Hacking How to convert a PS1 savefile (.mcr or .gme) to a PS3 Virtual Memory card (.PSV)?

vree

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So I really want to play through Digimon World 3 on my PS3 with my original copy. But I would like to start with max money, items and all digimon avaible to take away the insane grind the game has and actually finish it this time.

Now I can't find direct .PSV file like I could for other games. Only .mcr and .gme files. Is there a way to convert these to a .PSV file?
My PS3 is not jailbroken, but I do have a PSP and Vita that is. Not sure if that helps.

Or if someone could do it for me that would be great too.

If this is not possible I guess I will have to play it on PC and hope it can handle the game.
 
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Alexander1970

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Hello.:)

I don´t have a PS3.

I read through this and they use a tool named
MEMORY CARD REX:

http://www.emutopia.com/index.php/emulators/item/386-memory-card-managment/303-memcardrex

And there is a manual to get that save to your PS3:

https://www.psdevwiki.com/ps3/PS1_Savedata

Extracting and Injecting single PS1 Game Saves in PC/PS3
  • 1.- Make a copy (with FTP or any file manager) of one of your internal virtual memory cards, in path: dev_hdd0/savedata/vmc/ (e.g: mycard.VM1)
  • 2.- Rename the file extension to .MCR (e.g: mycard.MCR)
  • 3.- Use MemcardRex or PSXGameEdit to extract or inject individual game saves (identifyed al slots)
  • 4.- Rename the file extension back to .VM1 (e.g: mycard.VM1)
  • 5.- Overwrite the original file in your internal HDD with the new file
  • Notes:
    • By overwriting the original file with the new one the XMB doesnt need to be updated and the new file is loaded normally (the console has no idea of what happened). If the save data is not visible on XMB, copy an other save data block to your memory card, them it ll appear.
    • When adding new virtual memory cards with different names to the internal HDD, the XMB is unable to detect them because his database has not been "updated", this is solved by the option "restore database" from recovery menu, or by importing a new valid memory card from USB (it seems this last option updates the XMB database to be enable to identify all the contents of dev_hdd0/savedata/vmc/)
    • you can also select them from the options of the PS1 emulator during game (PS button-assign slots).

Maybe this help you.:)
 
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vree

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Extracting and Injecting single PS1 Game Saves in PC/PS3
  • 1.- Make a copy (with FTP or any file manager) of one of your internal virtual memory cards, in path: dev_hdd0/savedata/vmc/ (e.g: mycard.VM1)

Sadly this only work on a modded PS3 which I don't have. Only got a modded PSV and PSP.
 

Alexander1970

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Please read the WHOLE Page,there is option via an PSP too.You said your PSP is modded:

Virtual Memory Card PSP (.VMP)
VMP is a PS1 memory card in "PSP format". Total memory card size is 129 KB = 131200 bytes = 0x20080 bytes (0x80 bigger than a real PS1 memory card)

To export to PSP first is needed to register the PSP as a remote play device (in PS3 settings menu), and activate the USB mode (in PSP XMB)

Then, from the "Memory Card Utility (PS/PS2)" you can browse the blocks inside the virtual_memcards, by pressing triangle over a block and selecting the option "copy" the PS3 gives two options, one is an icon of your PSP identifyed by his nick, by selecting the PSP icon the PS3 displays this message: "Do you want to convert this data for use with the PSP system and then copy it?. If you select [No] the data will be copied without being converted"

If you select [YES]: Then, PS3 will display the others virtual memory cards of your PSP (SCEVMC0.VMP and SCEVMC1.VMP for each ps1 classic game, can take a little before all are displayed) you select where to copy the save data. It s doesn t really matter which virtual memory card was selected, you can import/export internally on PSP after (during game: option on Memory Card Utility).

You can continue your game from PSP to PS3 under differents game formats such as cso/iso and continue on PS3 after transfer of your savedata if the game share the same DiscID and . See: Emulation and Filename ( on following structures, and Identifier doesnt really matter )



  • When the game is installed in PS3 it contains a "SAVEDATA" folder stored with the rest of the game files, only used by the PS3 to generate Save Games in PSP format.
Difference between SCEVMC0.VMP & SCEVMC1.VMP when copy to PSP: the slot 1 is for SCEVMC0, slot 2 is for SCEVMC1.VMP. If you save previously on slot 1, it will be SCEVMC0.VMP who contain the informations about your savedata.

