Cemu emulator version 1.15.8 now publicly available

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The one-and-only Nintendo Wii U emulator, Cemu, has received another update. This latest version, 1.15.8, adds the typical bugfixes and graphical tweaks, alongside some changes to the overlay and notification system, and improves the streamout cache. The overlay now shows how many shaders you have active while playing, as well as notifications for your friends list when players go on or offline. Be sure to grab the latest version, found on Cemu's official site, linked below.


# Cemu detailed changelog for 1.15.8
# Patreon release date: 2019-05-31
# Public release date: 2019-06-07

general: Updated language files

overlay: Added an option to scale the text size
overlay: Moved some options into a separate notification overlay
Also added new notification options:
- The amount of shaders compiled while playing (#40)
- Friend list information (friend requests, online/offline notifications) (#72)

debug: Added debug option to dump nlibcurl HTTP/HTTPS requests

GX2: Improved accuracy of streamout cache
This addresses the following known issues:
BotW - Particles drifting/warping to wrong positions
Tekken Tag 2 - Corrupted colors/textures on character models

GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies
This fixes corrupted textures in:
Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS

nlibcurl: Fixed a potential crash in curl init methods
nlibcurl: Improved accuracy and behavior of read callbacks
This fixes a crash when uploading levels in Super Mario Maker (#68)

coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt

vpad: Fixed VPADControlMotor using the wrong pattern length (#60)
vpad: Fixed a rare crash caused by rumble

Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/


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