Retro-Bit pays homage to the Nintendo 64

FkYTVjoM.jpeg

Retro-Bit pays homage to the Nintendo 64 with the First Release of their Platinum Collection: The Tribute64:

With the successful reveal of many retro gaming products at CES 2019, Retro-Bit had announced The Platinum Collection. A line of controllers dedicated to some of the biggest retro consoles like the NES, SNES and Nintendo 64. Through GOE Distribution., its exclusive distributor in Europe, Retro-Bit officially unveiled the first controller of its collection: the Tribute64.

The Tribute64 Original Port is designed for exclusive use on the Nintendo 64, while its USB counterpart is compatible with PC, Mac, Steam and the Nintendo Switch and is set to release springtime 2019 in the U.S. and Europe.
The design contrasts the original “M”-shaped Nintendo 64 controller which was initially made for three different hand positions. There had always been sparked debate among the gaming community regarding the look of the original Nintendo 64 controller where its three prongs were conceived to be uncomfortable for gameplay. Retro-Bit made a version of their own and updated to two handles which have been deemed to be more appropriate. Retro-Bit is set to bring a controller for the Nintendo 64 console for €24.99 and USB port for €29.99.

“Retro-Bit indulges with the retrogaming community. There was strong enthusiasm in creating a line of controllers fashioned after the top three retro systems. Beyond the aspect of dedicating a revamped version of the N64 controller, Retro-Bit’s goal is to enrich today’s gaming experience while touching on the retro-gaming side. They are doing that with the release of the Tribute64 and its two port versions that will reach a wide spectrum in compatibility.” says Retro-Bit's’ marketing manager Richard Igros.

One key component of the controller is the high-quality analog stick, which is uniquely made in Japan utilizing the highest grade in their degree system. A primary point for any analog stick on a controller is the dead zone range. The dead zone essentially assists gamers in the accuracy and sensitivity. The higher the dead zone in an analog stick, the more in-sync the gameplay will be with a gamer’s movement. With a dead zone of 120, the Tribute64 also allows for a wider throw range compared to the original Nintendo 64 controller which has a dead zone of 80. Making the analog stick surpassingly sensitive, accurate, and rhythmically fluent.
Retro-Bit's Tribute64 controller features a wide and ergonomic design. The thick and reshaped dual Z shoulder pads provide maximum grip, while the repositioned D-pad grants dual thumb access. It also encompasses features that include a memory card port and rumble pak and a larger start button.
The redesigned Nintendo 64 dedicated controller will come in three colors: Red, Forest Green and Ocean Blue and in original and USB ports.

XdDWrJnE.png bCLXnNGg.png ZYjYNSI4.png NQEdq33g.png wxaiaCsU.png
8_el067Y.png
uGKo8h9s.png cSSp4VKc.png yfd5EPK8.png J4iXnlbA.png

Retro-Bit also unveiled the wireless 2.4 ghz Tribute64 controller which will be later released in 2019 in colors Blue and Red.
All versions of the Tribute64 will be available on various e-commerce sites and your local video game stores in North America and Europe.

:arrow:Retro-Bit Official site
:arrow:GBAtemp Retro-Bit reviews
 

kuwanger

Well-Known Member
Member
Joined
Jul 26, 2006
Messages
1,510
Trophies
0
XP
1,783
Country
United States
Finally got around to using my Brawler 64 controller. In Mario 64 it was harder to do sharp backwards movements--might have just been me used to the old controller, I guess. Used the Superpad 64 for a while and it was actually really good. That's the one they should be cloning, IMHO.
 

jacksprat1990

Well-Known Member
Member
Joined
Mar 14, 2009
Messages
215
Trophies
0
XP
1,172
Country
As an owner of both the original controller and the Hori controller, I am firmly in the camp that thinks the original is better. The original feels good when using the analog grip or the d-pad grip. I can't really think of any games that require you to use both the analogue stick and d-pad at the same time so I'm not sure why it gets so much hate. It probably has the best Nintendo d-pad too, in my opinion of course.
 

kuwanger

Well-Known Member
Member
Joined
Jul 26, 2006
Messages
1,510
Trophies
0
XP
1,783
Country
United States
As an owner of both the original controller and the Hori controller, I am firmly in the camp that thinks the original is better. The original feels good when using the analog grip or the d-pad grip. I can't really think of any games that require you to use both the analogue stick and d-pad at the same time so I'm not sure why it gets so much hate. It probably has the best Nintendo d-pad too, in my opinion of course.

Google search for dpad and analogy n64
 

tbb043

Member
Member
Joined
Jan 30, 2008
Messages
1,754
Trophies
0
XP
1,488
Country
United States
I've got a few OEM N64 controllers now, and I can tell you that they are not great for use with adult hands.

In analog mode used by most games, correct. In d-pad mode, used by a few games (like the AKI developed wrestling games) however, it's just about the most comfortable controller around (and I had "adult hands" when it first came out). This new controller looks like it will absolutely suck for the latter.
 

