Ummmm... I am bored

slaphappygamer

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Can you make a trip calculator for electric vehicles that would take elevation in to account while traveling from point A to point B? It could have a nice drop down box to select a particular vehicle weight, even. Maybe this already exists.
 

DryerRaptor4441

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Can you make a trip calculator for electric vehicles that would take elevation in to account while traveling from point A to point B? It could have a nice drop down box to select a particular vehicle weight, even. Maybe this already exists.
I have no clue about electric cars, so sorry, no. I have an idea: storm area 51 app. It would have a button to order snacks for the boys, memes and more!
 

DryerRaptor4441

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Do you know JavaScript? That might be helpful to know with HTML. If you don't wanna do JavaScript, then you could download the Unity Engine and try to learn C# and make a game.
Never really liked JS as I was always thought there were too many security issues and stuff like that. All I know is alert, console.log and var!
 

Coolsonickirby

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Need some ideas? Check out my website at foxmcloud.net. I have a few examples you may find interesting. Half of them use HTML and CSS to achieve cool results. The other half is JavaScript reliant, some more than others.
I'm actually interested on how you made the games. What did you use for the Sans one? The Kirby RPG looks like it was made in RPGMaker.
 

FoxMcloud5655

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I'm actually interested on how you made the games. What did you use for the Sans one? The Kirby RPG looks like it was made in RPGMaker.
I based the Endless Bones game on joezeng's original concept here. I made heavy modifications to it to add easter eggs, Papyrus (though his attacks are still a WIP), a scoring system with high scores, and many visual enhancements. I've also added a semi-complete framework to allow one to create other types of Undertale battles.

As for the Kirby RPG game, all of the other games are made with RPGMaker, yes. I've modified how the games grab their data to allow them to share one pool of resources, while keeping essential game data separate.
 
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