OpenMW for Switch

Github repo: fgsfdsfgs/openmw
Latest version: 2 (28 Oct 2019, based on OpenMW 0.46.0)
Download link

2019052916154500-DA63280140B1530CD17755515D814CFE.jpg 2019060519442700-DA63280140B1530CD17755515D814CFE.jpg

Features:
  • most things seem to work: sound, gamepad controls, intro videos, etc;
  • barebones touchscreen controls in tablet mode;
  • OpenGL 2.1 rendering.

This port is still in a very early state. Expect issues and bad performance. I have not tested it on any other Switch except mine.
This port is not affiliated with or endorsed by Bethesda Softworks and contains no code or resources copyrighted by or belonging to Bethesda Softworks.
To play the game, you need to copy a licensed installation of Morrowind from your PC.

To install, unzip openmw_nx_v2.zip into the switch folder on your SD card. Then:
If you already have an OpenMW install on your PC:
  1. Copy your openmw.cfg into /switch/openmw/config/ (for Windows users: it's in Documents/My Games/OpenMW). You might have to correct the data paths in the cfg file for this to work.
  2. Copy your data files (esm, esp, bsa, contents of the Data Files folder) into /switch/openmw/data/.
If you don't, but you own Morrowind:
  1. Install Morrowind.
  2. Copy the Data Files folder and Morrowind.ini file from your Morrowind installation into /switch/openmw/data/.

Known issues:

  • Exiting the game using the HOME button during a loading screen will crash it.
  • Cursor sometimes displays when it shouldn't.
  • Performance isn't very good.
  • User accounts that have non-ASCII characters in the name will be treated as an absence of user account (i.e. your saves will go into global).
  • Startup loading takes a long time. Depends on the SD you're using, for me it takes around 00:40 on the black screen with a total of 01:30 to get to the main menu with Morrowind GOTY.
  • Startup times can be decreased by packing loose files into a BSA archive. See this post for an example of how to do that.

Some notes:
  • You have to run this from either NSP hbmenu or from a game override. Applet mode does not offer enough memory.
  • The game will start with a black screen. You have to wait at this point. This can take up to 3 minutes (see above bug).
  • Press MINUS to bring up the software keyboard when an input field is selected.
  • Click LSTICK to enable/disable gamepad cursor control.
  • This has only been tested with the English release of Morrowind GOTY Edition, without any mods.
  • Mods should probably work, however you'll have to either edit your openmw.cfg manually or use openmw-launcher on PC, then copy the config file over.
  • The port is bundled with a performance-tuned config file (/switch/openmw/default/settings-base.cfg). Feel free to play around with that or /switch/openmw/config/settings.cfg to find out a better compromise between performance and quality.
  • If you somehow avoid selecting a user account, your saves will go into /switch/openmw/data/global.
  • If the game crashes, check /switch/openmw/fatal.log and /switch/openmw/config/openmw.log.

Credits:

  • OpenMW team and contributors for OpenMW;
  • terabyte25 for help and code contributions;
  • Gluka for help;
  • xyzz for some patches and build scripts;
  • fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff;
  • Bethesda Softworks for TES3: Morrowind.
 
Last edited by fgsfds,

guily6669

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With Skyrim natively on the Switch I don't care for this, but still damn nice job. I'd totally love to watch a video of this running on the switch though!!!!!
 

xCNotex

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Mine crashes right away. Running SX OS v2.7.1 emunand firmware 8.0.0. I run the .nro from homebrew menu not the one in album. When I run the .nro my switch screen flashes black and goes back to Horizon's main menu. I followed the instructions to the letter. Although it is a bit muddled.

1. I unzipped file into switch folder on my sd
2. copied config.ini from OpenMW folder on PC to switch\openmw\config
3. copied data files folder and morrowind.ini from PC to switch\openmw\data
4. Launch .nro from hbmenu
 

terrabyte25

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Mine crashes right away. Running SX OS v2.7.1 emunand firmware 8.0.0. I run the .nro from homebrew menu not the one in album. When I run the .nro my switch screen flashes black and goes back to Horizon's main menu. I followed the instructions to the letter. Although it is a bit muddled.

1. I unzipped file into switch folder on my sd
2. copied config.ini from OpenMW folder on PC to switch\openmw\config
3. copied data files folder and morrowind.ini from PC to switch\openmw\data
4. Launch .nro from hbmenu

Post your fatal.log.
 

cots

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That's it! Time to mod my Switch! Morrowind is the TES game I've spent the most time with, and having it to go (and not on Android) is a dream come true. I wish you the best of luck and godspeed with this port. This is seriously amazing, that you've even got it working at all, let alone playable.

fgsfdsfgs is known for some really good ports so I wouldn't expect any less from him (or her?). With a handle like fgsfdsfgs it's sorta hard to figure out. I wonder if it has some cryptic meaning or if it's a result of simply random key-presses.
 

fgsfds

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You should probably only copy the OpenMW config in some specific cases, such as having a non English version of Morrowind. It also has to be the user config, ie the one in Documents and not the one next to openmw.exe.
 

xCNotex

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You should probably only copy the OpenMW config in some specific cases, such as having a non English version of Morrowind. It also has to be the user config, ie the one in Documents and not the one next to openmw.exe.

The one I copied over was from the OpenMW folder in Documents\My Games\OpenMW
 

fgsfds

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The reason why it crashed before is because you had to either correct the data path in the config or move the contents out of the Data Files folder. It's easier to just let it read the ini and generate a fresh config most of the time.
 

MSearles

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This is really cool, but Morrowind has not aged well. The graphics are terrible. So bad that I couldn't play anymore after getting off the boat. I'm speaking about the PC version. But I'm assuming this uses the same graphics as the PC game does
 

Xzi

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Amazing work, I've always wanted a portable Morrowind. I'd even be willing to re-buy it if there was an official Switch release from Bethesda.

This is really cool, but Morrowind has not aged well. The graphics are terrible.
With mods you can get Morrowind to look almost as good as Skyrim on PC. There are probably some mods/tweaks to be made to this Switch release which would make it look better, too.
 
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terrabyte25

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This is really cool, but Morrowind has not aged well. The graphics are terrible. So bad that I couldn't play anymore after getting off the boat. I'm speaking about the PC version. But I'm assuming this uses the same graphics as the PC game does
To complain about a game's graphical fidelity without first considering the time period it was released in is quite inane.

Take it with a grain of salt though, I once thought the same thing about Morrowind.
 
Last edited by terrabyte25,
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mo_v

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Weirdly I only get a black screen when i load the game and I've waited a couple of minutes. I'm loading it with the hbmenu nsp.
 
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wicksand420

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Dude, fucking awesome, you just made my day, Morrowind on the switch, that's bad ass, thank you very much.

This plays very well, extremely smooth.
 
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Proto-Propski

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Unbelievable you actually managed to port Morrowind, even if it's not in the best state it's better then I ever expected for a Homebrew port, and it'll go fine, and well alongside Skyrim. keep up the good work friend.
 

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