What is the future of handheld gaming systems in your eyes?

zxr750j

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I hope Nintendo and Sony will keep releasing handhelds with decent controls (the switch is barely doing it for me). But I'm really rooting for a small wearable vr-kit accompanied by a wireless controller, assisted by cloud-computing power I guess for computing power reasons.
 

Pleng

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could you please elaborate as im curious as to why you think this

Please, don't!
Let's just say that Mr Fast stretches the words "success" and "failure" to their extremes. If you *really* want to know just check his post history. I'd guess at least 1 in 3 posts (at least recently) are about how disappointed he was with the 3DS games library.
 

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WIll probably be like in Dennou Coil, we will all have some kind of glasses which ads AR around us and you can use your hands to do stuff with the adds and whatever you get shown all the time.
And of course there will be AR games you could play everywhere.

maybe adding some accesorys like special rings or whatever
 

FAST6191

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fast6191 said:
[on the nature of the 3ds' failure]
could you please elaborate as im curious as to why you think this

As was mentioned it would not be the first time around here that I poured scorn upon the 3ds, or at least the notion that it is a success.

From where I sat it lacked everything that made the GBA and DS special, did not do its own thing and did not do DS but better where the DS quite happily did GBA but better. If you played the DS you could convincingly skip the 3ds without missing out on anything in particular. If you played the 3ds library exclusively then it similarly would be lacking compared to the DS. All the devs I liked for the GBA and DS (many in https://gbatemp.net/threads/links-to-various-gbatemp-features-over-the-years.352851/ ) had buggered off or were giving it half arsed attempts.

To that the 3ds saw Nintendo surrender a dominant position and ultimately lacked a library of particular note, especially not compared to its predecessors. For that reason I consider it a failure.
 

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I dare say that’s very true just now, but a mid-generation upgrade could, and being Nintendo, probably will happen. Sony and Microsoft have already softened the blow, having released their own mid-cycle upgrades, so people are more attuned to it now.


You just jogged my memory.

Remember when the SNES and Genesis/Mega drive were the titans slugging it out with each other for dominance and Sega decided to release the Sega CD and 32X? They were basically just hardware peripherals that you attached to the Genesis /Mega drive.

Sega CD didn't have a ton of games but it had more than 32X. What was horrible and miserable was the fact that you as a Genesis /Mega drive owner, had to shell out another 100 plus dollars/pounds/euros, if you wanted to play Sega CD games and then the Sega CD had been on the market only a short time and they released the 32X, so then you had to shell out another 100 plus :huh:

Then, if you bought the Sega CD and 32X, you were massively disappointed when Sega dropped support for both! They didn't make but a handful of games for the 32X.


Please, don't!
Let's just say that Mr Fast stretches the words "success" and "failure" to their extremes. If you *really* want to know just check his post history. I'd guess at least 1 in 3 posts (at least recently) are about how disappointed he was with the 3DS games library.

Lol, yes Fast6191 is not a huge fan of 3DS because of how Nintendo handled it. Also he doesn't seem to be a huge fan of the Switch either but I truly believe his point of view has merit. They just don't deliver the quality titles anymore nor the games that stand out and stand the test of time.
 

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what's the difference between a handheld and a mobile device but the (lack of) buttons, really?
Specific architecture that allows for uninterrupted gaming process, easy pick-ups/put-downs and much better battery life. Lack of buttons is one thing, but much bigger problem is how modern smartphones by their design go in the way of remotely immersive, comfortable, effortless gaming. Playing for more than 2 hours? Battery is almost dead. Got a call in the middle of gameplay session? Your OS closed game down to save on RAM and you lost a lot of progress. Compatibility issues or conflicting software? Good luck solving those.

Unless smartphone manufacturers are willing to unite and collectively address all those issues fundamental to both Android and iOS phones, handhelds (or now "hybrid" consoles) will remain dominating their non-casual market - and considering current direction of mobile industry, that's not going to happen anytime soon.
 
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The Real Jdbye

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There’s definitely scope for improvement. The latest iPad Pro is as capable as an Xbox One S, so if Nintendo’s next Switch caught up to, or exceeded that kind of performance it would make the lives of developers easier. With the scalable engines in use now they can do a half decent job with the Switch, getting some more power under the hood would only mean good things.
It also costs several times as much, you forgot to mention that ;)

Specific architecture that allows for uninterrupted gaming process, easy pick-ups/put-downs and much better battery life. Lack of buttons is one thing, but much bigger problem is how modern smartphones by their design go in the way of remotely immersive, comfortable, effortless gaming. Playing for more than 2 hours? Battery is almost dead. Got a call in the middle of gameplay session? Your OS closed game down to save on RAM and you lost a lot of progress. Compatibility issues or conflicting software? Good luck solving those.

