PPSSPP Switch Beta Release

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PPSSPP/Libretro Switch Public Beta by m4xw
==========================================

After a lot of work, I am very happy to share this with all of you.
Audio & Video support works, many core options cause Issues tho.

It is mandatory to "Close Content" after changing any Core option and restarting RetroArch, else it will potentially crash, don't close the RetroArch menu!

Special thanks to hrydgard for everything he has done for the PPSSPP Project.
If you want to support his work, consider buying PPSSPP Gold https://central.ppsspp.org/buygold even if you don't use it!

I will PR it once the libretro port is finished, also implemented half of what's needed for a Standalone port ;)
Source is on my Github, but it's highly WIP and needs a custom RA and a custom ffmpeg, so you should just wait if you want to build it yourself ;)

Libretro Docs (important informations for this core):
https://docs.libretro.com/library/ppsspp/
Official Game Compatibility Tracker (your mileage might vary): https://report.ppsspp.org/games

GitHub (WIP Switch): https://github.com/m4xw/ppsspp/
GitHub (Official): https://github.com/hrydgard/ppsspp

Installation Instructions
==========================================

Drag & Drop the "retroarch" folder to the root of your SD, overwriting any file (it will not touch any options).
Assets are bundled, so you don't have to bother with that.

Notes
==========================================

If you are using ANY method of loading RetroArch OTHER than Atmosphere's title redirection feature, DO NOT report issues that you encounter.
These issues can skew testing and could very well be caused by loading through an unsupported method.

Video slowdowns are related to missing hardware accelerated decoding (nvdec), it's not a libretro/PPSSPP Issue.
FMV cut-scenes will be fine.

Updates
==========================================

Added JIT and JIT Vertex Decoder Support
- When loading Savestates with JIT, make sure to instantly open the RetroArch Menu again and wait for it to complete loading
- This is a libretro specific bug (not switch port related) and will be fixed later on


==========================================

-Added Vertex JIT Core option (turning it off fixes some games currently)
-Added Disable slow Framebuffer effects Core option (Speedhack)
-Increased Savestate Chunk size to 4MB (speeds up savestate load, ~2sec)
-Band-Aid for Savestate load + Save (no more opening menu for them to work)
-Renamed "IR JIT" to "IR Interpreter"
-Removed Threaded IO Core option (non-functional)
-Removed Non-Buffered Rendering Core option (non-functional)
-General system stability improvements to enhance the user's experience.

Download Link: <Please use the RetroArch Core updater>
 
Last edited by m4xw,

bad361

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no, i know about that bug..its not the case..ive turned off left analog, it kinda works but instead of running forward/left the char only walks in those directions, but he runs right, back and diagonally just fine, so only forward and left are bugged. Tried changing sens in input settings, no luck.. Also checked my stick calibrations, it work as it should.
just checked on pc, same problem..so it's not switch specific, and i can't find anything about it in google
 

DuveltjeDG

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Vertex Cache off?

Will try that but as I can see now it's off. Will test further more but nice job so far, really good work. Supporting you as a Patreon!

Think I found the issue with NFS Rivals, on the internet I found that the european scene release is the problem. Will report back if that also solves with the USA release.
 
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Visual aid for people only skimming through:


FMV video playback is fixed now. :) Redownload the build from the opening posting. :)


much props notimp on the brilliant suggestion and thanks m4xw for fast implement i am a big story person so no working fmv was killing me bravo!
 

aishill

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Came here to say that Dissidia 012 works perfectly on Stock OC (jit).

Just have a small problem. The left analog stick only works in the 4 D-padesque directions.
How do I fix that?
 
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notimp

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Yes, set analog stick sensitivity to 1.2 , if that doesnt fix it set it to 2.5, and then try 3.0. :)

1.2 should fix it for most games. :)
MGS - Peace Walker and Tomb Raider Legend have a similar issue. (On diagonals you just walk instead of run. :) (on 1.0 (default))

Thats under general settings control. So not game settings. :)
 
Last edited by notimp,

aishill

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Is it only me or am i remembering Dissidia having more than 8 diagonals of movement?
The fix you sent me somewhat worked , but not really.
 

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