Homebrew SaveGame Manager GX

Delete Save one by one fonction

  • Yes

    Votes: 34 81.0%
  • No

    Votes: 8 19.0%

  • Total voters
    42
  • Poll closed .

Joe_B

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Hello,

When loading, SaveGame Manager GX crashes everytime during the "loading devices" step... I get black screen saying Exception (ISI) Occurred >> some codes >> Stack dump >> Reloading in 20 seconds

On other threads, I read that I should create a Mii before using SGMGX. So I created a Mii and I still have the same problem...

My Wii is modded with ModMii and I downloaded SGMGX R127 directly from sourceforge and I did not install a forwarder channel yet, I am running it from the Homebrew Channel. Thanks!
 

dj_skual

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Hello,

When loading, SaveGame Manager GX crashes everytime during the "loading devices" step... I get black screen saying Exception (ISI) Occurred >> some codes >> Stack dump >> Reloading in 20 seconds

On other threads, I read that I should create a Mii before using SGMGX. So I created a Mii and I still have the same problem...

My Wii is modded with ModMii and I downloaded SGMGX R127 directly from sourceforge and I did not install a forwarder channel yet, I am running it from the Homebrew Channel. Thanks!
try the beta repository:
https://sourceforge.net/projects/savegame-manager-gx-beta/files/
 
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Joe_B

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Hi and thanks for answering!

So I tried the beta version and everything seems to be working fine now! However, the software may or may not be doing what I was searching for... and maybe you can help me...

What I was looking for is for a way to manage the saved games that are on my Wii (the regular saves for Wii games) in bulk... Like, I just want to avoid having to click each save that I want to delete one by one to make some space... I want to select all the saves I want to delete in bulk and then click "delete" lol... In SaveGameManagerGX, so far I was able to see all my savegames, but it seems I can only click them one by one and then I have a few choices like "extract" for example.

Thanks :)
 

dj_skual

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Hi and thanks for answering!

So I tried the beta version and everything seems to be working fine now! However, the software may or may not be doing what I was searching for... and maybe you can help me...

What I was looking for is for a way to manage the saved games that are on my Wii (the regular saves for Wii games) in bulk... Like, I just want to avoid having to click each save that I want to delete one by one to make some space... I want to select all the saves I want to delete in bulk and then click "delete" lol... In SaveGameManagerGX, so far I was able to see all my savegames, but it seems I can only click them one by one and then I have a few choices like "extract" for example.

Thanks :)
ok, lot of time not working or used my homebrew….
i Don't have finished the "manage all" functions, but if you click on the menu on the"double Arrow" icon (left Bottom), you get the "manage all menu".
look here.

not sure to have implemented function to delete save Inside the Wii nand.
 
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Joe_B

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ok, lot of time not working or used my homebrew….
i Don't have finished the "manage all" functions, but if you click on the menu on the"double Arrow" icon (left Bottom), you get the "manage all menu".
look here.

not sure to have implemented function to delete save Inside the Wii nand.
Hi! I found your "manage all" menu, and was able to do something, but still, the Wii console is missing a function to bulk delete or delete all savegames to be able to do what I wanted to do...

In SaveGameManagerGX, if I select "Wii" at the top, I only can extract or compress the games 1 by 1... If I go in the "manage all" menu, I can extract all the Wii saves at the same time in a folder, then I can use SaveGameManagerGX to go in this folder to delete the games I want to delete, which is still 1 by 1, but much faster than on the Wii... Then I could reinstall the saves that I did not delete on the Wii from this folder, but all the saves which were extracted from the Wii earlier would still be on the Wii...

For things to work properly, I would need a function to delete all savegames present on the Wii at the same time... Then I could "Extract all saves on the Wii > Delete the saves I want to delete from the extraction > Delete all saves on the Wii > Re-install the saves which I did not delete from the extraction"... But the only thing I find on the Internet is either how to delete the saves on the Wii 1 by 1 or how to completely format the Wii.

Thanks for your help!
 

Eaglemeat

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Does anyone know how to import Wii save game data extracted from a Wii using SaveGame Manager GX to a Wii U to work with Wii games installed with the WiiVC injector script?
 

Eaglemeat

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just extract from the wii with SGMGX, then play the game on the wiiu, then import the save with SGMGX
Do I need to do this through the vWii? My Wii games don't show up in vWii because, I'm assuming, I'm using the WiiVC injector. Or is it possible to use SGMGX from the Wii U side?
 

