Hacking Post your WiiU cheat codes here!

salmon01

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Thanks. Do you know if there is a good tutorial on how I can learn to make my own cheats for some games?
There's not really one place you can go for a tutorial, unfortunately.
I would start out by looking for simple 32-bit values at static addresses. If you're just editing something like health or some other attribute, it's safe to assume the address is always at that location in RAM in a lot of cases, so you don't need a pointer.
For example, try searching (32-bit, specific & equal, converted to hexadecimal) for your amount of Skill Points in RAM for the game above, maybe searching between addresses 0x16000000 and 0x17000000 or something. If you find it, you can modify it into a code (address is XXXXXXXX, desired value is YYYYYYYY). If you want more info, try viewing some of BullyWiiPlaza's tutorial videos.
 

RedRose30

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Does anyone have a US 1.12.0 Hyrule Warriors code for no damage? I found an infinite magic one that works, but not a no hp loss one.
 
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D

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hi. im looking for 2 codes for mario kart 8 but if you only have one its ok. the first one is to delete everything on races except one wheel, resuming: controlling a wheel during a race. the second one is to drive like in the mario kart wii intro, racers floating in the air
 

eadmaster

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is it possible to use these codes with the latest cemu memory Searcher feature?

I've tried using this code:
Code:
New SUPER MARIO BROS U
ARPJ01
VER 65

invelcible mode
0F4F10E0 38600001

so i've created a file "memorySearcher\0005000010101d00.ini" like this:
Code:
[Entry]
description=invelcible
address=0x0f4f10e0
type=int32
value=945815553

but the code is not showing at all.
Changing the first digit to 1-3 the code appears in the emulator, but still no effect...
 

xtatu

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is it possible to use these codes with the latest cemu memory Searcher feature?

I've tried using this code:
Code:
New SUPER MARIO BROS U
ARPJ01
VER 65

invelcible mode
0F4F10E0 38600001

so i've created a file "memorySearcher\0005000010101d00.ini" like this:
Code:
[Entry]
description=invelcible
address=0x0f4f10e0
type=int32
value=945815553

but the code is not showing at all.
Changing the first digit to 1-3 the code appears in the emulator, but still no effect...

https://github.com/BullyWiiPlaza/RPL-Studio converte file


ORIGINAL CODE
38 60 00 00 4E 80 00 20 80 03 04 90 54 0C 77 FF 4D 82 00 20 D0 23 27 74 4E 80 00 20 C1 43 00 70 C1 63 27 78 C1 A3 29 D0 ED 8A 58 2A C1 63 00 6C 3D 80 10 17 C1 43 27 74 ED 8C 68 2A
MOD CODE
38 60 00 01 4E 80 00 20 80 03 04 90 54 0C 77 FF 4D 82 00 20 D0 23 27 74 4E 80 00 20 C1 43 00 70 C1 63 27 78 C1 A3 29 D0 ED 8A 58 2A C1 63 00 6C 3D 80 10 17 C1 43 27 74 ED 8C 68 2A

save hxd mode cheat
 

xtatu

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Yoshi's Woolly World [AYCP01] past
content/data/playerConfig.txt


player00
bool MUTEKI = false original mode
bool MUTEKI = true god mode invelcible mode
 

DjYoshi

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Citizens of earth (CEMU 1.15.3b)

Remove the ".txt" extension
put in the folder "memorySearcher"
 

Attachments

  • 0005000010180b00.ini.txt
    3.7 KB · Views: 148

vincent-coding

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Mario Kart 8

SpeedHack [V-Coding]
09020000 1F604EA0
00020000 00000000
00020000 10522D28
3F800000 00000000
D0000000 DEADCAFE
09020000 1F604EA0
00040000 00000000
00020000 10522D28
3F810000 00000000
D0000000 DEADCAFE

