ROM Hack RELEASE XC2SaveNetThingy: A Xenoblade Chronicles 2 Save Editor

vgplayer54

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This is an amazing save editor! Do you know if it allows you to have all available blades in the Torna DLC part? I couldn't figure out how to add them all...
 

GuyInDogSuit

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This is an amazing save editor! Do you know if it allows you to have all available blades in the Torna DLC part? I couldn't figure out how to add them all...

Not sure what you mean about "all available blades." There's only six in total, and you get them all by playing through the story.
 

vgplayer54

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Is there any way to use this tool to max out the community level in Torna? That game forces you to do all the sidequests before you can progress the main story and it is such a pain!
 

WillTheLion

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I'm attempting to add Vandahm back into my party after ch3 in a finished New Game + file on the latest version. It doesn't seem to be working though. I tried just checking the box to say he was in the party but that didn't work, so I then tried to remove Morag from the party by unchecking the box and leaving Vandahm checked and that didn't work either. What am I doing wrong guys? Any ideas?

Also is it possible to get the noppon stones from challenge mode with this editor?
 

huma_dawii

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Where are the DLC marks for XC2 with TORNA? i need to delete those flags from the save so i can use it for my legit stand alone game :v

This is the only difference i found in the save thing... besides the content version for the DLC says 2 and the Legit Standalone says 0

Untitled.png

TORNA AS CARTRIDGE-----------------------------------------------------------------------------------------------------------------------------------TORNA AS DLC for XC2



Saves(if someone wants to take a look) they are both at the very beginning doing the exact same thing:
Download
 
Last edited by huma_dawii,

CaptainHIT

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Doesn't really work here. After selecting continue game on the title screen the screen goes black, loading animation at the right lower corner doesn't appear and a distorted sound is to be hear. Dunno what the problem is, my Xenoblade 2 version is 2.0.2. I've also tried it with money change (ie setting original money from 30000 to 29999) and nothing else, and it still does the same.

I forgot to add that my copy of the game is the cartridge version with season pass + Torna bought from eShop.

Btw, EdiZon money edit works. But you can only edit amount of money. Nothing else.

It's strange, editing the save file with EdiZon (changes only the money and nothing else though) works. I guess there is some checksum problem.
 

Chrisssj2

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Question I have heard there a few Blades that are newgame plus ONLY.
I don't intend to play the game twice. Since im running a Maximum Custom Difficulty Run from fresh file.

Is there a way to inject those new game plus DLC only blades into my savegame..?

These blades are the ones supposidly only in NG+
Mikhail B Tier Golden Torna
Akhos B Tier Golden TOrna
Patroka A Tier Golden Torna
Sever B Tier Golden Torna
Obrona C Tier Golden Torna
Cressidus D Tier Golden Torna
Perdido D Tier Golden Torna

While these are post game:

T-elos A Tier POST GAME
Shulk A Tier POST GAME
Fiora S+ Tier POST GAME
Elma S Tier POST GAME
 

MasterJ360

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Question I have heard there a few Blades that are newgame plus ONLY.
I don't intend to play the game twice. Since im running a Maximum Custom Difficulty Run from fresh file.

Is there a way to inject those new game plus DLC only blades into my savegame..?

These blades are the ones supposidly only in NG+
Mikhail B Tier Golden Torna
Akhos B Tier Golden TOrna
Patroka A Tier Golden Torna
Sever B Tier Golden Torna
Obrona C Tier Golden Torna
Cressidus D Tier Golden Torna
Perdido D Tier Golden Torna

While these are post game:

T-elos A Tier POST GAME
Shulk A Tier POST GAME
Fiora S+ Tier POST GAME
Elma S Tier POST GAME
Having New game + blades on a 1st playthrough will break your save for sure if it were to be possible. Last issue I had was unlocking all blade wpns for every driver. It unlocked the new game + blade wpns however there was a bug that only allowed 1 skill. Your best option is to use someone else new game + or just power through the 1st playthrough. Its uncertain if their respective quests are locked behind new game + content
 

Chrisssj2

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Having New game + blades on a 1st playthrough will break your save for sure if it were to be possible. Last issue I had was unlocking all blade wpns for every driver. It unlocked the new game + blade wpns however there was a bug that only allowed 1 skill. Your best option is to use someone else new game + or just power through the 1st playthrough. Its uncertain if their respective quests are locked behind new game + content
Some guy says the new game + blades are unlockable in your first playthrough and seems quite sure of it.
Can you confirm wether some blades really are new game plus only?
Maybe this info is outdated?

If I wanted to try to inject these blades into my save how would I got about in doing that with this tool?
 

MasterJ360

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Some guy says the new game + blades are unlockable in your first playthrough and seems quite sure of it.
Can you confirm wether some blades really are new game plus only?
Maybe this info is outdated?

If I wanted to try to inject these blades into my save how would I got about in doing that with this tool?
Not sure what or where that guy got his information from maybe he injected someone else's New game + and that was his 1st playthough.
https://xenoblade.fandom.com/wiki/New_Game_Plus_(XC2)
 

MasterJ360

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So what would I need to do to try and inject those blades in my savegame?
The editor should have a tab where you can modify your blades into another blade. I never could make a cloned blade so Im not savy in editing blades, but the option is there.
Just make sure you backup your save before attempting.
 

Only_Thumbs

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Could somebody further explain how the affinity chart editor works for the base game? I'm trying to create some custom common blades but I want to level them naturally, rather than maxing their affinity off the bat.

I've done a number of tests myself and I can create a chart with my own goals but when my blade unlocks their key-trust node the other goals will change in some way. So at lvl 1 trust my 1-1 node is finish an enemy 0\5, but after ranking up to lvl 2 trust it changes to 0/10, in some cases it'll even change entirely to using a blades favourite pouch item. So I'd like to specifically learn about each entry field, I'll write what I think each field does, please correct me if you can:

ID - The ID for a column of affinity nodes. How can I find empty space to write to, for new blades.
Alignment - is this a columns physical position?

Quest ID - A specific goals ID, even the exact same goal has different ID's, why?
Count - current progress towards goal
Max Count - When count reaches this number the affinity node will unlock.
Stats ID - Which statistic the goal keeps track of. # Blade combos, # money spent, etc.
Task Type - The kind of task. Could be doing something # times or viewing a heart to heart, etc.
Column - A number between 0~9 denoting which affinity column this node is in. Blade special, field skill, etc.
Row - 1~5. Which row the node is in on the chart.
Blade ID - The ID of the blade. If it's the same as another then the node will unlock for both of them on completion.
Achievement ID - Seems to +1 for each node in a column. Can be the same as another blade and not matter?
Alignment - The physical position of a node? Number vary wildly, 0 is common.
Unk_0x02 - Even among similar nodes this hex value differs. Might be description of node? Or variable like special #1
Unk_0x0C - Unlock status. Depending on the task type, this changes. 09 or 0D are common.

I'd appreciate any corrections you can offer, if all fields receive an answer then I'll remove\update this post to avoid confusion. Hopefully I can make one nicely crafted affinity chart and import it to my team of common blades and just change their blade ID, that'd be the best case scenario.
 

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