Jimmy Conan

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When I clicked on a link that brought me to Source forges's page it automatically downloaded a ZIP file named "HBC_SetUp_R127.zip" so I opened it.
It included a: boot.dol, meta.xml, and an icon.png with an image of SaveGame Manager GX.

When I included the "HBC_SetUp_R127.zip" file into my SD card the Wii was unable to read any of the files on my SD card for anything. Once I removed it from the SD card it solved the problem. I already had the Homebrew Channel before trying this.

I clicked on the download icon on the Source forge page and then it downloaded a zip file named "Wii_Official_Channel_(17blocks_forwarder_rev09_SMGX).zip". The second zip file contains a WAD file and a readme inside. Is it essential to use in order for Savegame Manager GX to work? Do I add it to my SD card after I use the first zip file? I don't know what I'm doing wrong.

Upon trying to add the WAD file found in "Wii_Official_Channel_(17blocks_forwarder_rev09_SMGX).zip", my Multi Mod Manager was unable to add it to my Wii...I installed the vWii file at first, but then found the Wii version when looking under the files here. Multi Mod Manager can still not add it though...Is it outdated? It was posted up November 23, 2015 and it is 2.1 MB. The WAD shows up to Multi Mod Manager under a folder within the apps folder, but when I try to install it I am told that it did not go through.
SaveGame Manager GX Official Channel
Channel
ID: SMGX
Blocks: 17
AHBPROT: Activated
StartupIOS: 58
Base: WadderBase3_AHPBROT.wad
Animation from: WiiRadio Channel
Design: Dj_Skual
Forwarder:
official from SaveGame Manager GX project rev09.
FAT, NTFS and EXT2FS are supported for USB.
look for:
*boot.dol in Settings.ConfigPath in savegamemanagergx configfile
*sd:/apps/SaveGame_Manager_GX/boot.dol
*sd:/apps/SaveGameManagerGX/boot.dol
*sd:/apps/SaveGame_Manager_GX/boot.elf
*sd:/apps/SaveGameManagerGX/boot.elf
*usb:/apps/SaveGame_Manager_GX/boot.dol
*usb:/apps/SaveGameManagerGX/boot.dol
*usb:/apps/SaveGame_Manager_GX/boot.elf
*usb:/apps/SaveGameManagerGX/boot.elf
the forwarder look inside the meta.xml about the "arg" node to send argument to the application.
Do I have a fake file? According to Wiibrew this is where the download for Wii and Wii U are found...I clicked on the links for the Wii on your first post and I receive a message on Source Forge that reads: "The "/Official_Channel_(1..rder_rev09_SMGX).rar" file could not be found or is not available. Please select another file." Please get back to me when you can! I'm glad that you still offer support for this! I really appreciate your efforts!

I have a white Wii with update 4.3U. It is running IOS 58 v6176
 
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dj_skual

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When I clicked on a link that brought me to Source forges's page it automatically downloaded a ZIP file named "HBC_SetUp_R127.zip" so I opened it.
It included a: boot.dol, meta.xml, and an icon.png with an image of SaveGame Manager GX.

When I included the "HBC_SetUp_R127.zip" file into my SD card the Wii was unable to read any of the files on my SD card for anything. Once I removed it from the SD card it solved the problem. I already had the Homebrew Channel before trying this.

I clicked on the download icon on the Source forge page and then it downloaded a zip file named "Wii_Official_Channel_(17blocks_forwarder_rev09_SMGX).zip". The second zip file contains a WAD file and a readme inside. Is it essential to use in order for Savegame Manager GX to work? Do I add it to my SD card after I use the first zip file? I don't know what I'm doing wrong.

