Majora's Mask 3D: modder restoring functionality, more fixes to come

Majoras_Mask_Thumbnail.jpg

Despite Majora's Mask having hugely updated visuals, upgraded framerate, and being made portable with a sparkly 3DS port, many critics have bemoaned a number of negative changes this updated version brought, specifically when it comes to the Zora swimming, the Deku Scrub's motion easing, and the railroaded boss mechanics. Well, a modder known as leoetlino has recently produced two sets of codes which rectify the sluggish Zora swimming as well as the tedious motion easing of the Deku Scrub.

What this means is that players will now be able to swim around the Great Bay at top speed without using a lick of magic, with the R-button now serving to deploy the magic shield (which will still use magic as it should). While the slow swimming has been removed entirely at this junction, leoetlino intends to create a version that allows the player to toggle freely between the two swimming speeds in-game, something the original release didn't support.

EUR/USA 1.0
To use the patch on console, copy the following code and write it to /luma/titles/{TITLE_ID}/cheats.txt:

Code:
[Original Zora Fast Swim (v1.0)]
00220F60 E3A00001
002210DC E3A00001
001FFDBC E3A00001
202210FD 00000000
201FFCB1 00000000
00220F00 EA000009

  • Replace {TITLE_ID} with 0004000000125500 for the USA version or 0004000000125600 for the EUR version.
  • If the file already exists, don't create a new file. Instead, add these lines at the end of the file.
For Citra, just start MM3D and then select Emulation > Cheats to add the code.

EUR/USA 1.1
Follow the instructions above, but use the following code instead:

Code:
[Original Zora Fast Swim (v1.1)]
00220F50 E3A00001
002210CC E3A00001
001FFDA8 E3A00001
202210ED 00000000
201FFCA1 00000000
00220EF0 EA000009

The second set of codes then serve to fix the windup easing on all of the Deku Scrub's movements, allowing players to hop at full speed across lily pads with ease, as well as providing tighter control in general. Despite the inherent input lag of the original release, Deku Scrub movement still felt better than the 3DS port because of this issue, and now it's been eliminated.

EUR/USA 1.0
To use the patch on console, copy the following code and write it to /luma/titles/{TITLE_ID}/cheats.txt:

Code:
[Original Deku Link Walk Acceleration (v1.0)]
107aea60 000000C8

  • Replace {TITLE_ID} with 0004000000125500 for the USA version or 0004000000125600 for the EUR version.
  • If the file already exists, don't create a new file. Instead, add these lines at the end of the file.
For Citra, just start MM3D and then select Emulation > Cheats to add the code.

EUR/USA 1.1
Follow the instructions above, but use the following code instead:

Code:
[Original Deku Link Walk Acceleration (v1.1)]
107afa60 000000C8

The patch should work on any 3DS console that can run homebrew and on the Citra emulator. If it doesn't, please let me know and I'll gladly investigate.

Enjoy!

Already having done so much, Leo states that he intends to create codes which allow the ice arrows to form plates of ice anywhere in the water (something that was present in the original, but not the remake), as well as let the three transformation masks be equipped via the D-pad so as not to take up item slots.

:arrow:Zora Swimming Code
:arrow:Deku Scrub Code
 

cots

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I've never played MM, but to say the changes are negative when they are only viewed to be negative to certain people is a bit overkill. Remakes usually have changes, but just because a group sees them as negative doesn't necessarily make them bad changes for the rest of the general population. MM never seemed like a light hearted Zelda adventure so I skipped it. Is the game any good if so have the people here who've played both versions see the 3DS enhancements as negative or positive?
 

