Has there ever been a case where an unlicensed port of a game is better than the official game?

FailSandwich

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I honestly prefer Hummer Team's port of Tiny Toon Adventures: Babs' Big Break to the Famicom (the original was on Game Boy). It's in colour and I dunno, I just prefer it.
 

FAST6191

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You will probably find many raise a hand for Tengen Tetris on the NES here.

While not necessarily a port Street Fighter 2 Turbo was supposed to have happened after someone played a hacked version of the game, went back to playing vanilla and went "hold on".


Depending upon how you want to view it then quite a few puzzle games spawned imitators that did it better, or at least became the dominant version and eclipsed the original. Many examples ranging from the thing that spawned those 1024 and 2048 games was something called Threes that did something slightly different (actually making it a harder game compared to 2048's, for want of a better term, simplicity).
For some it can be quite the problem -- the Tetris creators to this day are notoriously protective of the concept (as in they mess with homebrew versions).

If you mean truly unofficial/unlicensed, in what are sometimes called bootlegs, then that varies. I have something of a fondness for Virtua Fighter vs Taken (tekken) on the megadrive https://bootleggames.fandom.com/wiki/Virtua_Fighter_2_VS_Tekken_2
Similarly a great many of what is called homebrew in other circles (bootlegs can be anything but typically referred to stuff coming out of Russia or Hong Kong) is better. For the DS then my favourite version of Tetris is meraman's homebrew remake of Tetris Grand Masters (you might have a hard time finding it as it got hit with a C&D) and tepple's lockjaw/tetnus on drugs is features on the GBA and DS where it does very well for itself.
 

Ryccardo

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Mario World for the NES isn't a bad game for being a previous gen port (while it's arguably how much it can be called a "port" since most levels were modified, I guess that since Nintendo officially denied it would be doable on the NES it qualifies since we can easily say something > nothing)

Also only-very-technically counting would be most unlicensed translations on the same system - while very high profile cases ("Pokemon Diamond", Vietnamese Crystal, ...) have serious technical defects added, the entertaiment value added by crazy machine (or paper dictionary) translation is far from negligible :)
 

FailSandwich

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Apparently the guy who made the SMW port actually spent an entire year developing it. And it shows. That bootleg is really good, and I especially like the ending music, which is a remix of the Tagin' Dragon title theme.
 

yukivulpes

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Donkey Kong Country 4 on the NES (also, surprise surprise, created by Hummer Team) actually feels on par with the GB port.

I reckon if Hummer’s members had been identified and hired by Nintendo legally they could have been pretty high up in their development teams, they had some pure skill presumably reverse-engineering the NES without much knowledge or documentation like there is now back then.
 
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Stwert

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BiggieCheese

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If you want to stretch the boundaries on what’s normally considered a port, you could argue that source ports fall under this sort of thing since they’re typically made without any (legally binding) input from the copyright holders and can run better than the original release of the game, even though they’re more like engines rather than actual ports most of the time. See: Doom and GZDoom, Duke Nukem 3D and eduke32, The Elder Scrolls III: Morrowind and OpenMW, etc.
 
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shaunj66

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Stealth (aka Headcanon) who later went on to work on Sonic Mania had previously ported Sonic 1 on the Mega Drive to the GBA, easily besting SEGA's pathetic embarrassment of a conversion (Sonic Genesis).

It was an almost perfect conversion despite the drop in screen real estate.

More info here
 

Sonic Angel Knight

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Double Dragon On megadrive. :ninja:

In 1992, Accolade released a Mega Drive/Genesis port of the game in North America and Europe under the Ballistic Software label. This version was released as an unlicensed third-party cartridge. Although the Mega Drive/Genesis has a smaller color palette than the arcade original, due to the more powerful 16-bit hardware it actually fixes all of the slow down problems from the original arcade game. However, it had a number of deficiencies (especially in sound quality) because Ballistic Software were forced to use a small 512k (4 Meg) cartridge ROM for cost reasons. This version came closest to the arcade game at the time.
 
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