Unless smartphone manufacturers are willing to unite and collectively address all those issues fundamental to both Android and iOS phones, handhelds (or now "hybrid" consoles) will remain dominating their non-casual market - and considering current direction of mobile industry, that's not going to happen anytime soon.
Every Android game I've played saves progress automatically, so I've never lost progress from a game being closed.
 
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Pipistrele

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Every Android game I've played saves progress automatically, so I've never lost progress from a game being closed.
Depends on the type of gaming you're used to on Android - naturally, most phone games are designed with limitations and quirks of phones in mind (including autosaving), but putting actual console-quality games on phones can be a disaster in terms of convenience.
 

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You just jogged my memory.

Remember when the SNES and Genesis/Mega drive were the titans slugging it out with each other for dominance and Sega decided to release the Sega CD and 32X? They were basically just hardware peripherals that you attached to the Genesis /Mega drive.

Sega CD didn't have a ton of games but it had more than 32X. What was horrible and miserable was the fact that you as a Genesis /Mega drive owner, had to shell out another 100 plus dollars/pounds/euros, if you wanted to play Sega CD games and then the Sega CD had been on the market only a short time and they released the 32X, so then you had to shell out another 100 plus :huh:

Then, if you bought the Sega CD and 32X, you were massively disappointed when Sega dropped support for both! They didn't make but a handful of games for the 32X.


Remember them? I still have them :D You're right though, there weren't many good games for either, but there were some. This was probably the beginning of the end for Sega as a hardware manufacturer. they had the Saturn and Dreamcast (still got those too), but it was all downhill after the Mega Drive add-on fiasco.
 
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Superbronx

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Remember them? I still have them :D You're right though, there weren't many good games for either, but there were some. This was probably the beginning of the end for Sega as a hardware manufacturer. they had the Saturn and Dreamcast (still got those too), but it was all downhill after the Mega Drive add-on fiasco.
:(

I used to have them too but I fell upon hard times and had to sell them. Do you have the nomad too? To me that was so cool to have a handheld mega drive way back then.
 

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It also costs several times as much, you forgot to mention that ;)

It does, but were not really comparing apples (ahem) to apples, even when you take the standard higher price of any Apple product off the top, you've still got to factor in things like the larger screen, the target market and so on and so on. Then there's the time factor, it'd be another couple years before the Switch is in it's mid-life stage, so by then better performing hardware will be cheaper.

--------------------- MERGED ---------------------------

:(

I used to have them too but I fell upon hard times and had to sell them. Do you have the nomad too? To me that was so cool to have a handheld mega drive way back then.

Unfortunately not, it was never sold in the UK and my parents were never keen on buying imported machines. The only import I ever got was the PC Engine.
But I have been considering adding a Nomad to my collection........ Eventually, there's just soooooo many toys to buy :D
 
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FAST6191

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Is the Nomad any good though? Most people I have seen said there is a reason.

If you were thinking something along the lines of the gamegear and its master system adapter (that sun visor action and all that) but for the megadrive then most people I have seen say hold on.

 
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I just want one for my collection, I doubt I’d play it an awful lot. Though if and when I do get one, it’ll be getting a screen modification for better clarity and better battery life, just for those odd occasions when I do decide to use it.
 
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Pleng

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Lol, yes Fast6191 is not a huge fan of 3DS because of how Nintendo handled it. Also he doesn't seem to be a huge fan of the Switch either but I truly believe his point of view has merit. They just don't deliver the quality titles anymore nor the games that stand out and stand the test of time.

That's highly subjective though. Personally, aside from F-Zero and the Mario and Zelda SNES ports, there's not a single game on the GBA that interests me. I don't, however, class that system as a failure because the sales figures clearly show that there were a lot of people who *did* like the games put out and my personal tastes don't count for much when classing a console as a success or not.
 

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It does, but were not really comparing apples (ahem) to apples, even when you take the standard higher price of any Apple product off the top, you've still got to factor in things like the larger screen, the target market and so on and so on. Then there's the time factor, it'd be another couple years before the Switch is in it's mid-life stage, so by then better performing hardware will be cheaper.

--------------------- MERGED ---------------------------



Unfortunately not, it was never sold in the UK and my parents were never keen on buying imported machines. The only import I ever got was the PC Engine.
But I have been considering adding a Nomad to my collection........ Eventually, there's just soooooo many toys to buy :D
I had a nomad. It wasn't a high quality view screen but back in the day it was passable. I'm like you, it was just a cool toy to add to my collection. When I still had my collection, my goal was to collect them all. Lol as you said so many toys to collect!


@Pleng, yes you are right. It's hard to argue with sales figures and true, our personal preferences don't matter much but there just doesn't seem to be many games these days that seem truly original. No games that we will look back on and say how ground breaking it was. Many of today's best sellers are just sequels riding the popularity of their predecessors.
 
