biggie.
Notes - the max weapons you can have is 2000, assuming you changed it or you did every quests regarding it. Previous Character AI weapons are available alongside this game's AI weapons. These weapons can match The strongest weapons that are non Mitama Weapons.

Armors

Search for your max available weapon slot or for 0004FFFF via 32-bit.
Screenshot time:
2019-07-27-114544.jpg

FF FF 04 00 00 00 00 00 00 00 - this is what we want.
FF FF 04 AA BB CC XX YY ZZ 11 - this how I will call it.
FF FF - this is armor set. Same as weapon but more forgiving. Crashes still happens.
04 - Armor type. 00(helm), 01(armor), 02(arms), 03(legs).
AA BB CC - Simar to weapons but for Armors. Same limits.
AA - Defense Only.
BB - Element Only.
CC - Aegis. Affects how fast you recover the red portion of hp. Important for Carnage(Martyr), Diffusion, Heaven's Wrath, etc.
XX YY ZZ - Same as weapons but for Armors. Same limits.
XX - Defense
YY - Element
ZZ - Aegis
11 - same as weapons but for Armor. Not really that important.
Notes - Special Armors like Tenko and Hayatori/Hatsuho, Soma/Horo are under 01 only it is whole set despite occupying 1 slot. The AI Armors are gender specific and their upgrades and fortify levels are only available for specific genders. Hatsuho/Horo are Female only and Hayatori/Soma are Male only. It means Males cannot upgrade and fortify say Horo Outfit and same goes for Females cannot upgrade and fortify Soma outfit. Max Slots are 800. Also no more Set Bonus, Mix and Match for Fashion and Stats you want.

Mitamas

Search for Max Armor Slot or either 030000FF to start at bottom. You need to see a lot of FF FF FF.
Screenshot of what I was saying:
2019-07-27-114823.jpg

See no Mitama:
2019-07-27-114831.jpg

00 00 00 00 00 00 00 00 00 00 FF FF FF - this is what we want.
11 22 33 44 55 66 77 88 99 0B XX YY ZZ - this is what I call it.
11 22 33 44 55 66 77 88 99 - this are Mitama Boosts/Skills. Basically when you view a Mitama tgis are the skills you can equip and level. This from top to bottom, the numbers corresponds to how they are arranged by default without equipping any of them. Max for each is 3, do not worry the game will not crash. Just save and those Skills that are only 1 Star will adjust once you load them.
0B - should always be this. As in 0B, It means Mitama is gotten. You willcrash if not 0B.
XX YY ZZ - current skills equipped.but auto arranges from lowest to highest.
XX - first skill equipped. Best be set to 00 Always meaning 1st available skill. I am serious, leaving it at FF will cause crash when opening Mitama equip menu.
YY ZZ - 2nd and 3rd Skill Equipped. Best to leave as FF FF. Else youwill crash.
Notes - There 250 total Mitama 199/200 without DLCs. Region specific Mitamas won't appear. Damn it, nk Ragna for me. Unique to Toukiden 2, Mitamas need to be at max level to fuse Mitama Wepons. Mitamas give Shards which is what is used for Mitama Weapons.
Screenshot of editing:
2019-07-27-114923.jpg

See, Lotsa Mitama now:
2019-07-27-114932.jpg

Note - When doing this, you will notice a few things. Camera is locked and do not follow your Character, nor can be rotated. NPCs moves away from their position like Blacksmith slowly moving towards you if near them and hammers air. Get stuck in equipment, mitama menus and/or shop menu or Stucked with NPC convos. Just save by pressing start and scrolling to it then reload save to fix it.
 

zeroviral

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Toukiden 2 - Material Encyclopedia. Now with Pics.
Now you guys might be wondering why the hell am I putting so much effort in this when there is already a code that gives you all Materials needed for Equipment Carfting. The answers boys and girls is pretty obvious. Toukiden 2 is different from Toukiden Kiwami. In Kiwami jist having the material in your chest both legit and inserted via vitacheat is automatically recorded to Tatara(Blacksmith) so you will see the next evolution of your equipment even if it is locked by Story Progress. 2 is where it changed the mechanic, if you have every single materials from the get go you will notice two things. One, your data exchange and the list in the encyclopedia will always say you have acquired 0 materials as in not a single one even if you purify oni or pick them up. 2. No matter how far you are in the game, the Blacksmith will never update his wares and Carpenter will never offer to build Brain Circuits. Meaning your choice is to manually get each material or inject the equipment you want. This means that you need to do it the normal way or just set the necessary bytes by the designated value.
Proof that I activated the Have All Item Codes and inserted 400 more items:
2019-07-27-115243.jpg

