Sekiro: Shadows Die Twice launch trailer



The latest game from Dark Souls developer From Software is almost here, as Sekiro: Shadows Die Twice's launch date quickly approaches. In the trailer, we get to see gameplay versus various enemies, as well as a teaser for the story segments. Sekiro launches on Xbox One, PlayStation 4, and PC on March 22nd.

Take revenge by any means necessary. Become the “One-armed Wolf” and rise from every fall when Sekiro: Shadows Die Twice releases on 3.22.2019.


Winner of “Best of gamescom” and “Best Action Game” at gamescom 2018, Sekiro™: Shadows Die Twice is the next adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series.


Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face-to-face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head-to-head combat in a bloody confrontation.
 

geodeath

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I will pass very hard if (according to the video, it does) it carries the same stupid archaic system of controls, where you commit to everything you press no matter what, meaning playing the game is mostly a series of knee jerk reactions to what the enemy does, dying 187345 times before each good one until you memorise the sequences (aka DS). Pity, cause i like their games bar the control system.
 

Xzi

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I will pass very hard if (according to the video, it does) it carries the same stupid archaic system of controls, where you commit to everything you press no matter what, meaning playing the game is mostly a series of knee jerk reactions to what the enemy does, dying 187345 times before each good one until you memorise the sequences (aka DS).
Only certain bosses have ever been a 'guaranteed' death for me the first time I encountered them, trash mobs are almost never that dangerous and you can learn their attack patterns without getting hit. I hate to say "git gud" but that's basically what it comes down to. If you can manage to beat the first Dark Souls game, the two sequels are way easier by comparison.

At least with Sekiro you seem to have more mobility, and thus more options including running from tough enemies until you can get stronger or find something they're weak against.
 

geodeath

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Only certain bosses have ever been a 'guaranteed' death for me the first time I encountered them, trash mobs are almost never that dangerous and you can learn their attack patterns without getting hit. I hate to say "git gud" but that's basically what it comes down to. If you can manage to beat the first Dark Souls game, the two sequels are way easier by comparison.

At least with Sekiro you seem to have more mobility, and thus more options including running from tough enemies until you can get stronger or find something they're weak against.

I have zero issues with the 'git gud' mentality, as i have been 'gitting gud' since the first day i played video games and to date, there is no video game i did not manage to finish, no matter how hard (with a couple of notable generalised exceptions such as bloody battletoads for example). I actually enjoy a hard game and i put many of my games on hard. My problem with the souls and the rest of their games, is that the difficulty is not because the game is difficult, but based on the ridiculous control scheme (according to me of course) where if i pressed a button to roll while in the middle of the attack, it will execute these in order, without cancelling if i hit another button before the attack is in motion. Meaning, SLOW. I cannot understand the mentality of this, all other action games happily respond as soon as you press buttons and 'cancel' previous commands that have not started.

People say this adds realism to the game and a sense of 'owning' your choice rather than button mashing, but in my opinion this leads to excessive grinding, not for grinding's sake at all, but to learn each and every enemies attack/defence patterns. At the end of the game, it feels less than playing a game, than writing an encyclopedia on the patterns. Don't get me wrong, i enjoyed DS3 as far as i played it, but i quit after realising this pattern. I simply cannot afford so many hours in learning a game so well. DS with say God of war controls would be a game 1/10 of the length and simply because of 'better' controls, not down to difficulty. If somebody ever patches the games to respond like i expect (like most) then i will happily play them as i like the lores, the graphics and everything else. Just hate this slow-as-mud 'haha - you chose to roll or attack - no turning back lolz' mentality. Feels like i am playing an FMV game.
 

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