  • This "SAVEDATA" folder used as a source contains a PARAM.SFO (with CATEGORY "MS" memory stick, and his SAVEDATA_DIRECTORY where it will be installed when exported to PSP), an ICON0.PNG (in 80x80 pixels) and two virtual_memcard.VMP (with empty blocks)
Note: CONFIG file ( 1040 bytes, generated by PSP or PS3? //when VMP is not empty //can be update for the Game Saves PS1 board of this page) used as original SYSTEM.CNF (kind of autorun), similar use than the CONFIG file on USDIR . All in PSP format, never updated, and not inte
 

vree

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Please read the WHOLE Page,there is option via an PSP too.You said your PSP is modded:

Virtual Memory Card PSP (.VMP)
VMP is a PS1 memory card in "PSP format". Total memory card size is 129 KB = 131200 bytes = 0x20080 bytes (0x80 bigger than a real PS1 memory card)

To export to PSP first is needed to register the PSP as a remote play device (in PS3 settings menu), and activate the USB mode (in PSP XMB)

Then, from the "Memory Card Utility (PS/PS2)" you can browse the blocks inside the virtual_memcards, by pressing triangle over a block and selecting the option "copy" the PS3 gives two options, one is an icon of your PSP identifyed by his nick, by selecting the PSP icon the PS3 displays this message: "Do you want to convert this data for use with the PSP system and then copy it?. If you select [No] the data will be copied without being converted"

If you select [YES]: Then, PS3 will display the others virtual memory cards of your PSP (SCEVMC0.VMP and SCEVMC1.VMP for each ps1 classic game, can take a little before all are displayed) you select where to copy the save data. It s doesn t really matter which virtual memory card was selected, you can import/export internally on PSP after (during game: option on Memory Card Utility).

You can continue your game from PSP to PS3 under differents game formats such as cso/iso and continue on PS3 after transfer of your savedata if the game share the same DiscID and . See: Emulation and Filename ( on following structures, and Identifier doesnt really matter )



  • When the game is installed in PS3 it contains a "SAVEDATA" folder stored with the rest of the game files, only used by the PS3 to generate Save Games in PSP format.
Difference between SCEVMC0.VMP & SCEVMC1.VMP when copy to PSP: the slot 1 is for SCEVMC0, slot 2 is for SCEVMC1.VMP. If you save previously on slot 1, it will be SCEVMC0.VMP who contain the informations about your savedata.

  • This "SAVEDATA" folder used as a source contains a PARAM.SFO (with CATEGORY "MS" memory stick, and his SAVEDATA_DIRECTORY where it will be installed when exported to PSP), an ICON0.PNG (in 80x80 pixels) and two virtual_memcard.VMP (with empty blocks)
Note: CONFIG file ( 1040 bytes, generated by PSP or PS3? //when VMP is not empty //can be update for the Game Saves PS1 board of this page) used as original SYSTEM.CNF (kind of autorun), similar use than the CONFIG file on USDIR . All in PSP format, never updated, and not inte

I already read about all this but MEMORY CARD REX isn't capable of exporting to .VMP.

Thus rendering this useless. This only helps if you want to switch between PS3 and PSP running the iso.
 
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Ryccardo

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Yeah, nobody made any public progress (probably in part because of $ony's litigiousness, see the PS3MCA project) in the editing of single saves (.psv) - or maybe they're simply properly signature verified

You'll need to ask someone with CFW to convert it for you, feel free to post the save(s) :)
 

vree

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Yeah, nobody made any public progress (probably in part because of $ony's litigiousness, see the PS3MCA project) in the editing of single saves (.psv) - or maybe they're simply properly signature verified

You'll need to ask someone with CFW to convert it for you, feel free to post the save(s) :)

Yeah, I thought so. Well I would be very grateful if you or someone else can convert these 2 saves:
^_^
 

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Ryccardo

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Yeah, I thought so. Well I would be very grateful if you or someone else can convert these 2 saves:
^_^
3 saves ;)
(.mcr is an entire memory card, not a single save)


With CWCheat (in PS1 mode) you should be able to get the PSP to read .mcr, but I never tried
 

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Last edited by Ryccardo,

vree

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3 saves ;)
(.mcr is an entire memory card, not a single save)

Ok tested it out, 1 of the 3 savefiles works perfectly. Luckily it's the best one that works. The other ones not working is my fault, it seems like they are for the Japanese version. So they where incorrectly tagged at the place where I got them.

But all is good the best one works and I'm enjoying digimon world 2003 on my ps3 with a great headstart right now. ;)

Thanks again, great to have people out there like you! :D
 
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solmstead

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3 saves ;)
(.mcr is an entire memory card, not a single save)


With CWCheat (in PS1 mode) you should be able to get the PSP to read .mcr, but I never tried

Hey, sorry for the intrusion, but are you able to convert a MCR save to PSV save for me?
I only need the FF9 file. If you can help, thank you.
 

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zfreeman

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save: FF9: disk 1, after opening cutscene; max money, max strength, max magic, all spells, all abilities, all/max items.
 

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MercilessDeth

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God, is .gme the old Dexdrive format? I recall that I used to use mine (when I had a PC with a serial port) to copy the saves to a PS1 memory card then use my PS1/PS2 to PS3 memory card adapter to get them on there.

I can confirm the above method works with no CFW involved, but eh probably a bit cost-prohibitive to acquire those items now
 

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