Now on to it, First search your maximum storage in 32-bit, easy if you use the Max Storage code.
in the dbOnce you view it in hex edit mode pressing left twice will bring you to slot 1500 for Material Record. Pressing L 16times will send you to the last few slots of item chest and the Records strts right after the last FF FF 00 00. Each Material Record slot has two bhtes which is 00 00 which needs to be set to 03 02 or 03 01 each.
Beginning:
2019-07-27-115253.jpg

Last Slot:
2019-07-27-115305.jpg

See, no Additional Wares. Raphtalia-chan sad:
2019-07-27-115856.jpg

2019-07-27-115330.jpg


Hers is how it is supposed to look like:
Beginning:
2019-07-27-115424.jpg

Last Slot:
2019-07-27-115508.jpg

See, Additional Wares Unlocked. Raphtalia-chan Happy:
2019-07-27-115520.jpg

2019-07-27-115542.jpg


Note - this can be set into code format however I suck in code converting. If someone can make this into a code then that will be awesome as it can then be added in the db.
PS - I wish I discovered this sooner, Toukiden 2 has no Story Progress restriction for equipment and can be done as early as after the Prolouge Battle and Cutscenes. Yes you read it right, Early End-Game equips before unlocking Evasion and Attack Mitama slots.
PPS - Kiyomori specific Weapons will still need Kiyomori, or just insert the equipment and he can go die in a ditch somewhere.
Caution - I just Noticed that the edited pics I posted where off by one byte to the left, it means I hit the Item Quantity anyways just make Sure that the bytes at 0F is the one who ends up at 02/01. However, looking at it seems it doesn't matter and as long the last item slot is going to be FF FF 00 00 using the db.
 

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zeromaya

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Toukiden 2 - Material Encyclopedia. Now with Pics.
Now you guys might be wondering why the hell am I putting so much effort in this when there is already a code that gives you all Materials needed for Equipment Carfting. The answers boys and girls is pretty obvious. Toukiden 2 is different from Toukiden Kiwami. In Kiwami jist having the material in your chest both legit and inserted via vitacheat is automatically recorded to Tatara(Blacksmith) so you will see the next evolution of your equipment even if it is locked by Story Progress. 2 is where it changed the mechanic, if you have every single materials from the get go you will notice two things. One, your data exchange and the list in the encyclopedia will always say you have acquired 0 materials as in not a single one even if you purify oni or pick them up. 2. No matter how far you are in the game, the Blacksmith will never update his wares and Carpenter will never offer to build Brain Circuits. Meaning your choice is to manually get each material or inject the equipment you want. This means that you need to do it the normal way or just set the necessary bytes by the designated value.
Proof that I activated the Have All Item Codes and inserted 400 more items:
View attachment 174358
Now on to it, First search your maximum storage in 32-bit, easy if you use the Max Storage code.
in the dbOnce you view it in hex edit mode pressing left twice will bring you to slot 1500 for Material Record. Pressing L 16times will send you to the last few slots of item chest and the Records strts right after the last FF FF 00 00. Each Material Record slot has two bhtes which is 00 00 which needs to be set to 03 02 or 03 01 each.
Beginning:
View attachment 174359
Last Slot:
View attachment 174361
See, no Additional Wares. Raphtalia-chan sad:
View attachment 174362
View attachment 174363

Hers is how it is supposed to look like:
Beginning:
View attachment 174364
Last Slot:
View attachment 174365
See, Additional Wares Unlocked. Raphtalia-chan Happy:
View attachment 174366
View attachment 174367

Note - this can be set into code format however I suck in code converting. If someone can make this into a code then that will be awesome as it can then be added in the db.
PS - I wish I discovered this sooner, Toukiden 2 has no Story Progress restriction for equipment and can be done as early as after the Prolouge Battle and Cutscenes. Yes you read it right, Early End-Game equips before unlocking Evasion and Attack Mitama slots.
PPS - Kiyomori specific Weapons will still need Kiyomori, or just insert the equipment and he can go die in a ditch somewhere.
Caution - I just Noticed that the edited pics I posted where off by one byte to the left, it means I hit the Item Quantity anyways just make Sure that the bytes at 0F is the one who ends up at 02/01. However, looking at it seems it doesn't matter and as long the last item slot is going to be FF FF 00 00 using the db.

