So some of the bugs in games (ie SA2) are switch specific. its either the gpu andor driver. thats why we ask for reports.
Indeed most reports will be ppl complaining about the textures, but we can easily filter out based on submission date.
Some more clarifications: it is running on JIT, however it's using a knob called "no-vmem" (now known as no-exceptions), which makes every load/store go through a slow path. Most memops just read from RAM and can directly access data, therefore thr regular path is much faster (like 3 instructions vs a few hundred if not more?). The next release will hopefully enable that once I get exception handling working, which should speed up the emu significantly (i think!).
I also have further optimizations planned for 64 bit systems, specifically armv8 which should further optimize it, not by much but probably noticeable on a 1Ghz cpu Oh and the emu is only using something like 2 threads or so (graphics and emulation), not sure wether that can be easily improved.
Indeed most reports will be ppl complaining about the textures, but we can easily filter out based on submission date.
Some more clarifications: it is running on JIT, however it's using a knob called "no-vmem" (now known as no-exceptions), which makes every load/store go through a slow path. Most memops just read from RAM and can directly access data, therefore thr regular path is much faster (like 3 instructions vs a few hundred if not more?). The next release will hopefully enable that once I get exception handling working, which should speed up the emu significantly (i think!).
I also have further optimizations planned for 64 bit systems, specifically armv8 which should further optimize it, not by much but probably noticeable on a 1Ghz cpu Oh and the emu is only using something like 2 threads or so (graphics and emulation), not sure wether that can be easily improved.