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,249
Trophies
4
Location
Space
XP
13,802
Country
Norway
I really can't be bothered with old consoles with wired controllers, they just don't reach the sofa in my lounge. tvs are massive these days, I have a full home theatre speaker setup and I don't want to sit 2 foot from the screen. Why doesn't someone make a wireless receiver and controllers for the n64?!
Extension cables are a thing but yeah, it's a hassle.
8bitdo makes wireless receivers and controllers for 8-bit and 16-bit consoles, I guess N64 and PSX is up next? :)
Retro Fighters already did a pretty solid take on a modern N64 controller. I’m curious how this one stacks up.
I think the Retro Fighters one is the one I'd go with. The layout is much better than this.
But I'm one of those people that actually like the original N64 controller and the nostalgia it comes with. I find it to be very comfortable and there's really no better way to feel like it's the 90s again. But I guess for those that never liked the N64 controller to begin with and always opted for 3rd party controllers, modern takes on the design are perfect for them.
 
Last edited by The Real Jdbye,

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,736
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,526
Country
United States
Retro Fighters already did a pretty solid take on a modern N64 controller. I’m curious how this one stacks up.
Thanks for the reminder, I think my N64 control deck came in the mail some time after you had published that one. Forgot all about it. Too bad it's also sold out right now, so I guess I'll wait to see what reviews have to say about the Tribute64.
 
D

Deleted User

Guest
Dual stick 2 plug controller for games which use 2 controllers for dual analog mode when?
 

fst312

Well-Known Member
Member
Joined
Nov 4, 2008
Messages
1,176
Trophies
1
Age
35
Location
New York
XP
2,975
Country
United States
This is great in all but I really want Nintendo to get some Vc n64 games for the switch,so we could hopefully have an official Nintendo or 3rd party n64 controller for the switch. A really in a want an n64 controller for retroarch on switch.
 
D

Deleted-401606

Guest
Superior stick design, and limited original release. And to many, they consider the design wholly superior to the original, stick notwithstanding. All combined leads to their current high cost to obtain these days,

I meant why is the hori 160+used while the retrobit that looks the same is 25 new?
 

skinnyBIGGS

Well-Known Member
Newcomer
Joined
Apr 2, 2019
Messages
89
Trophies
0
Age
40
XP
595
Country
Canada
Just get a adapter and use xbox360 ps3 ps4 and others for controllers for the n64... or be a god abd create your own in a 3d printer..
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    So my opinion is that they could age a bit better in the future, and maybe AMD will continue improving them via drivers like they tend to do. No guarantee there but they have done it in the past. Just a feeling I have.
  • The Real Jdbye @ The Real Jdbye:
    cyberpunk at 4k without DLSS/fidelityfx *might* exceed 12gb
    +1
  • The Real Jdbye @ The Real Jdbye:
    but that game barely runs at native 4k
  • Psionic Roshambo @ Psionic Roshambo:
    I think it was some newer games and probably poorly optimized PS4 or PS5 ports
  • The Real Jdbye @ The Real Jdbye:
    they definitely will age better but i feel dlss might outweigh that since it looks about as good as native resolution and much less demanding
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    When I played Cyberpunk on my old 2080 Ti it sucked lol
  • The Real Jdbye @ The Real Jdbye:
    AMD could introduce something comparable to DLSS but nvidia's got a lot more experience with that
  • The Real Jdbye @ The Real Jdbye:
    least amd 7xxx has tensor cores which the previous generations didn't so there is the potential for AI upscaling
  • Psionic Roshambo @ Psionic Roshambo:
    They have FSR or whatever it's called and yeah it's still not great
  • The Real Jdbye @ The Real Jdbye:
    so AMD seem to finally be starting to take AI seriously
  • Psionic Roshambo @ Psionic Roshambo:
    Oh yeah those new 8000 CPUs have AI cores built in that's interesting
  • Psionic Roshambo @ Psionic Roshambo:
    Maybe they plan on offloading to the CPU?
  • Psionic Roshambo @ Psionic Roshambo:
    Would be kinda cool to have the CPU and GPU working in random more
  • Psionic Roshambo @ Psionic Roshambo:
    Tandem even
  • The Real Jdbye @ The Real Jdbye:
    i think i heard of that, it's a good idea, shouldn't need a dedicated GPU just to run a LLM or video upscaling
  • The Real Jdbye @ The Real Jdbye:
    even the nvidia shield tv has AI video upscaling
  • The Real Jdbye @ The Real Jdbye:
    LLMs can be run on cpu anyway but it's quite slow
  • BakerMan @ BakerMan:
    Have you ever been beaten by a wet spaghetti noodle by your girlfriend because she has a twin sister, and you got confused and fucked her dad?
  • Psionic Roshambo @ Psionic Roshambo:
    I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one chipped a tooth then finally I could tell them apart.... Lol
  • Psionic Roshambo @ Psionic Roshambo:
    They would have the same hair style the same clothes everything... Really messed with my head lol
  • Psionic Roshambo @ Psionic Roshambo:
    @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to maybe close the gap a bit with Nvidia. Plus it would kinda put Nvidia at a future disadvantage since Nvidia can't make X86/64 CPUs? Intel and AMD licensing issues... I wonder how much that has held back innovation.
  • The Real Jdbye @ The Real Jdbye:
    i don't think nvidia wants to get in the x64 cpu market anyways
  • The Real Jdbye @ The Real Jdbye:
    you've seen how much intel is struggling getting into the gpu market
  • The Real Jdbye @ The Real Jdbye:
    and nvidia is already doing ARM
    The Real Jdbye @ The Real Jdbye: and nvidia is already doing ARM