I tried it today and it works! Thank you for your hard work this solved my problem.
 
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gunfort

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To add, it is mostly at 32-bit. There are 2 to 4 searcbes if memory serves right. Just try each, the only HP one can change is the Current HP, the one that changes when one receives damage. Also HP codes in SRW have a lot of bytes in between units, it is similar to how many bytes are in between the Status of each pilot.

So I need to find the address for each unit then?
 

zeroviral

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So I need to find the address for each unit then?
Yes, alongside that is the fact that you have to redo it all over again for another stage as Reinforcements affect them as well. Chosen Units, Number of Units and Events can render them null and you will have to research again. My tip is to do it at the Intermission menu, sure you will come across more bytes to check but it should allow you to set it for multiple stages at the very least if not allow you to set the Stats Higher than Normal until you equip it with parts, upgrade it or on a fresh save.
 

zeroviral

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I tried it today and it works! Thank you for your hard work this solved my problem.
Thanks Happy it could help. Right now I am hoping to see if DLCs can be unlocked via hex edit, similar to the DBZ thread by Yohoki?(if memory serves me right). Thing is I would really want to have Ouka and Nagi Costumes(They are my Kiwami Waifus) and maybe Reki's too as the costume look awesome. The other are missions, the fact is one needs a PS4 to DL them there, then reDL in Vita via purchased DLCs and I have no PS4. I already managed to edit Oni Encyclopedia, now I do not need to guess nor fight Oni once to know weakness and it includes the DLC Onis(Kiwami Onis) in the list.
 
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TehDave

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Having issues getting the codes for Phantasy Star Nova to work, Infinite HP and Infinite GP and most of the other codes do not work at all.
Tried using different versions, no dice, z05 freezes the display number but HP and GP are still going down, they just plain don't work at all on z06
Disabled all plugins, no changes. Game is a nonpdrm version patched to the latest version, using the english patch (though it made no difference with it disabled or not) Unless the problem is being on 3.68 h-encore I am completely at a loss and getting frustrated because I've spent half a day trying to troubleshoot this.
 

RikuNoctis

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Having issues getting the codes for Phantasy Star Nova to work, Infinite HP and Infinite GP and most of the other codes do not work at all.
Tried using different versions, no dice, z05 freezes the display number but HP and GP are still going down, they just plain don't work at all on z06
Disabled all plugins, no changes. Game is a nonpdrm version patched to the latest version, using the english patch (though it made no difference with it disabled or not) Unless the problem is being on 3.68 h-encore I am completely at a loss and getting frustrated because I've spent half a day trying to troubleshoot this.
Are you sure?

These are the codes I use:
Code:
# ID: PCSG00351
# Title: Phantasy Star Nova
# Region: JPN
# Version: 1.05
# Type: NoNpDrm
# Code Author: r0ah
# Wiki: https://github.com/r0ah/vitacheat/wiki/PCSG00351
# Source: https://github.com/r0ah/vitacheat/blob/master/PCSG00351.psv

_V0 Infinite Gold
$0200 871644AC 000F423F

_V0 Max Inventory Items
$4101 87120142 000003E7
$00C8 0000002C 00000000

_V0 Max Storage Items
$4101 87122322 000003E7
$07D0 0000002C 00000000

_V0 Infinite HP
$5200 871B0798 871B0794

_V0 Infinite GP
$5200 871B07A0 871B079C

_V0 Max HP Value
$0200 871B0794 000003E7

_V0 Max GP Value
$0200 871B079C 000003E7

_V0 Max Level
$0200 871B0790 00000004

_V0 Experience Modifier [Note 1]
$0200 871B07A4 00000000 #<---SET VALUE HERE: ENTER THE XP (SORRY, NO MOV)