Meteor7

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I've never played MM, but to say the changes are negative when they are only viewed to be negative to certain people is a bit overkill. Remakes usually have changes, but just because a group sees them as negative doesn't necessarily make them bad changes for the rest of the general population.
Art's not going to be unanimously viewed as positive or negative by the entirety of the population, as "good" in this case just means "good at eliciting a positive sensation from me", which won't necessarily be caused by the same thing for another person. The general consensus is that the changes reversed by these codes weren't for the better, but nobody has said or implied that one situation is best for literally every person.
MM never seemed like a light hearted Zelda adventure so I skipped it. Is the game any good if so have the people here who've played both versions see the 3DS enhancements as negative or positive?
The Zora swimming changes personally didn't afford me any significant degree of control I didn't have with the original, and only slowed the pace and made swimming quickly something I didn't want to spend magic on. As for the changes to the Deku Scrub's acceleration, I've always felt that this effect I call "motion easing" has been making controls feel more loose and unresponsive for what I assumed to be smoother looking animation (even though transitional frames create the same effect without the detrimental effects on the controls) as well as making it more difficult for younger players to accidentally rocket themselves off a platform by being heavy handed and imprecise with the control stick. Games that don't use any of this motion easing have typically felt much more tight to me, control-wise.

That being said, I do love the graphical upgrade, I like the additional item buttons for ease of access, I like that the Ocarina has its own dedicated button, I like that the Goron's initial punch is much faster and has a hitbox that seems to extend further out in front of Link than the original, and I enjoy how the game feels without the input lag of the original. So it's not all negative for me, and given a choice, I think I'd replay the 3DS version sooner, all things equal.

But I also think they made bosses worse for the most part. I like what they tried to do with Gyeorg, and I think there was a good idea somewhere in the Twinmold bossfight, but they took Odolwa, who could be possibly beaten using a multitude of tactics, and who would attack aggressively, but not unfairly, and made him into nothing at all. Just a puzzle with one singular solution which needs to be performed thrice to kill him and takes no skill whatsoever. It's right depressing, I say.

But again, nobody's saying you can't prefer what you'd like.
 
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cots

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Art's not going to be unanimously viewed as positive or negative by the entirety of the population, as "good" in this case just means "good at eliciting a positive sensation from me", which won't necessarily be caused by the same thing for another person. The general consensus is that the changes reversed by these codes weren't for the better, but nobody has said or implied that one situation is best for literally every person.

The Zora swimming changes personally didn't afford me any significant degree of control I didn't have with the original, and only slowed the pace and made swimming quickly something I didn't want to spend magic on. As for the changes to the Deku Scrub's acceleration, I've always felt that this effect I call "motion easing" has been making controls feel more loose and unresponsive for what I assumed to be smoother looking animation (even though transitional frames create the same effect without the detrimental effects on the controls) as well as making it more difficult for younger players to accidentally rocket themselves off a platform by being heavy handed and imprecise with the control stick. Games that don't use any of this motion easing have typically felt much more tight to me, control-wise.

That being said, I do love the graphical upgrade, I like the additional item buttons for ease of access, I like that the Ocarina has its own dedicated button, I like that the Goron's initial punch is much faster and has a hitbox that seems to extend further out in front of Link than the original, and I enjoy how the game feels without the input lag of the original. So it's not all negative for me, and given a choice, I think I'd replay the 3DS version sooner, all things equal.

But I also think they made bosses worse for the most part. I like what they tried to do with Gyeorg, and I think there was a good idea somewhere in the Twinmold bossfight, but they took Odolwa, who could be possibly beaten using a multitude of tactics, and who would attack aggressively, but not unfairly, and made him into nothing at all. Just a puzzle with one singular solution which needs to be performed thrice to kill him and takes no skill whatsoever. It's right depressing, I say.

But again, nobody's saying you can't prefer what you'd like.

I was pointing out that the general consensus according to the critics is that the changes are negative, not that the changes are negative in general. It's no big deal, I get your point, it just could've been worded better. Thanks for explaining your take on the changes. I'm oldschool any rather read about something then watch a YouTube video, that usually contains 99% off topic content and 1% to the point info. I tend to avoid videos in general. Does anyone else think the changes were negative and do you think someone that's used to the normal light hearted colorful Zelda games would enjoy Majora's Mask?
 

