Google Stadia details to be revealed this Thursday

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Tech giant Google seems adamant to get a headstart and will skip E3 to unveil details about its cloud gaming platform Stadia, stating that "some news can't wait for E3". The company announced via a tweet that it will reveal more details about Stadia like pricing, games, and launch details this Thursday June 6th. By the same token, Google also announced its own version of Nintendo Direct called Stadia Connect which the company describes as "a series that gives you a look at Stadia news, events, new games, bonus features & more". The first Stadia Connect will be live streamed this Thursday June 6, 2019 at 9AM PDT/6PM CET with the new details about the platform and it can be viewed on YouTube right below:



Will you be tuning in?
:arrow: SOURCE
 

pedro702

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i didnt say ther wasnt-all im saying is you said you wont ever use a service unless you own the game-and i said if ther was a game tht was only done by streaming and you badly wanted to play it and wouldnt due to tht yr punishing yrself by thinking negatively
lol its like i wont play an xbox game because its on xbox console, i wont buy a console just to play 1 or 2 games same way i wont subscribe to a monthly service just to stream a game or 2. People skip games for enomerous reasons i just wont even fell the need to play a game i cant own imo.
 

Gangu

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cloud gaming does seem like something i'd get a lot of out, but it's gonna take a heck of a lot for me to take stadia over something like parsec, especially when parsec's been doing it earlier and (just by concept) better
 

shadow1w2

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This all reminds me too much of Onlive back in the day which had the same promises.
That was back when we didn't have as many data caps on ISPs too but once the caps became a thing it was a lot harder to access it without worrying about using too much bandwidth.
Especially on phones.
It did work well enough though for the time. (though all my purchases are gone and dead forever now)
Generally I don't see it taking off too well without some extra incentive and a good price model.
 

Captain_N

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they will probably use a super low latency 10 gb local network. And what details to we need to know its streaming a video of a game you playing.... how exciting to never own a game you play.... cant wait to pirate this shit..
 

Captain_N

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And how are you going to do that?

someone eventually is going to get the games off their server. and their hard ware is just pc hardware. Then someone will write an emulator for the stream client. It may take 10 years but it will happen. just like every console gets hacked.
 

SonicMC

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Frankly, I often have had flickering; spontaneous input lag and trouble streaming from the downstairs PC to the upstairs Steam Link. Both local, PC on Wired and steam link on Wireless AC. After much configuration testing I have it working decently. nonetheless I have access to all the equipment to make necessary changes.

So streaming games over internet where the complexity is that much greater and I have little to no control over the hardware to make/much less request config changes... is not something I currently have great hopes for working well.

Perhaps google can get it to run as decently as netflix; with a price similar to netflix... but I will wait and see what is offered and let others try this one out first. No need to be hasty jumping on this when my alternatives work just fine on the go and at home: PC Steam/Humble/GOG, Switch, 3ds, Vita.
 

AlexMCS

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[...]
Funfact of the day: World of Warcraft in Germany had some major problems with some ISPs since their routing to the gameserver was so bad that players always had over 100ms of lag, even with the best possible Internet

100ms is actually very nice for WoW though. I played with 98-120ms with pretty much no issues.
It does become a problem in high level PvP with casting/interrupts/juking.
 

Kadji

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100ms is actually very nice for WoW though. I played with 98-120ms with pretty much no issues.
It does become a problem in high level PvP with casting/interrupts/juking.

If you are used to ~30ms of lag, as a caster class, having 100-300 ms (yeah, it was jumping that bad) is not just bad but feels near unplayable in some situations.
But yes, 100ms in general are 'ok', but I would not do a mystic Raid with such a connection...
 

AlexMCS

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If you are used to ~30ms of lag, as a caster class, having 100-300 ms (yeah, it was jumping that bad) is not just bad but feels near unplayable in some situations.
But yes, 100ms in general are 'ok', but I would not do a mystic Raid with such a connection...

With little jitter (0-10ms), you can do any raid in the game with 100ms, on any difficulty.
There is nothing, even in mythic, that can't be avoided/reacted/interrupted in a 2s window.
A jitter of over 30ms is enough to make the game very annoying at 120+ ms.
On PvP though, even 10ms jitter on a sub 70ms connection can have a huge impact.

I now wonder whether cloud gaming could work for MMOs...
 

zeveroth

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As interested as I am, there is no practical way to watch it while I'm at work. As usual, I'll be watching it tomorrow night instead. I'm not a cloud kinda guy but I do like to see what these tech companies can do.
 

KoalaityTV

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I just heard about this maybe yesterday. This is a good idea for some people, but cloud gaming will never replace local gaming for the reason of convenience. It is a lot more convenient to have all of your games in front of you, and able to be played without worrying about an internet connection (the same reason people complain about DRM) or a monthly subscription (which I am certain this will entail). Plus, these services don't last forever, and once it shuts down, you won't be able to play any of your games you paid for anymore.
 

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