_V0 Notes:
$0000 00000000 00000000

_V0 #6: This is a modifier cheat. See Wiki for details.
$0000 00000000 00000000

I've tested this on 3.65/3.67/3.68 and the Infinite HP/GP do work. The Max Level one does, too. I haven't really tested the Max Gran or Max Storage Items as by that point I had already completed the game with everything I wanted unlocked, but I assume they do work, too. Have you tried after a few restarts? Some games have random memory allocation. Sometimes, even when someone finds pointers a few times, the game can change the addresses a while later, with some other pointers, so the previous codes won't work until it changes back (though at that point not everyone would notice, obviously).
 

Kazuto-Z-

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Hello and sorry for the abrupt request, can anyone please look into finding cheats for Kancolle Kai? The game is very grindy without much payoffs tbh so it would be more fun to cheat on it and discover the new ships rather than spend time losing and stuff, thank you in advance
 

TehDave

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Are you sure?

These are the codes I use:
Code:
# ID: PCSG00351
# Title: Phantasy Star Nova
# Region: JPN
# Version: 1.05
# Type: NoNpDrm
# Code Author: r0ah
# Wiki: https://github.com/r0ah/vitacheat/wiki/PCSG00351
# Source: https://github.com/r0ah/vitacheat/blob/master/PCSG00351.psv

_V0 Infinite Gold
$0200 871644AC 000F423F

_V0 Max Inventory Items
$4101 87120142 000003E7
$00C8 0000002C 00000000

_V0 Max Storage Items
$4101 87122322 000003E7
$07D0 0000002C 00000000

_V0 Infinite HP
$5200 871B0798 871B0794

_V0 Infinite GP
$5200 871B07A0 871B079C

_V0 Max HP Value
$0200 871B0794 000003E7

_V0 Max GP Value
$0200 871B079C 000003E7

_V0 Max Level
$0200 871B0790 00000004

_V0 Experience Modifier [Note 1]
$0200 871B07A4 00000000 #<---SET VALUE HERE: ENTER THE XP (SORRY, NO MOV)

_V0 Notes:
$0000 00000000 00000000

_V0 #6: This is a modifier cheat. See Wiki for details.
$0000 00000000 00000000

I've tested this on 3.65/3.67/3.68 and the Infinite HP/GP do work. The Max Level one does, too. I haven't really tested the Max Gran or Max Storage Items as by that point I had already completed the game with everything I wanted unlocked, but I assume they do work, too. Have you tried after a few restarts? Some games have random memory allocation. Sometimes, even when someone finds pointers a few times, the game can change the addresses a while later, with some other pointers, so the previous codes won't work until it changes back (though at that point not everyone would notice, obviously).
Yeah I have restarted the game multiple times, neither of the infinite codes work. Not really sure what could be causing it.
 

RikuNoctis

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Yeah I have restarted the game multiple times, neither of the infinite codes work. Not really sure what could be causing it.
Yeah, that's weird.

Are you using the PCSG00351 version of the game? That's the JP version which these codes were made for. If you use them on the asian version they more than likely won't work.

Besides that, the only things that can affect the game and Vitacheat would be kernel-level plugins, like rePatch, but that shouldn't be an issue as I have tested the codes with and without the TL patch enabled. Are you using some other plugins, like LOLIcon? Some games are affected by LOLIcon, causing it to shift addresses (like when using resolution codes for certain games), though those are very, very few and I haven't really heard anything about PSNova doing that.



BTW, have you tried searching for your health and/or EXP manually?
 
Last edited by RikuNoctis,

TehDave

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Yep, it's the Japanese version
Code:
# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
# henkaku.skprx is hard-coded to load and is not listed here
ur0:tai/nonpdrm.skprx
ur0:tai/repatch.skprx
ur0:tai/storagemgr.skprx
ur0:vitacheat/vitacheat.skprx
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
ur0:tai/pngshot.suprx
ur0:tai/shellbat.suprx
ur0:tai/downloadenabler.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
Only thing I can possibly think of is that storagemgr is the culprit but I can't really disable that because I use an sd2vita.
 

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