Game Freak claims it is not reusing Pokemon models in Sword/Shield

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In recent days, Game Freak has come under fire for various grievances fans have with the upcoming Pokemon titles, Sword and Shield. Following the controversy of only a select amount of Pokemon being in the game at all, Game Freak was then criticized for reusing animations and character models from previous Pokemon games. However, these claims appear to be untrue, as a previous interview with Junichi Masuda and Shigeru Ohmori confirms that Game Freak has had to create every Pokemon model in Sword and Shield "from scratch". The June 2019 interview, which went largely unnoticed due to its lack of English translation, was also not referenced in the "official response" from Game Freak two weeks ago, regarding the Pokedex issue.

Due to the nature of the Nintendo Switch's better hardware and smoother framerates, the 3DS-era Pokemon models and animations were unable to be directly transferred over to engine that Sword and Shield are running on, so the team over at Game Freak had to remake every Pokemon model. This was apparently especially difficult for the team, who has had their normal amount of developers split between two major projects: Sword/Shield and Town. During the development of Sun and Moon, Game Freak was "barely able to" import all 809 Pokemon into that game with a full dedicated team as it was. This, coupled with the daunting task of balancing each and every Pokemon was what led to Junichi Masuda deciding to "choose quality over quantity", when it came to choosing which Pokemon would make it into the Galar Dex. In the interview he says, "The decision is sad. Of course I wanted to bring all the Pokemon in if I could do it, but this was a decision I had to make eventually".

Masuda even joked about the matter responding that the Pokemon that won't show up in the game are thinking, "This region is too cold. I think I'll stay at home this time."

When it comes to the matter of adding subsequent Pokemon in post-launch updates, Game Freak says that they are considering the idea, but are undecided at the moment. He also further explained that the Dynamaxing and Gigantamaxing features require additional 3D models from each Pokemon, and are not simply resized versions of their existing assets.

:arrow: Source
 

8BitWonder

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What do they mean that they were barely able to import all pokemon into SuMo? Weren't those the same models from X and Y?
My first guess was that they're talking about the 3DS size constraint of 4GB, but the larger variants US/UM still had around .4GB of wiggle room.
But even if that were their reason, the switch doesn't share that constraint since it splits games over 4GB into parts. :unsure:
 
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Konako

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The article got mistranslated by someone using Google Translator
Using the Yandex translater it reveal that they were talking about making some choices from scratch due to the new hardware which make sense since the team didn't have a problem porting the original 150 Pokémon

Here's the translation with Yandex: "Omori: we had a lot of discussions with Masuda about this.Even at the time of the Pokémon San moon, it was quite a tough situation (to be able to bring all the Pokémon together), but the hard turns into a Nintendo Switch, and we had to make some choices from scratch.However, I think that if you can play"Pocket Monster Sword Shield" (even if there is a limit to the Pokemon that can be brought) wild area and story, such as the content of the play becomes a considerable volume."

Quick edit: Obviously the translation is not perfect but it make more sense than the bad translation about remaking the Pokémon models from scratch when they look the same and use the same animations
 
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KapuDaKoopa

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This complete misinformation has already been corrected multiple times by different people.
The sourcing of "having to redo every model because of differing framerates/couldn't port the 3DS model data" and "they had to split their team up" don't even come from a mistranslation of the article, they come from a random reddit post that blew up, the OP of said post completely misinterpreting the article, likely due to using an automatic translator and just plain not caring to properly read.
https://twitter.com/JoeMerrick/status/1150046237804154881
 

Rioluwott

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Well we will know if they reused the models(we know they do) when the game release and we get all the files.
Even if this was mistranslated it will give GF a bad look since people may believe it and think GF is even a more incompetent company than we thought.
Also, i think CREATURES made the models for the Pokemon not GF.
Anyway i hope these games be real bad so we can get 2 things
A lot of fans finally acknowledge GF lazyness and stop buying the games or GF sees people are not buying bad games and try to improve(not happening)
 
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Enryx25

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Well we will know if they reused the models(we know they do) when the game release and we get all the files.
Even if this was mistranslated it will give GF a bad look since people may believe it and think GF is even a more incompetent company than we thought.
Also, i think CREATURES made the models for the Pokemon not GF.
Anyway i hope these games be real bad so we can get 2 things
A lot of fans finally acknowledge GF lazyness and stop buying the games or GF sees people are not buying bad games and try to improve(not happening)
And that's a good thing :D
 

smf

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Well we will know if they reused the models(we know they do) when the game release and we get all the files.

The 3d models is a lazy strawman, they are adding features and they have to model those features for all the pokemon. Plus a lot of the pokemon in previous games are just crap.

The x, y, z coordinates is not the only model there is.... There are data models for the capabilities, there is also textures.
 
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nikeymikey

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Who actually cares if they did or didn’t use the same models? At the end of the day it’s yet another Pokemon game that kids will go nuts for, not to the extent of the early noughties but still.

Does the reuse or non reuse of models really affect anybody’s life that much that they have to come on here screaming “F@$K YOU GAMEFREAK”
 

GalladeGuy

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Who actually cares if they did or didn’t use the same models? At the end of the day it’s yet another Pokemon game that kids will go nuts for, not to the extent of the early noughties but still.

Does the reuse or non reuse of models really affect anybody’s life that much that they have to come on here screaming “F@$K YOU GAMEFREAK”
I don't think anyone really cares that they're reusing models. The problem is that they're using it as an excuse for cutting Pokemon.
 

Clydefrosch

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More excuses and I'm not buying it, they're banking on people not being able to check or something.
And there's really no reason why dynamaxed pokemon except for the likely 7 that have an extra sprite, don't just upsize the existing base model.
Also, if this causes so many issues, maybe they shouldn't have used that dumb gimmick.

For real, people would've been fine with 20 more mega pokemon.

Finally, it's painful to watch Masuda being put to the frontlines to deal with this too. Clearly this is not really his decision, the higher ups put him in a situation where he can't do anything but throw out pokemon because his team lacks the talent to fix this technically and manpower to solve this just with more work.
 
Last edited by Clydefrosch,

deinonychus71

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Few content creator / influencers of the mass who don't actually have the game nor have played it are calling out something
The devs say no, backed up by different translations.

The followers: "No this must be bullshit"

Because of course, it comes from a company, so it is obviously lies and evil doing.

Seriously. Some people give way too much credit to some influencers to even realize they are ALSO full of shit sometimes and are just surfing on the next general outrage. Hive-minded fanbase 101.
 

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