Textures are normally .xi for the engine in question and those are already supported. If .xc are models then we don't have support for model formats yet.any info on support for .xc files? (from yokai watch, i think its either texture or model)
Textures are normally .xi for the engine in question and those are already supported. If .xc are models then we don't have support for model formats yet.any info on support for .xc files? (from yokai watch, i think its either texture or model)
Xc's are actually camera objects.
So neither texture nor model afaik.
All support for files is done manually through plugins written to handle the format. So like it says in the OP, you are free to create an issue and provide samples. However, we're swamped with work to do on this so the chances that we are slim. However, since you're looking at programming, having you write the plugins yourself is very much a possibility.Any chance this has the potential to work with Snatcher (either the Sega CD or PS1 version)? I'm working on building a PC version from the ground up (not planned to be publicly available) as a personal project just for the sake of becoming more comfortable with programming. I would like to extract and use the original sprites and backgrounds from either version. Taking screenshots of every scene is quite cumbersome.
All support for files is done manually through plugins written to handle the format. So like it says in the OP, you are free to create an issue and provide samples. However, we're swamped with work to do on this so the chances that we are slim. However, since you're looking at programming, having you write the plugins yourself is very much a possibility.
VB.Net is also an option actually. Although we don't recommend it at all. C# all the way!The plugins have to be in C# to work with our program.
VB.Net is also an option actually. Although we don't recommend it at all. C# all the way!
".dat" is a fairly meaningless extension. Please open an issue on our GitHub and follow the instructions provided.Would there be any way to open/view .DAT ?
Update: I found that some of the .dat files are not just stored text to, some have a lot of other bytes to them so i have no clue what the hell to do at this point.".dat" is a fairly meaningless extension. Please open an issue on our GitHub and follow the instructions provided.
As noted in the OP, please file an issue on our github.Hi.
I have a problem with Karameru.
Yes, at least from my perspective it seems there is a bug in the CXI plugin.OK.
Since you are telling me to file the issue, I take it the problem wasn't me then, right?
Just wanted to make sure I was using the program correctly since it doesn't came with a readme or instructions.
I have one question, by the way: do 3DS games need to be decrypted, encrypted or it doesn't matter?
Batch extract?Is it possible to add the ability to select multiple files at once when compressing/decompressing? I have a bunch I need to decompress and it's annoying to do it one by one.