Upon trying to add the WAD file found in "Wii_Official_Channel_(17blocks_forwarder_rev09_SMGX).zip", my Multi Mod Manager was unable to add it to my Wii...I installed the vWii file at first, but then found the Wii version when looking under the files here. Multi Mod Manager can still not add it though...Is it outdated? It was posted up November 23, 2015 and it is 2.1 MB. The WAD shows up to Multi Mod Manager under a folder within the apps folder, but when I try to install it I am told that it did not go through.
SaveGame Manager GX Official Channel
Channel
ID: SMGX
Blocks: 17
AHBPROT: Activated
StartupIOS: 58
Base: WadderBase3_AHPBROT.wad
Animation from: WiiRadio Channel
Design: Dj_Skual
Forwarder:
official from SaveGame Manager GX project rev09.
FAT, NTFS and EXT2FS are supported for USB.
look for:
*boot.dol in Settings.ConfigPath in savegamemanagergx configfile
*sd:/apps/SaveGame_Manager_GX/boot.dol
*sd:/apps/SaveGameManagerGX/boot.dol
*sd:/apps/SaveGame_Manager_GX/boot.elf
*sd:/apps/SaveGameManagerGX/boot.elf
*usb:/apps/SaveGame_Manager_GX/boot.dol
*usb:/apps/SaveGameManagerGX/boot.dol
*usb:/apps/SaveGame_Manager_GX/boot.elf
*usb:/apps/SaveGameManagerGX/boot.elf
the forwarder look inside the meta.xml about the "arg" node to send argument to the application.
Do I have a fake file? According to Wiibrew this is where the download for Wii and Wii U are found...I clicked on the links for the Wii on your first post and I receive a message on Source Forge that reads: "The "/Official_Channel_(1..rder_rev09_SMGX).rar" file could not be found or is not available. Please select another file." Please get back to me when you can! I'm glad that you still offer support for this! I really appreciate your efforts!

I have a white Wii with update 4.3U. It is running IOS 58 v6176
ok,

go here: https://sourceforge.net/projects/savegame-manager-gx-beta/files/

create a folder Inside your "app" folder on the SD, and put the .dol Inside.
open you homebrewchannel, then open SGMGX
 

Jimmy Conan

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Thank you for your quick reply!

I have a folder under the "apps" folder with three files in it it now.
Official_Channel_(17blocks_forwarder_rev09_SMGX)
the readme for the previous file
R76.dol

With these three files in my SD card Multi Mod Manager was still unable to run the WAD channel.
 

dj_skual

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Thank you for your quick reply!

I have a folder under the "apps" folder with three files in it it now.
Official_Channel_(17blocks_forwarder_rev09_SMGX)
the readme for the previous file
R76.dol

With these three files in my SD card Multi Mod Manager was still unable to run the WAD channel.
Don't use the wad channel.
just launch the dol with homebrew channel
 

Jimmy Conan

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Don't use the wad channel.
just launch the dol with homebrew channel
Wow, it worked and I was able to extract the save files with the default option! Thank you!! I saw a video from 2014 that also gave the option to transfer Mii information, but I did not see that option, only "Wii Saves". Does Mii information also transfer over when doing a default Wii Saves transfer? If not, how can I transfer over my Mii information as well?

Here is the video that displayed the Wii Saves and Mii options separately
 

dj_skual

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Wow, it worked and I was able to extract the save files with the default option! Thank you!! I saw a video from 2014 that also gave the option to transfer Mii information, but I did not see that option, only "Wii Saves". Does Mii information also transfer over when doing a default Wii Saves transfer? If not, how can I transfer over my Mii information as well?

Here is the video that displayed the Wii Saves and Mii options separately
i Don't have implemented the "all miis functions" in the latest beta release, you can extract miis one by one selecting the mii browser in top section of the screen. hope that will help you
 
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MrTrippleAAA

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Hi all, hope you can help me with a small issue: I am trying to copy a WarioWare D.I.Y. Showcase save that I had exported from Dolphin but everytime I attempt to open the save in SGMGX, it gives me the 'Loading "data.bin" structure' message and after a while, it crashes! Not really sure what to do so hoping I can get some help here.
 
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dj_skual

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Hi all, hope you can help me with a small issue: I am trying to copy a WarioWare D.I.Y. Showcase save that I had exported from Dolphin but everytime I attempt to open the save in SGMGX, it gives me the 'Loading "data.bin" structure' message and after a while, it crashes! Not really sure what to do so hoping I can get some help here.
Hello.

If you Don't use the last beta release, try this:

go here: https://sourceforge.net/projects/savegame-manager-gx-beta/files/

create a folder Inside your "app" folder on the SD, and put the .dol Inside.
open you homebrewchannel, then open SGMGX
 
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konkonkin

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hey there, at this point I'm really frustrated :( I tried to find a solution everywhere but I couldn't find anything.

there is nowhere an actual tutorial how to instal SGMGX on the Wii U !

my problem is,... when I download the SGMGX files for the Wii U .. everything is in dol
but the homebrew files on the wii U are all elf ... so Im really frustrated and dont know how to open SGMGX on my Wii U

I would very much appreciate any kind of help please !!
 

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