Left Stick Button -> Enable
Right Stick Button -> Disable

D-Pad ItemHack [V-Coding]
35000000 50000000
05120000 00000075
00000000 00000000
C0000011 60000000
3C00FFFF 6000FFFF
3C40C044 60424BB7
3CC0FBFC 60C6FDFF
3C20EEFF 6021FF7F
7C021278 7C010A78
7C063278 80420000
80210000 38620044
90230000 38820054
38A00000 90A40000
38E2003C 80E70000
38E70028 90C70000
39000006 3922003C
81290000 39490044
39290048 910A0000
91090000 60000000
3C40010F 60426AE0
7C4903A6 4E800420
30000000 4443BB4C
35000000 50000000
05120000 00000075
00000000 00000000
09020000 102F48A8
00000100 00000000
00020000 11000080
00000000 00000000
D0000000 DEADCAFE
09020000 1F604EA0
00000200 00000000
00020000 11000080
00000004 00000000
D0000000 DEADCAFE
09020000 1F604EA0
00000400 00000000
00020000 11000080
00000002 00000000
D0000000 DEADCAFE
09020000 1F604EA0
00000800 00000000
00020000 11000080
0000000E 00000000
D0000000 DEADCAFE
30000000 4443BB4

D-Pad Up -> BoBomb
D-Pad Right -> Red Shell
D-Pad Down -> Banana
D-Pad Left -> Boomerang
 

RedRose30

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I tried the save editor through saviine and it didn’t work. Is there a code to get the splatfest shirt in splatoon?

And are there codes for nintendoland that allow you to easily beat the one player games?
 
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Looking for some specific Mario Kart 8 (PAL) codes, regarding ghost replays. Keep in mind I'm not a coder and have no knowledge of technical stuff, I just collect information for the use of the MK8 time trialing community.

Known (by me at least):
(Credit to Cole for finding these):
Ghost Replay X axis (left-right)
[0x4443BB4C] + 0x104

Ghost Replay R button
[0x4443BB4C] + 0xFC
Video example

Unknown & requested: Anything interesting or helpful to understand the inner workings of the ghost file.
However, the priority is:
Ghost Replay Player 1 Speed (the one in OP is, from my own experience, unreliable and changing values randomly after restarting the replay. Also doesn't show values greater than 10)
Ghost Replay Player 1 Controller (if this is even possible. AFAIK this info is not stored in the ghost data file, at least not in the information part of it. Could be hidden in the inputs part though)
Ghost Replay Lap Completion/Progress %/Any Kind of Lap Trigger (this exists in MKW and I think it also exists in MK8. Not sure though)

If anyone wants to help me research and understand the ghost file, I've uploaded ghosts from my savefile here, and the relevant information on them is here.

For console dumped ghosts add 0x48 to every offset listed in that text file. Console processed ghosts have a 0x48 long header that I have no idea how it works. They also have unique filenames, which I managed to figure out. Here's an example shown on this run:
dg033e1c00001d040312a35102314f0212ca02132093b3e793b3e70052005500ba0046006c006100720065006e00613100000093b3e793b3e7

03 = order of download (possibly. It's definitely some kind of order marker but idk what)
3e = track ID
1c = driver ID
1d0403 = combination ID (kart, wheels, glider)
12a351 = total time of the run
02314f, 0212ca, 021320 = lap 1, 2 & 3
93b3e7 = placeholder splits for Baby Park (which has 7 laps. this run doesn't have that many laps so it's unused)
52005500ba0046006c006100720065006e0061 = selected Mii name for the run (RUºFlarena)
31 = Country Code

dg = downloaded ghost
gs = ghost self (I think. It's basically ghosts created by you. In some cases it has a slightly different filename, but I haven't researched this yet)
sg = staff ghost (appears in vol/content/ghost/slow. Doesn't seem to have the header, but has the filename structure)
rp = MKTV replay (no idea for the filename or file structure)

If anyone wants to help out even further by showing me a method with which to inject new ghost files into MK8, please do.
 
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Pikmaster

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Does anyone have codes for Pikmin 3 besides the ones from Cosmo, and the reset daytime code? I'm mainly looking for codes that make pikmin either invincible, give them all the abilities at once, or even just give them water and electricity immunity.
 
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