DS #1628: Dragon Quest Monsters: Joker (USA)

Nero

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Guys, help!

When I choose Attack with my monsters (I have 3), I choose one target, and they all attack it!

I want them to choose who to attack individually.. Sorry if the answer is in one of the 6 pages, I don't have time to read all of it.
tongue.gif


~Nero
 

GeekyGuy

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Guys, help!

When I choose Attack with my monsters (I have 3), I choose one target, and they all attack it!

I want them to choose who to attack individually.. Sorry if the answer is in one of the 6 pages, I don't have time to read all of it.Â
tongue.gif


~Nero

Just underneath the Fight option is another option, Give Orders. Press that.
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cupajoe

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@Acrocosm:
The very idea of you judging the game plainly off of a screen shot is what made you look like a fool. You failed to recognize that it was even 3D. I was just trying to tell you to actually try the game before judging any aspect on it. And olives are gross.
 

Nero

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@Acrocosm:
The very idea of you judging the game plainly off of a screen shot is what made you look like a fool. You failed to recognize that it was even 3D. I was just trying to tell you to actually try the game before judging any aspect on it. And olives are gross.

ph34r.gif
Not black olives!

Anyways.. The game's graphics are (anime) beautiful, like the PS2's DQ8.

~Nero
 

Szyslak

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Can't...stop...playing...

...The battle system is exactly what I want in an RPG. You assign each monster a tactic, then you can either just let them fight with the tactic or give them a specific order. Fantastic system.

...Some criticisms: The battle animations are just "okay". A few of them are well done, but most are just a generic "run across and strike" motion. And the music really could have used an update. I realize there's some nostalgia attached to it, but as someone new to the series, the music is the only thing in the game that seems sub-par....


Yeah, the battle system is really sweet, and the way they streamlined it by allowing it to be somewhat automated (although you can, of course, manually command each monster per melee round) really helps when you're grinding.

I do disagree with you though about the battle animations, as a matter of fact I feel just the opposite. For a DS RPG, I think it looks awesome. You get random views each time a monster attacks, and it breaks up the visual aesthetic, making it feel fresh each time.

The music, yeah, I knew some folks would feel that way about the music and sound effects, but I love the sound, because it's -- as you said -- nostalgic. If they had updated the sound, I doubt the game would have the same quirky appeal to me.

You know, after playing it a lot more and getting some higher level monsters (B,A,S), I agree with you. Most of the higher level monsters have a pretty good battle animation, and the change in perspective keeps things interesting. The change in perspective actually screwed me up quite a few times during the harder battles. I thought I was getting hit for serious damage, but it was really me hitting the other team. Pretty weird how it switches sometimes, but it does keep it fresh.

I'm about done with this one, and I must say, it was a great play. Two thumbs way up.
 

GeekyGuy

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I'm about done with this one, and I must say, it was a great play.  Two thumbs way up.

biggrin.gif


Glad to hear it.

I've been wandering around Celeste Isle for a bit now, making myself familiar with it and scouting monsters, etc. I'm about 22 hours in, but probably going slower than most. I've been tinkering with synthesizing monsters and, to my surprise, it really pays off. When I synthed, say, a level-18 monster and a level-14 monster together, by the time that new monster is level five he's more powerful (in HP and attack dmg) than either of the two previous monsters; and since I can train the new monster on a stronger isle, it takes almost no time to level it up. So, I've kinda been lolli-gaggin' with that. Very fun stuff.
 

hellklown

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Yeah, the synthetizing monsters option makes monster breeding very entertaining.
At first, I thought this was a copy of Digimon World (i had played the previous DQM and don't know why I thought that...), but after a while, after sinthetizing my first monster and noticing that it grows stronger than its "parents", I couldn't get away from the game, instead of focusing in the main plot, I sepnt many hours breeding and synthetizing new monsters. Very good game, the graphics are good (even with the camera issues
tongue.gif
). Now I have an idea on how DQ9 will look in the DS
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acrocosm

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ok guys you were insisting too much so i give it a try... i still don't like it (the gfxz).. i failled to see it's 3d? o.O whatever you mean

charcters are nice (despite some ridiculous lookng ones), color pallet in general is bad. there're some rectangles in the sky i don't know what they are, they look glitchy
tongue.gif
i guess the are suposed to be clouds. they don't even tile properly...

someone mentioned the engine, erm i greately fail to link the engine with actual visual beauty. It is a mean to achieve more advanced gfx and fx but the two are completely unrelated. one is art, the other is programming skills. I bed everyone has seen homebrew games created solely by programmers (or you have your adaptors only for pirating stuff?). some of them were good, some were bad, all looked like crap. the ones that had artists involved or a (programmer/artist) :looked: good.

judging by the general ..climate i shall add i don't imply this game was done by programmers only, just that the artists weren't really good
happy.gif
and that is was biased because people like :you: really need to see 3d. This would make it sell more, atract more customers, bring more rupies. I could have said that for many other games, it just happened to be this.

I was really hopping to get awesomely good looking 2d pixel art (and equal gameplay of course) in the ds after the gba died and instead it seems to go the crappy 3d way ¬_¬ oh and crap flash like rubbish but that's for another topic

nah you are too much fanboys to have a rational conversation about it
nyanya.gif
, you just got insulted coz i said that your holy game looks crap to me. perhaps some of you were in the gfx team and naturally you got offended haahahah

anyway olives are very nice, both black and green, but it really depends where they come from. I have tasted excellent ones and others that tasted like goat crap (i suppose, never tried it)

no point continuing really, maybe in a couple of years or most likely with completely different people..
 

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Has anyone gotten this working on a EZ 4? I'm having problems with saving, quicksaves work ok but normal saves say it saved but when I go to reply I don't get the continue option and have to start over
 

Veladonna

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i really like this game. since i play Pokemon on and off i thought this was a crappy knock off and not worth my time. the reason why i tried it was someone told me that the art was done by the creator of Dragon Ball series. after playing for 5 mins my life was all over. its like Dragon Ball,Pokemon and Final Fantasy put together. (thats what it is to me. Dont flame me XP) the only reason im not playing right now was to look for good stats for my babies (THATS RIGHT! I SAID BABIES!...i think ive been playing WAY too long.) anything that can keep my attention is a 10 to me.
 

Beware

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I can't wait to fix my old broken DS so I can play this. I LOVED the DQM games on GBC. I still play them sometimes on my PSP.
 

deathfisaro

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I've beaten this on Japanese version, and yet there are plenty hidden monsters or special monsters that need specific breeding.

This is a nice DQM game, combines the best elements of DQM1, DQM2 (Was Dragon Warriors Monsters in English but meh) with DQ8 on PS2 (which started featuring true relative size maps to characters)

Monster breeding is very open, you can get a C-Rank monster in the very beginning of the game if you spend couple hours on breeding (which is enough to progress 75% of the game IMO) opposed to "you need to be in later area to encounter and capture better pokemon" and that degree of freedom was a big plus to me.

Speaking of degree of freedom, you can choose what skillset you want to keep when breeding, for example Golem is a defensive monster by nature, but you can add Attack up skill to make it good in both offense in defense

Touch screen use is optional just like pokemon, Wifi offers PvP battles if you do well you'll be given Wifi exclusive items (Not "uber" but certainly good)

Good game you ask? It's only competetion is DQ4 at this point. Too bad DQM franchise name value isn't as high as PKMN.

bonus: now people know what the game this cat is playing =D
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