Remedy Entertainment reacquires publishing rights to Alan Wake

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Remedy Entertainment, the developers of 2010's cult classic Alan Wake, have recovered the publishing rights to their game. In a press release from Remedy, the company revealed that they had received a royalty fee for their previously released games, in the amount of €2.5 million. They mention that, in relation to the royalty earnings, the rights to publishing Alan Wake have fallen back to Remedy, after being in Microsoft's hands the past nine years. Previously, Alan Wake was delisted from digital storefronts in 2017, after Microsoft did not renew the game's music licenses, though it was later restored at the tail-end of 2018.

While Remedy owned the rights to the IP of Alan Wake, and there was even internal talks of a sequel being developed (until it was canceled), publishing rights to a theoretical Alan Wake 2 would have lied with Microsoft. Now, that's not the case, which means that we might perhaps see a sequel in the future. Currently, however, Remedy Entertainment is working on their latest game, Control.

For its first half-year period of 2019, Remedy Entertainment Plc records approximately 2.5 million euros of royalties from previously released games as one-time income. The royalties are paid to Remedy during the second half-year period of 2019. In relation to this, the publishing rights of Alan Wake games are reverted to Remedy.

This one-time income does not significantly affect Remedy’s full year result, because as previously reported, the Company continues to invest in developing new games, the success of which have a greater impact on the Company’s full year revenue and result.

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eyeliner

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Nice. Alan Wake was a blast. I'm always glad to see good endings like this. Hope to see Mr AWake returning.
 
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Just bought this game on steam a few days ago and seeing this news gives me hope to a squeal and maybe a port of the 1st game to the switch and ps4 would also be nice.
 

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Just bought this game on steam a few days ago and seeing this news gives me hope to a squeal and maybe a port of the 1st game to the switch and ps4 would also be nice.
Could possibly see a so called remaster on ps4 but i highly doubt the switch will be able to run it, or if it did itd be a dumbed down port and end up been crap like doom.
 

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Could possibly see a so called remaster on ps4 but i highly doubt the switch will be able to run it, or if it did itd be a dumbed down port and end up been crap like doom.
If Bayonetta (PS3) could be ported, I think Alan Wake (Xbox 360) can be ported as well. It's a 2010 game... It's not that graphically intensive. By today's standards it looks quite dated. I would totally buy it on the Switch, tho.
 

FateForWindows

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i highly doubt the switch will be able to run it, or if it did itd be a dumbed down port and end up been crap like doom.
I doubt that. The game's a 360 game from 2010 and considering the Switch's specs it should be able to handle the game pretty well. Hell, if they were to keep the graphics at the same level as the 360 it could probably handle the game at 720p at a similar, if not slightly better average framerate compared to the 360 version (which runs at 540p).
 

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I bought Alan Wake and American's Nightmare back in 2017, before they took it from the Steam. I had a blast playing them, they aged extremely well. I can now hope for a sequel, very good news.
 

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I doubt that. The game's a 360 game from 2010 and considering the Switch's specs it should be able to handle the game pretty well. Hell, if they were to keep the graphics at the same level as the 360 it could probably handle the game at 720p at a similar, if not slightly better average framerate compared to the 360 version (which runs at 540p).

I love it when people assume because the 360 was old and the game was 2010 that the switch will do it, it has fuck all to do with when it was released.

The switch hardware is not as superior as you think, in fact its pretty crap, we have better tablets on the market.

The switch will struggle to run this if it was ported, trust me, this games graphic engine has too much going on, fuck me if zelda cant run at a stable frame rate and its got fuck all but open fields and shitty cell shaded textures.
 
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FateForWindows

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I love it when people assume because the 360 was old and the game was 2010 that the switch will do it, it has fuck all to do with when it was released.

The switch hardware is not as superior as you think, in fact its pretty crap, we have better tablets on the market.

The switch will struggle to run this if it was ported, trust me, this games graphic engine has too much going on, fuck me if zelda cant run at a stable frame rate and its got fuck all but open fields and shitty cell shaded textures.
I never said I was expecting high settings and 1080p60, no way in hell it could even be able to reach that. Still, considering how much more powerful the Switch is compared to the 360 in almost every way, I'd expect better performance. Even barring the numerous things that give the Switch a heavy upper hand like the greater efficiency of the hardware inside and the greater amount of RAM (with greater bandwidth and speeds), the actual raw power of the CPU and GPU is still a little greater than the lastgen consoles in portable mode, and even moreso docked, so you'd expect things to at least run a little better than the 360 if you keep things mostly the same. I do think my 720p comment might have been a little bit of a stretch looking at it now, though, considering the fact that L.A. Noire, also a late lastgen game, while it fares about the same as the PS3 version in docked mode, still manages to have some issues that the original didn't have (worse draw distance and, infamously, slowdown with frame drops). Then again, it did boost the resolution and improved shadows, but I digress.
 

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I never said I was expecting high settings and 1080p60, no way in hell it could even be able to reach that. Still, considering how much more powerful the Switch is compared to the 360 in almost every way, I'd expect better performance. Even barring the numerous things that give the Switch a heavy upper hand like the greater efficiency of the hardware inside and the greater amount of RAM (with greater bandwidth and speeds), the actual raw power of the CPU and GPU is still a little greater than the lastgen consoles in portable mode, and even moreso docked, so you'd expect things to at least run a little better than the 360 if you keep things mostly the same. I do think my 720p comment might have been a little bit of a stretch looking at it now, though, considering the fact that L.A. Noire, also a late lastgen game, while it fares about the same as the PS3 version in docked mode, still manages to have some issues that the original didn't have (worse draw distance and, infamously, slowdown with frame drops). Then again, it did boost the resolution and improved shadows, but I digress.
Where are you getting your claim the switch is something far superior.

Its nothing that much better.

God have you seen how poor it runs resident evil titles.

Very basic 2d rendered back drops.

And this is going to run a title that relies alot on dark shadows, fogs, lighting.

Just because a consol was released many years ago doesnt mean nintendos crap hadrware is going to run it because its released 2018.
 

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