I've tried and game ignores changes.I think this file actually goes inside your game save, back up a save with edizon and you will find the gamesettings.ini in the backup folder
Last edited by masagrator,
I've tried and game ignores changes.I think this file actually goes inside your game save, back up a save with edizon and you will find the gamesettings.ini in the backup folder
You should read how this mod works. It's using *.exe to set some values. And Switch doesn't use that. This game uses NRO launchers - which i mentioned earlier.
I have tried to modify strings, change hashes for .nrr and enabled ro!ease_nro_restriction = 1, but Switch hangs up. And I don't know what I should do to work this out.
Fyi this is a Vita port, not PC.
Can encounter rate and speed be changed in the switch version?Maybe someone will be interested. Original config file from game files.
It works only as part of save. You need to backup save and change values in gamesetting file.
Audio and language is not working.
Code:Language=jp Resolution=1280*720 ScreenMode=SM_FULLSCREEN Quality=VQ_CUSTOM Mute=Off MasterVolume=100 VoiceVolume=100 MusicVolume=100 SFXVolume=100 Brightness=50 VSync=on Anisotropic=16 Shadow=2 TextureQuality=TQ_HIGH MSAA=4 ColorCorrection=On PostAA=PAA_SMAA4 UnSharpMask=On HDAO=High Invincible=Off EncounterRate=ER_NORMAL ffxKeyBinding=93,94,91,92,30,51,49,53,46,97,31,98,29,41,23,25,26,24,12,13,11,14,15,17,16,18,20,19,65,68,0,69,0,66,67,0,95,96,28,44,64,0,0,0,0,0,0,0,0,0,0,0,0,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ffx2KeyBinding=93,94,91,92,30,51,49,53,46,97,31,98,29,41,23,25,26,24,12,13,11,14,15,17,16,18,20,19,65,68,0,69,0,66,67,0,0,0,0,0,64,34,35,50,21,22,0,0,0,0,0,0,0,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 lmKeyBinding=93,94,91,92,30,51,49,53,46,97,31,98,29,41,23,25,26,24,12,13,11,14,15,17,16,18,20,19,65,0,0,69,0,66,0,0,0,0,0,0,64,0,0,99,0,0,95,96,100,0,0,0,0,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 AudioLanguage=default //empty line, delete this//
Code:Language=jp // jp, en, fr, de, it, es, kr, ch, cn, none (?) Resolution=1280*720 ScreenMode=SM_FULLSCREEN // SM_WINDOW, SM_FULLSCREEN, SM_BORDERLESS Quality=VQ_CUSTOM // VQ_LOW, VQ_MEDIUM, VQ_HIGH, VQ_CUSTOM Mute=Off // Off, On MasterVolume=100 VoiceVolume=100 MusicVolume=100 SFXVolume=100 Brightness=50 VSync=on // off, on Anisotropic=16 Shadow=2 TextureQuality=TQ_HIGH // TQ_LOW, TQ_MEDIUM, TQ_HIGH MSAA=4 ColorCorrection=On // On, Off PostAA=PAA_SMAA4 // PAA_OFF, PAA_FXAA, PAA_SMAA1, PAA_SMAA2, PAA_SMAA3, PAA_SMAA4 UnSharpMask=On // On, Off HDAO=High // Low, Medium, High Invincible=Off // Off, On EncounterRate=ER_NORMAL // ER_OFF, ER_NORMAL, ER_HIGH ffxKeyBinding=93,94,91,92,30,51,49,53,46,97,31,98,29,41,23,25,26,24,12,13,11,14,15,17,16,18,20,19,65,68,0,69,0,66,67,0,95,96,28,44,64,0,0,0,0,0,0,0,0,0,0,0,0,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ffx2KeyBinding=93,94,91,92,30,51,49,53,46,97,31,98,29,41,23,25,26,24,12,13,11,14,15,17,16,18,20,19,65,68,0,69,0,66,67,0,0,0,0,0,64,34,35,50,21,22,0,0,0,0,0,0,0,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 lmKeyBinding=93,94,91,92,30,51,49,53,46,97,31,98,29,41,23,25,26,24,12,13,11,14,15,17,16,18,20,19,65,0,0,69,0,66,0,0,0,0,0,0,64,0,0,99,0,0,95,96,100,0,0,0,0,77,78,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 AudioLanguage=default // default, eng, jpn
It's in first post.does the language change work>
That's not true, according to the developer the version of the PC was taken over, which was 64 GB without compression. Only the touchscreen stuff is taken from the Vita.this is a Vita port, not PC.
If it was true, then porting translation from PC to Vita and Switch wouldn't be an issue. You can put from PC ff_ps2 files and it will work, but some of subtitles will be mismatched.It's phyre engine, there's no vita version port, it's all done on PC and then exported to various platforms.
If it was true, then porting translation from PC to Vita and Switch wouldn't be an issue. You can put from PC ff_ps2 files and it will work, but some of subtitles will be mismatched.
Audio files are in vbf archives. You can do that, just you need 5 GB space for FF X, 6,5 GB for FF X-2 and less than 2GB for Side Story.Is there a way to use LayeredFS with renamed audio files in the appropriate titledir to make a patch. If we could get the files from PC we could guess the directory structure maybe.