Homebrew Commodore 64 port of Super Mario Bros. gets taken down by Nintendo

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It's no secret that Nintendo has always been very protective torwards their IPs: time and time again we've seen the company go against ROM hackers, content creators, modders and fan projects alike. While some people argue that what they're doing is legitimate or even deserved, as said teams or individuals are using their characters and brands (or even game assets at times) without permission, it's also true what they're doing is not well-seen by many members of the broader gaming community. Today, it looks like another fan project has been added to the list of takedowns issued by the nipponic company.

The ingeniously named Super Mario Bros. 64 (not to be confused with the officially released Nintendo 64 game, Super Mario 64) was a homebrew Commodore 64 port of the original Super Mario Bros. for the Nintendo Entertainment System. The port has been made by the developer ZeroPaige and took seven long years of work before it would see the light of day. Once released online on the April 18th of the current year, it immediately caught the C64 scene's eyes due to its technical impressiveness.

However, the cheers wouldn't last long: the download links started to get progressively removed and, later in the day, a tweet by Commodore Computer Club has revealed that a DMCA takedown notice forced them to remove their own download link to the ROM as well.


As a result, not even a few days after its release, ZeroPaige's remarkable homebrew port has effectively disappeared from the many C64 enthusiast websites out there. For the curious readers, a few gameplay videos have been recorded and can be found on YouTube. The ROM, however, is nowhere to be found on the usual places and will probably keep being spread by people who were lucky enough to grab it in time, like many projects before it.

:arrow: Source 1 (CSDB)
:arrow: Source 2 (Commodore Computer Club)
 

windwakr

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It's already archived on archive.org, which is DMCA exempt, so it is not gone forever.
Their exemption does not allow for distribution, only preservation on their end. Plenty of things uploaded to Archive.org have been taken down. If they were such a piracy safe haven as a lot of people like to assume, you'd see pirates uploading and sharing the latest movies and such through archive.org instead of other file hosts.
 

smf

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Where do you think they stole borrowed the 6502 for the Famicom from in the first place?

Well they didn't do it themselves, mask rights didn't exist then & all the patented stuff was removed.

Maybe Nintendo were upset that it was too slow on a stock c64 and you need either a c128 or some expensive turbo hardware to make it playable.

You can quickly warp to level 4-1 if you know what you're doing and it lags real bad.
 

smf

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think of all those modern day Commodore users copying tapes on their tape recorders illegally and indiscriminately!

The game was distributed as a disk and cartridge image, which most people will mount virtually & zeropaige didn't master a tape version.

Most modern commodore users don't even use virtual tapes let alone tapes. I sometimes use virtual tapes for ancient games because I like the loaders. It's been many years since any of my real tapes has been used.
 
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DANTENDO

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Nintendo is to protective of their work and products. They always try making a new sequel before someone makes it for them :o
I'm sure been said many times ther entitled to act this way nothing wrong what ther doing-you may not like what ther doing but thers thousands of games out ther to play no one should be complaining
 

orangy57

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This is like a classic case of the Streisand Effect, like I've never even heard of this and now it's discovered by tons of people because Nintendo wants it taken down
 

QuazaRayy

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I may be a nintendo fanboy and all that and have developed a fan game (not disclosing because Nintendo will be on my case and destroy my works as well) but this is just horrible. why nintendo.

dosen't matter as i snagged the 171KB d64 image online from uploadfiles.io
 

codezer0

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This basically proves two things for me.
  • Nintendo lobbied like a fiend to get the bill to make game modding illegal in Japan
  • Nintendo thinks it can enforce such a law globally as a result
Frankly, given the age of the target system(s) in question, anyone who eas able to keep a Commodore 64 running long enough to put this release on real hardware should be getting an effing medal, not being punished for having a new fan game after so long.

Also, this just reinforces the negative stereotype of Japanese culture being unable to stand the idea that anyone can fo a better job than them at something, much less a foreigner. Even if it took seven years, that it was done by one guy is nothing to scoff at. Yet Nintendo legal is having a damned unnecessary meltdown over a fan port of a 30+ year old game. Let that one sink in.

Another, is that this behavior just proves how ruined copyright law is. At the worst case, Super Mario Bros for the NES would have entered public domain by no later than 2015. Yet Nintendo of Japan still wants to act like it's some exotic piece of magic. At this point, a modern screenshot of the game takes up more physical space than the entire ROM file from the cartridge itself. And of course Nintendo isn't above downloading roms from other people to resell into official products either. We've seen that already with the NES and SNES classic systems.

Crap like this just acts as an incentive to pirate the crap out of their releases than to give them money for anything.
 
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smf

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Frankly, given the age of the target system(s) in question, anyone who eas able to keep a Commodore 64 running long enough to put this release on real hardware should be getting an effing medal,

None of my original hardware is in a good enough shape, I've been using https://ultimate64.com/Ultimate-64

Which is a step above running it in winvice I suppose. I doubt very many people are actually running this on original hardware.
 

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