Hacking [RELEASE] vitaQuake - Quake porting for PSVITA

Purplstuph

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2.5 has the same issues with loading many of the mods Arcane Dimensions ( technically you can force load maps) Doom mod/ zer/shark even the less demanding ones wont work. The only mods that work are old custom maps (map design in quake has evolved way past those). Sadly most mods use Quakespasm/Darkspaces moded engines(on the nintendo switch you can load pretty much any mod since its quakespasm).

I dont think its a hardware limitation its just a matter of someone who may be interested in porting Quakespasm to the vita.

Obviously, you're running mods that are too intensive for the game. Quake 2 weapons project works quite well for me as well as DMSP2. Try smaller mods that work with vanilla quake.
 

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