EA and Respawn reveal new single player Star Wars game, Jedi Fallen Order, launches later this year



EA is finally ready to give us a new Star Wars game, in the form of Jedi: Fallen Order, a third person action adventure game that will be developed by Respawn Entertainment, the team behind this year's wildly popular Apex Legends. Unlike that game, however, Fallen Order will be an entirely single player title that features absolutely no microtransactions, which was a major complaint regarding EA's last Star Wars game, Battlefront II. The story will take place shortly after Star Wars: Episode III, and stars a Padawan named Cal Kestis, a Jedi who has been branded as a traitor, and is on the run. Star Wars Jedi: Fallen Order has a release date targeted for this holiday season, November 15th, and will be available on PlayStation 4, PC, and Xbox One.
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,321
Country
United Kingdom
I will join the no gameplay or any particular indication as to what the gameplay might entail so meh. I would actually be up for something between Bounty Hunter and Metro or Deus Ex for this one, though I imagine "vaguely satisfying action game with some magic powers and a stealth section" is probably the best I can really hope for and in that case I hope the devs played Psy Ops or Second Sight before setting about that. On the other hand if the people behind it are mostly Infinity Ward back when they were making the good call of duty titles then some shooting could be OK. The director of the game also being responsible for some of the older God of War games (taking the director's chair of 3 after the departure of the earlier one too) could also be noted in this.

That said unique stories rather than trying to retread a film or tell a sidestory to it is usually better. Not saying you can redo a film or sidestory within it but... it is less likely to be good going by historical averages, and as the recent films have been shockingly poor then... yeah.
 
D

Deleted User

Guest
He's probably not too far off base with that considering the presence of wall-running and other abilities in Titanfall 2. Just add in stuff like force push/pull, force jump, etc, and then design the game world and enemies around those abilities.
It's a reasonable expectation, but unconfirmed nonetheless. I only asked for a source, because I'd also been hearing rumours about how it'll play like Sekiro and some other misinformation they weren't able to back up.

Best to keep an open mind until we see some gameplay though, which should hopefully be soon.
 
  • Like
Reactions: Xzi

Jonna

Some sort of musician.
Member
Joined
May 15, 2015
Messages
1,234
Trophies
1
Age
35
Location
Canada
Website
twitter.com
XP
3,143
Country
Canada
Also not a thing. The issue you are having is that games change during development, and announcing a next-gen title before next-gen console specs are nailed down is particularly problematic.
Actually, it was found you could re-enable everything that made the game pretty from the E3 version in the game in the PC version - a whole bunch of the options were disabled and not even shown in an options menu. There's no official reason why given by the developers, so the line of thinking is it was done for consistency across all platforms to keep a good framerate. The issue is that they should at least be options you can choose on game on PC if you had a good enough one, but the only way to get them is to edit a file in the game's folder.

And this is coming from some one who loves Ubisoft and thoroughly enjoys both Watch Dogs games, in case you feel this may be more slandering by mainstream users.
 

blahblah

Well-Known Member
Member
Joined
May 16, 2018
Messages
1,132
Trophies
0
Age
35
XP
1,472
Country
United States
Actually, it was found you could re-enable everything that made the game pretty from the E3 version in the game in the PC version - a whole bunch of the options were disabled and not even shown in an options menu. There's no official reason why given by the developers, so the line of thinking is it was done for consistency across all platforms to keep a good framerate. The issue is that they should at least be options you can choose on game on PC if you had a good enough one, but the only way to get them is to edit a file in the game's folder.

And this is coming from some one who loves Ubisoft and thoroughly enjoys both Watch Dogs games, in case you feel this may be more slandering by mainstream users.

You continue to say things that are untrue. Some incomplete rememants or an earlier version of the game were found, yes. The rest of your post is untrue.

I’m sure you can imagine why one would choose not to focus on the microscopic audience on PC with super high end hardware and, instead, focus on getting their vision in line with the realities of next gen consoles.
 
Last edited by blahblah,

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,321
Country
United Kingdom
You continue to say things that are untrue. Some incomplete rememants or an earlier version of the game were found, yes. The rest of your post is untrue.