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The future of handheld gaming will be moving away from a "generations" system and towards a more gradual, more finely incremented progression, more similar to the PC/smartphone approach.
We've seen several console versions released within the same generation both handheld and home, and with the recent generations there are notable hardware upgrades between the versions.
I predict this will lead away from "generations" as they are currently defined, and toward a "platform" model, where the company will have the general hardware and "flavor" defined but release new versions each year. Games will be scalable to allow older versions of the hardware to run it while still taking advantage of the better hardware on newer consoles.

Phones are close to what I have in mind with this but as a platform they are hindered by the fact touchscreen controls suck balls.



I have a question: more and more VR setups are (or want to be) standalone; do they count as a "handheld" gaming system?
 

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I have a question: more and more VR setups are (or want to be) standalone; do they count as a "handheld" gaming system?

I would probably draw a line somewhere between being unable to see what is going on around you, definitely if there is big movement involved. Chucking up say a virtual chess board to a set of glasses that shines a light in your eye I can't see as being all that different to my playing chess on my GBA, and more "classical" sci fi versions of augmented reality would also be there. Of course someone would then turn around and do full bore immersion but with a real world map and that would get hard.

For what I imagine the initial forays to be though then if I can't turn my head and look at you then probably not. I would however not have any objection to someone sitting on a bus unable to see what is going on around them.
 
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The future of handheld gaming will be moving away from a "generations" system and towards a more gradual, more finely incremented progression, more similar to the PC/smartphone approach.
We've seen several console versions released within the same generation both handheld and home, and with the recent generations there are notable hardware upgrades between the versions.
I predict this will lead away from "generations" as they are currently defined, and toward a "platform" model, where the company will have the general hardware and "flavor" defined but release new versions each year. Games will be scalable to allow older versions of the hardware to run it while still taking advantage of the better hardware on newer consoles.

Phones are close to what I have in mind with this but as a platform they are hindered by the fact touchscreen controls suck balls.



I have a question: more and more VR setups are (or want to be) standalone; do they count as a "handheld" gaming system?


I think VR, even the standalone ones are a different kettle of fish from what we’d normally lump into the “handheld” category. Purely due to their nature of being fully immersive, you’re somewhat cut off from the rest of the world around you. It just seems very different from what we traditionally put in the handheld category.

AR on the other hand has more potential to be a part of the traditional mobile, handheld category. Rather than being fully immersed and cut off, you’re still very much a part of the world around you.
Some of the AR stuff being done on iOS devices, and I’m sure Android, I’ve just not really tested that yet, is pretty damn impressive already. It’s not entirely my cup of tea, I still prefer physical controls (and I’m a developer, go figure :D). But slap a controller with a grip on there and it’s not so bad.

I’ve no doubt that at some point one of the big three, probably Nintendo, will factor AR into one of their handhelds. Whether it takes off, or becomes another feature like the 3DS 3D, which hasn’t really lived up to it’s potential, in my opinion, time will tell.


I’m sure i had an actual point to make when i started writing this, but interruptions from the wife, the dog and my morphine kicking in has deemed it unnecessary to remember :D
 

FAST6191

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I still prefer physical controls
As do I, however if we are going not even sci fi but things I can see happening in the nearish future then the things being done with electroactive polymers, glass coating, various types of memory metals (they have more uses than springy glasses) and beyond mean I expect to see a point where we are generating controls on the fly.
Might not at first be a NES dpad or anything so fun but it will be a rough/textured, raised lump, possibly with an actual mechanical switch underneath the screen (think some types of touchpad buttons on laptops, or just https://www.rapidonline.com/diptronics-dtsmw-66n-sealed-smt-push-switch-72-4190 ).

Right now most things need some power to maintain, and there is no desire (see also why people think copying apple is a good idea for phones). There should be some stuff that only needs power to change before too terribly long. Alternatively weave a few strands inside some gloves and give actual physical resistance there (or have a dumb plastic weight with the business end inside a glove).
 
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As do I, however if we are going not even sci fi but things I can see happening in the nearish future then the things being done with electroactive polymers, glass coating, various types of memory metals (they have more uses than springy glasses) and beyond mean I expect to see a point where we are generating controls on the fly.
Might not at first be a NES dpad or anything so fun but it will be a rough/textured, raised lump, possibly with an actual mechanical switch underneath the screen (think some types of touchpad buttons on laptops, or just https://www.rapidonline.com/diptronics-dtsmw-66n-sealed-smt-push-switch-72-4190 ).

Right now most things need some power to maintain, and there is no desire (see also why people think copying apple is a good idea for phones). There should be some stuff that only needs power to change before too terribly long. Alternatively weave a few strands inside some gloves and give actual physical resistance there (or have a dumb plastic weight with the business end inside a glove).
If that new technology were to be implemented and is as responsive as a traditional gamepad and if the rough textured raised lump does not occupy too much of the viewing area, I may be interested!
 

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