L4T Lakka Switch - now with audio and Vulkan

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Lakka Switch, L4T edition
I am proud to finally release the L4T version of Lakka Switch!
New kernel, new logo, new drivers, audio... everything is fresh and clean.

Did I mention Rayman 3 was full speed on Dolphin? ( ͡° ͜ʖ ͡°)

General system updates
  • New Linux kernel and underlying operating system, based on Linux4Tegra and Jetson Nano drivers
    • mainline kernel has been deprecated
    • system features should now be on par with the L4T Ubuntu distribution, except for dock support
    • Bluetooth was lost in the battle and needs some rest to come back stronger
  • aarch64 is now the default and mainly supported architecture
    • arm has been deprecated since L4T doesn't support it
  • New logo made with the help of jaames and the R:S community
New features and improvements
  • Audio now works through the internal speakers and headphones
  • The new GPU driver supports both Vulkan and OpenGL
  • RAM is now locked at full speed (1600Mhz), was 800MHz before
  • The system is now way more stable and should boot for everyone with a decent SD card (no more black screen of death)
  • RetroArch has been updated to add menu widgets (fancy onscreen notifications)
  • Overclock profiles have been updated :
    • Renamed all profiles
    • Added more overclock profiles
    • Added underclock profiles
New cores
  • mupen64plus-next (N64 emulator)
    • The core is full speed, even on aarch64 thanks to the new dynarec
    • Includes the updated version of the GlideN renderer
  • picodrive (various Sega consoles)
    • The core replaces Genesis Plus GX (Game Gear support has been dropped)
  • Beetle PSX HW (PSX emulator with OpenGL and Vulkan renderer)
    • The core performs worse than PCSX ReARMed for now, even with Vulkan
  • reicast (Dreamcast emulator)
    • The core is full speed on all commercial games, no visual glitches
    • The OIT renderer works (better accuracy), speed is still good on 1x resolution
    • The core needs the Dreamcast BIOS files to be placed in /lakka/storage/system/DC
    • WinCE games are currently not supported - there is a WinCE version of the reicast core in the works but the aarch64 dynarec is too slow for the games to be playable (for now)
  • Yaba Sanshiro (Saturn emulator)
    • The core is full speed on all commercial games
    • Yabause and Kronos were also added but both perform worse than Yaba Sanshiro
  • theodore (Thomson MO/TO emulator)
Updated cores
  • Dolphin : Vulkan support
    • With Vulkan, Dolphin runs decently - some games are playable, some are full speed... see for yourself, try it and experiment with different games and settings!
  • PCSX ReARMed : Switch optimizations and CHD support
  • PPSSPP : doesn't crash anymore when closing content
Removed cores
  • mupen64plus
  • parallel-n64
  • Genesis Plus GX
  • Ishiiruka
    • It might come back once the core is updated with the (beta) Vulkan renderer
Credits
  • Kernel and drivers work: NVIDIA, switchroot team (especially ByLaws and langerhans)
  • Lakka Switch work: natinusala and plaidman
  • RetroArch, original Lakka distribution: libretro team
  • mupen64plus-next: Gillou and m4xw
  • PCSX ReARMed: Switch optimizations by m4xw, CHD support by aliaspider
  • Dolphin core: aliaspider
  • reicast core: flyinghead

Download link

The Lakka Switch website has been updated with the new version: https://lakka-switch.github.io/documentation/

Please note that you can't dual boot Ubuntu and Lakka Switch for now (it will always boot Ubuntu).
 

Basketto

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Is there any actual evidence that lakka on the switch now has ps2? I haven't seen any videos, posts or anything except for one person here. Surely someone would have a build compiled by now... I'm really skeptical about this claim now. If it is real, can somebody compile it? Im quite excited to play budokai 3 at 3fps.
The last lakka release(like all) many developers contributed to. I have zero doubt their is a play core available for the switch. The thing is, all these developers have jobs and lives they attend to. I saw sleep mode running on nat’s twitch post a month ago on lakka, and their hasn’t been an update yet. Their can be many reasons as to why their hasn’t been one. Maybe they want to add multiple features? Maybe they are working on stability issues? Maybe the builds are not yet complete? As hard as it is, unless you wan’t to build and compile a play! core yourself(which im not entirely sure of how to do), just need to sit tight and wait till the team is ready to publicly release something else.
 

