Nintendo unveils Mario Odyssey & Breath of the Wild Labo VR compatibility

vr-kit-software-compat-trailer.jpg

With Nintendo's new Labo kit drawing closer, Nintendo has unveiled some interesting new content. Today, it was announced that Super Mario Odyssey and The Legend of Zelda: Breath of the Wild are to receive updates making them compatible with their new VR accessory. The update to Super Mario Odyssey lets you play three new 'mini-missions' in VR, whilst the Zelda update seemingly allows you to play the whole game using the goggles. These updates will arrive on the 25th of April, two weeks after the release of the Labo VR kit.


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Xzi

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Oh dear god. They already got my good vision so many years ago with the Virtual Boy, and now a whole new generation of children is gonna need corrective lenses after this. :ohnoes:

Because that's exactly what we needed for Breath of the Wild...VR at a shaky frameate.
And a razor-sharp resolution of ~180p per eye! :lol:
 
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D4X

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I can't imagine this being good with Breath of the Wild at all. Maybe they'll optimise it?
 

jahrs

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huh mario kart vr doesnt sound to bad actually. might be one of the few games where vr could actually be do able in a decent manner that actually improves or innovates the game abit. maybe also mario party with some of the mini games like a vr only map with vr only minigames or something.
 

Xzi

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huh mario kart vr doesnt sound to bad actually.
Sounds great if it's developed for PC and Playstation VR. Sounds pretty bad on a Switch underclocking itself in portable mode.

Not even sure why they wanted to jump on the VR bandwagon.
That's not a big mystery, PSVR has sold over 4.2 million units. I suppose 'Labo' was ultimately Nintendo's only possible way to get in on the VR trend this generation, since it's obvious Switch can't power even a mid-range experience like PSVR.

 
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Rahkeesh

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Actually I'm guessing that BotW will not support head-tracking. The Mario demo showed off some fine camera movements while BotW moved like typical BotW.
 

Xzi

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Fringe theory, the new beefier switch revision will have better VR play as one of its defining features
It's an interesting theory, but that would require a higher-resolution screen, which I don't see happening. Battery life would end up super low as a result.

I think they're sticking with the 'Labo' solution this generation to make it clear it's targeted at children. Next generation Nintendo might have a portable powerful enough for a good VR experience. At which point I expect better than cardboard for the build quality of the headset.
 
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