I’m sure you can imagine why one would choose not to focus on the microscopic audience on PC with super high end hardware and, instead, focus on getting their vision in line with the realities of next gen consoles.
There is a difference between choosing to focus and what could be said to be actively (as in taking steps that render it so, not just not pursuing it for limited returns). In many cases things modders and such subsequently (re)enable, possibly trivially (if you are not reading assembly, if you are doing assembly then more than a glorified NOP, redoing entire textures/shaders or intercepting things with your own code... yeah), find themselves not buried under an avalanche of show stopping bugs for doing so and then have cause to wonder.

While I am generally content to play what I have in front of me, and judge accordingly, I will also not jump at those that see things rendered on beefy rigs at gaming shows/in trailers and see the final result fall far short of that, a concept at least colloquially known to most as downgrading and thus very much a thing. There are doubtless times where split codebases for demos and final products diverge and cause such things through no great fault* of the end game dev team (one making the 30 odd hours of game on top of making it work, the other a couple of 15 minute sequences shinier and shinier for a fixed hardware selection) but that is a somewhat different matter.

*were it classical engineering it would be a fault but in coding it is less frowned upon as more rigorous project manglement is not as common.
 

Jonna

Some sort of musician.
Member
Joined
May 15, 2015
Messages
1,234
Trophies
1
Age
35
Location
Canada
Website
twitter.com
XP
3,143
Country
Canada
You continue to say things that are untrue. Some incomplete rememants or an earlier version of the game were found, yes. The rest of your post is untrue.

I’m sure you can imagine why one would choose not to focus on the microscopic audience on PC with super high end hardware and, instead, focus on getting their vision in line with the realities of next gen consoles.
Then how come I can do that on my copy of Watch Dogs on the PC?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • SylverReZ @ SylverReZ:
    @Bunjolio, Proxy sites, not very effective.
  • Bunjolio @ Bunjolio:
    if ur on a Chromebook and cant change jack about the laptop that's what I gotta use
  • SylverReZ @ SylverReZ:
    One of the sites that weren't blocked on the school's network was some file uploading sites. I would upload some games, write down the URL and take it to school one day.
  • Bunjolio @ Bunjolio:
    lol
  • SylverReZ @ SylverReZ:
    I did it when the teachers werent looking ofc. I even managed to take in a USB stick that wasn't allowed.
  • Bunjolio @ Bunjolio:
    my school has a chrome extension called light speed filter agent and it legit blocks YouTube pfps since the file cdn(I think aka yt3.ggpht.com) is classed as mature
  • Bunjolio @ Bunjolio:
    mhm
  • Bunjolio @ Bunjolio:
    they have other stuff like goguardian too
  • SylverReZ @ SylverReZ:
    Ours mainly relied on the router, I believe.
  • Bunjolio @ Bunjolio:
    our school network and chrome policies block stuff too
  • Bunjolio @ Bunjolio:
    alot of yt to mp3 sites are blocked by light speed for "Security"
  • SylverReZ @ SylverReZ:
    It was easy to bypass some of the restrictions, as one of the admins left a registry key in the administrative shares drive, which allowed me to get around the blocking of some sites.
  • Bunjolio @ Bunjolio:
    tf does tta mean
  • Bunjolio @ Bunjolio:
    yeah this is chrome os
  • Bunjolio @ Bunjolio:
    cant do shit
  • SylverReZ @ SylverReZ:
    @Bunjolio, Wdym 'TTA'?
  • Bunjolio @ Bunjolio:
    that* as in why yt to mp3 sites are blocked for security
  • SylverReZ @ SylverReZ:
    @Bunjolio, Remember when YouTubetoMP3 was a thing back in the 2010s?
  • SylverReZ @ SylverReZ:
    Until YT updated some stuffs and broke the website.
  • Bunjolio @ Bunjolio:
    I was 2 in 2010
  • SylverReZ @ SylverReZ:
    Oh lol
  • Bunjolio @ Bunjolio:
    lol
  • SylverReZ @ SylverReZ:
    This was in the Minecraft-era.
    Bunjolio @ Bunjolio: a