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I was pointing out that the general consensus according to the critics is that the changes are negative, not that the changes are negative in general. It's no big deal, I get your point, it just could've been worded better. Thanks for explaining your take on the changes. I'm oldschool any rather read about something then watch a YouTube video, that usually contains 99% off topic content and 1% to the point info. I tend to avoid videos in general. Does anyone else think the changes were negative and do you think someone that's used to the normal light hearted colorful Zelda games would enjoy Majora's Mask?
It is a very different game. It's impossible to say if you will like it or not based on being used to the normal light hearted ones. It's not light hearted. It deals with some dark themes, and the whole restarting mechanic and reliving the same things over and over again can be tough for some. I personally love this game. The only way to know if you would like it or not, is actually to just play it. I also think it works best, as a game, if it's played for the first time after recently playing Ocarina of Time. Because of how the game was originally released, most people had recently played Ocarina of Time, and only had that 3D world and its inhabitants in their mind when it came to Zelda games. So when characters return in this other world, it makes you feel special things if you have them fresh in your mind.

And the changes: they were bad.
Zora swimming created a problem where there previously was none: a certain place where you should break barriers. You need magic to swim fast and break them. And they didn't bother to add any magic jars anywhere. You need to swim quickly to jump out of the water to certain platforms, but that now costs magic.

A lot of bosses and events were made easier, or were changed completely. This one doesn't bother me just as much, but I can see it upset some people. To me it felt like they've streamlined it them too much. Imagine Mega Man, where you could use any weapon on any boss, but some weapon is the weakness for the boss. (and some weapon doesn't do any damage). Imagine the remake being made, so that the boss is immune to every weapon except the weakness one. Suddenly you are forced to play a certain way, and not being rewarded for trying new things. That's how it feels with some of the changes.

And that Deku scrub movement thing, wow, it really messed me up. I was so used to spin out to skip in the water, only to mess up royally in the 3DS remake. That's one thing the video posted earlier demonstrated really well. It's not game breaking, and if this is the first time you ever play the game, then you won't have anything to compare to. You will just notice that some jumps are pretty difficult. But for someone like me, used to the original, will struggle a lot since it's so different.

But also, just like Meteor7 mentions: I love the visual upgrade. I also like a lot of the changes that were made. I don't mind the new save system, even if the original was more intense (and made more sense). I like the new notebook, and I don't mind that it (the notebook) slows the game down a bit compared to the original. And I LOVE the gyro aiming.

In large, I like the 3DS remake. Just slightly annoyed by some of the changes, and if some of them were kept like the original game, the remake would be a solid 10/10 for me :P
 
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skawo

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Zora swimming created a problem where there previously was none: a certain place where you should break barriers. You need magic to swim fast and break them. And they didn't bother to add any magic jars anywhere. You need to swim quickly to jump out of the water to certain platforms, but that now costs magic.

This is entirely untrue. Even without magic, you can still perform a basic bash in the water, which allows you to break barriers.
In all of the instances where you needed to jump out of the water as a Zora, a platform was added, so you didn't. The only exception being the Moon pipe system, which has magic jars spammed all throughout.

A lot of bosses were made easier

I don't really see how removing cheeze mechanics and giving the bosses extra phases makes them 'easier'. You can no longer easily longer kill everything by spamming arrows at them without abandon. That's... not making them easier.
 
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The Real Jdbye

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I never really noticed the Deku Scrub change, but immediately when I tried out the Zora Mask, having not really played the original game in a long time, I was like "hmm this doesn't seem right". I couldn't remember exactly how it was different but it was like they had just taken all the fun out of Zora swimming. That was so much fun in the original game.
Fun story: A co-worker of mine was getting this version of the game for her 3DS, and I told her how the remake "simplified" things, and she acted like that's not a bad thing! I was going all "lolwut?" in my head at that one!
It's often not. This is more than simplifying though, the new Zora controls are just worse.
The Zora thing was changed for a reason, though. Most Zora swimming you do is through tight corridors, so it really doesn't make sense for it to be as fast as it was in the original.
I dunno, to me it seems harder to control on the 3DS version, not easier. Sure you can make tighter turns but turning at all is harder.
 
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I never really seen the argument that they made the bosses easier, but i have seen that people were saying they limit what you can do, limiting what items damage what boss etc. Nerrel can explain it better than I can.
 

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