ZachyCatGames

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Is there any actual evidence that lakka on the switch now has ps2? I haven't seen any videos, posts or anything except for one person here. Surely someone would have a build compiled by now... I'm really skeptical about this claim now. If it is real, can somebody compile it? Im quite excited to play budokai 3 at 3fps.
It’s there, you can check the github. I have compiled a build with it it, and it’s definitely there.
 
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Josshy0125

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Thanks guys! I appreciate the info! Glad to be wrong!

Anyone have the time and effort to send a compiled switch build my way? (:
I'm so excited to play budokai 3 on the go... at 3fps
 

chillyshackk

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Where is the github at? And how do I compile it myself?
Install a linux distro, install a bunch of packages, have half a day to set it up, fix issues you run into and let it build, if you never did it, it's a pita, doable if you have good knowledge of Linux it's a long process, I did it once on ubuntu and it worked, tried again on archlinux and got stuck at some step and couldn't find out what the issue was so I gave up..!
 

Scettles

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I run a huge 400gb SD card. Emunand so two partitions currently.... Can I make another partition and format it fat32 to use with lakka? I use exfat everywhere else. I don't really want a convo about should be completely fat32... Just this question lol. Not sure if it'll work or not if there are like primary partitions or such and it'll only look in my main switch partition or something
 

ReUnmei

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I need some help my PS1 games are running slow, I pointed Lakka at the Playstation bios but still runs slow on all games.
 
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NRamos

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I need some help my PS1 games are running slow, I pointed Lakka at the Playstation bios but still runs slow on all games.

Enable Threaded Video (Default comes OFF) In the video settings. After applying these settings just increase the Overclock if you need more speed. If you need to change the Resolution, you will need to restart/refresh Lakka to apply the settings.
 

Basketto

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So I've found the solution for this, in case anyone was wondering. You still kinda need to follow the instructions here, except rather than doing the first step, create a new file under /lakka/storage/.cache called "timezone" (no extension). And inside it, put the following line (without quotations):
"TIMEZONE=Europe/Rome"
where your region is taken from this page (so now I'm using Australia/Melbourne).

Just tested it, and now the correct time appears in Retroarch and any games that pull the local clock setting from the device. Yay!
Apologies, but I have tried to create a text document with the line TIMEZONE=Continent/City have placed it in the correct folder as stated above and i still have the incorrect timezone displayed :P, is their something I am missing? I even thought it was dependent on lakka wifi, but enabling that seemed to do nothing either. I should mention the date/minute are correct but the hour is completely wrong. Edit: After having copied the .data file to my desktop inside of .cache and renaming it as timezone with the Appropriate line, it now displays the correct time.
 
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Josshy0125

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Gonna ask again; would somebody be kind enough to send me a compiled copy of the lakka build that includes the PS2 core? I've no clue how to compile. Thanks!
 

ZachyCatGames

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Gonna ask again; would somebody be kind enough to send me a compiled copy of the lakka build that includes the PS2 core? I've no clue how to compile. Thanks!
To compile it, just clone the repo and run
PTOJECT=Switch DEVICE=L4T ARCH=aarch64 make image. Then just wait 10-25 hours and hope it doesn’t run into an error
 

Josshy0125

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To compile it, just clone the repo and run
PTOJECT=Switch DEVICE=L4T ARCH=aarch64 make image. Then just wait 10-25 hours and hope it doesn’t run into an error
Yeah that means nothing to me. I dont understand any of that. If anyone would be up for sending it my way, I'd really appreciate it.
 

Deathbot64

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Yeah that means nothing to me. I dont understand any of that. If anyone would be up for sending it my way, I'd really appreciate it.
pretty much he is saying do it yourself, it will be the only way to get it for now. you may as well wait for the offical release like the rest of us if you dont no how to complie for github
 
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Josshy0125

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pretty much he is saying do it yourself, it will be the only way to get it for now. you may as well wait for the offical release like the rest of us if you dont no how to complie for github
Well if that's what hes saying, that's kind of an ass thing to say. "Do it yourself", when you simply ask, is not only incredibly rude, but really childish and stupid. If I understood anything about this, I'd do it myself. Theres nothing wrong with asking. And I figure that since people already have a compiled build, what harm would asking do? None at all.
 

Deathbot64

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Well if that's what hes saying, that's kind of an ass thing to say. "Do it yourself", when you simply ask, is not only incredibly rude, but really childish and stupid. If I understood anything about this, I'd do it myself. Theres nothing wrong with asking. And I figure that since people already have a compiled build, what harm would asking do? None at all.
well its not their software to really share so the developer could get upset with people sending out complied version that havent been properly tested by the developer. I am on the same boat right now but I am just waiting
 
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