L4T Lakka Switch - now with audio and Vulkan

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Lakka Switch, L4T edition
I am proud to finally release the L4T version of Lakka Switch!
New kernel, new logo, new drivers, audio... everything is fresh and clean.

Did I mention Rayman 3 was full speed on Dolphin? ( ͡° ͜ʖ ͡°)

General system updates
  • New Linux kernel and underlying operating system, based on Linux4Tegra and Jetson Nano drivers
    • mainline kernel has been deprecated
    • system features should now be on par with the L4T Ubuntu distribution, except for dock support
    • Bluetooth was lost in the battle and needs some rest to come back stronger
  • aarch64 is now the default and mainly supported architecture
    • arm has been deprecated since L4T doesn't support it
  • New logo made with the help of jaames and the R:S community
New features and improvements
  • Audio now works through the internal speakers and headphones
  • The new GPU driver supports both Vulkan and OpenGL
  • RAM is now locked at full speed (1600Mhz), was 800MHz before
  • The system is now way more stable and should boot for everyone with a decent SD card (no more black screen of death)
  • RetroArch has been updated to add menu widgets (fancy onscreen notifications)
  • Overclock profiles have been updated :
    • Renamed all profiles
    • Added more overclock profiles
    • Added underclock profiles
New cores
  • mupen64plus-next (N64 emulator)
    • The core is full speed, even on aarch64 thanks to the new dynarec
    • Includes the updated version of the GlideN renderer
  • picodrive (various Sega consoles)
    • The core replaces Genesis Plus GX (Game Gear support has been dropped)
  • Beetle PSX HW (PSX emulator with OpenGL and Vulkan renderer)
    • The core performs worse than PCSX ReARMed for now, even with Vulkan
  • reicast (Dreamcast emulator)
    • The core is full speed on all commercial games, no visual glitches
    • The OIT renderer works (better accuracy), speed is still good on 1x resolution
    • The core needs the Dreamcast BIOS files to be placed in /lakka/storage/system/DC
    • WinCE games are currently not supported - there is a WinCE version of the reicast core in the works but the aarch64 dynarec is too slow for the games to be playable (for now)
  • Yaba Sanshiro (Saturn emulator)
    • The core is full speed on all commercial games
    • Yabause and Kronos were also added but both perform worse than Yaba Sanshiro
  • theodore (Thomson MO/TO emulator)
Updated cores
  • Dolphin : Vulkan support
    • With Vulkan, Dolphin runs decently - some games are playable, some are full speed... see for yourself, try it and experiment with different games and settings!
  • PCSX ReARMed : Switch optimizations and CHD support
  • PPSSPP : doesn't crash anymore when closing content
Removed cores
  • mupen64plus
  • parallel-n64
  • Genesis Plus GX
  • Ishiiruka
    • It might come back once the core is updated with the (beta) Vulkan renderer
Credits
  • Kernel and drivers work: NVIDIA, switchroot team (especially ByLaws and langerhans)
  • Lakka Switch work: natinusala and plaidman
  • RetroArch, original Lakka distribution: libretro team
  • mupen64plus-next: Gillou and m4xw
  • PCSX ReARMed: Switch optimizations by m4xw, CHD support by aliaspider
  • Dolphin core: aliaspider
  • reicast core: flyinghead

Download link

The Lakka Switch website has been updated with the new version: https://lakka-switch.github.io/documentation/

Please note that you can't dual boot Ubuntu and Lakka Switch for now (it will always boot Ubuntu).
 

EmulateLife

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Seems with Yabasanshiro if you're in a game and hit home button to get to quick menu, it will often freeze the whole system and you have to reinject payload.
 

Copai1

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Hi, I've tried 3 different gamecube games but the console always crashes some minutes into the games, Is it normal? I've tried: FE: Path of Radiance, The Zelda OOT, MM, and Wind Waker Demo collection, and Zelda Twilight Princess, the last one runs pretty well tho.
 
Last edited by Copai1,

Mike_77712

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Twilight Princess runs like a dream. not out of the village yet but the performance so far has been great :). Also is there some kind of game compatibility list we can add to?
 
Last edited by Mike_77712,
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thealgorithm

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Nice. No need to partition, can just copy the files across and put the roms in the designated sections inside lakka/storage. Tried PPSSPP and god of war - god of sparta. Works fine with cpu boost and gpu boost. Crashed whole system when attempting to load a save state though (I did turn on threaded video and io however)
 
D

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MegaDrive games do not show up for me at all. Same for Gamecube.

Anyone know what I'm doing wrong?

(Also, dear god, PSX SIlent Hill is far from playable. So much slowdown even OC'd)
 

thealgorithm

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MegaDrive games do not show up for me at all. Same for Gamecube.

Anyone know what I'm doing wrong?

(Also, dear god, PSX SIlent Hill is far from playable. So much slowdown even OC'd)


Perhaps retroarch file scanner cannot differentiate the extensions (ISO and BIN) as these extensions may be shared across other emulation? I would guess you would manually need to start the core, then manually load the ISO/BIN file
 
D

Deleted User

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Perhaps retroarch file scanner cannot differentiate the extensions (ISO and BIN) as these extensions may be shared across other emulation? I would guess you would manually need to start the core, then manually load the ISO/BIN file
If so, that seems like a stupid way to do it. Associating a folder/game file with a core would probably work better.

Also, being able to set each core to tell the cpu to speed up or slow down would be super nice. Would save having to do it manually.
 

friedkeenan

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Mario kart Wii is giving me some issues with saving tho, anyone knows how to fix this? Being more specific, when I launch the game an in-game-error pops out saying that it couldn't write to/read from Wii system memory. Do I have to include some missing firmware for dolphin?
I'm getting the same problem, don't know how to fix
 
D

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Gamecube games need to be in .iso file if they aren't showing up for anyone else. Check your game files. if it's gcm, just change the extension to .iso and it'll show up with scans.

Also, for Megadrive games, .md doesn't get found. search for a .bin or .gen version. They show up too.
 
D

Deleted User

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resident evil 2 boots shows windows ce logo crashes

--------------------- MERGED ---------------------------

mk gold boots up and then sends back to retroarch homescreen
 

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