Homebrew Official Retroarch WiiU (wip.)

devblu86

New Member
Newbie
Joined
Feb 26, 2019
Messages
3
Trophies
0
Age
38
XP
61
Country
United States
Question, does the Wii U version not support .ogg format? With Genesis Plus Gx core music won't play in iso+ogg or bin+ogg, but will play on PC and also non retroarch Genesis Plus GX on Wii
 

FanNintendo

Well-Known Member
Member
Joined
Apr 16, 2018
Messages
1,583
Trophies
0
Age
51
XP
2,519
Country
United States
I added PSX core and it messed up my retroarch i had to delete PSX core and all retroarch configures and right now im narrowing down smaller files save me scanning time for FBA and MAME like putting it in Konami, Irem, Neo Geo you know what to separate each brand arcade. finding the right roms without duplicate it. I'm aware that Wii U doesn't have much ram to scroll it fast if you have long 10 GB of arcade roms screw it that is the reason I'm doing it.
 

Ewpb

Well-Known Member
Member
Joined
Jun 19, 2013
Messages
120
Trophies
1
XP
756
Country
The retroarch program doesn't show up in the homebrew browser? what am I donig wrong?

I've sorted this. I installed it as a channel instead, and CBHC'ed for ease of loading.

The problem I have now is scanning the directories and Retroarch not creating any playlists or folder organisation of any kind .

I've got a history and that's all
 

Ewpb

Well-Known Member
Member
Joined
Jun 19, 2013
Messages
120
Trophies
1
XP
756
Country
The below playlist entry works, but that is only after i manually change the / in the directory listings.

All the playlist editors i've used so far fill the code up with sd:\\ instead of sd:/ which doesn't work when I load the playlist in RetroArch.

working

Code:
{
  "version": "1.0",
  "items": [
    {
      "path": "sd:/retroarch/roms/Sega - Mega Drive - Genesis/Alien 3 (USA, Europe) (Rev A).zip#Alien 3 (USA, Europe) (Rev A).md",
      "label": "Alien 3 (USA, Europe) (Rev A).zip#Alien 3 (USA, Europe) (Rev A)",
      "core_path": "sd:/retroarch/cores/genesis_plus_gx_libretro.rpx",
      "core_name": "Sega - MS/GG/MD/CD (Genesis Plus GX)",
      "crc32": "-1|crc",
      "db_name": "Sega - Mega Drive - Genesis.lpl"

not working

Code:
sd:\retroarch\roms\Sega - Mega Drive - Genesis\Alien 3 (USA, Europe) (Rev A).zip#Alien 3 (USA, Europe) (Rev A).md
Alien 3 (USA, Europe) (Rev A).zip#Alien 3 (USA, Europe) (Rev A)
DETECT
DETECT
-1|crc
Sega - Mega Drive - Genesis.lpl


Can anyone tell me what I'm doing wrong? even this gives the wrong output
All my megadrive roms have been no introed.
 

FanNintendo

Well-Known Member
Member
Joined
Apr 16, 2018
Messages
1,583
Trophies
0
Age
51
XP
2,519
Country
United States
OutRunners finally working on MAME 2003 Plus whoot!!
 

Attachments

  • 20190228_173528.jpg
    20190228_173528.jpg
    3.4 MB · Views: 0

Ewpb

Well-Known Member
Member
Joined
Jun 19, 2013
Messages
120
Trophies
1
XP
756
Country
I've got the ROM location down. I just can't get the core selected easily now!

If I reset the core association in a playlist i can only scroll down as far as the NEC PC-98 cores, so I'm unable to choose the Genesis core!!
 

Jacobeian

Well-Known Member
Member
Joined
May 15, 2008
Messages
1,893
Trophies
0
XP
387
Country
Cuba
View attachment 158570
I downloaded it again from another site, tried to run the .cue but gave the same error

A black screen with some things written in white, I tried loading the core and then loading the game, but it did not work.


.ccd file are Clone CD configuration files that usually come with an .img file but they are not supported by the emulator (the list of supported format can be found here: https://docs.libretro.com/library/genesis_plus_gx/)

.cue files are just text files that tell the emulator which files to use : open it in a text editor and look at it, it should point to that huge 500 MB file (which is probably an .img file)

.img file should be identical to .bin file for Sega CD but you never know, you might need to convert your ccd+img or redownload the game in a supported format (cue/bin or chd)
 
Last edited by Jacobeian,
  • Like
Reactions: Moon164

Ewpb

Well-Known Member
Member
Joined
Jun 19, 2013
Messages
120
Trophies
1
XP
756
Country
I've ended up using the PC version as as surrogate for the rdb database, which has allowed me to add single files to the console playlists. I can now curate playlists from within the Retroarch program.
It's like having the few games I had in the 90's on the shelf in my bedroom :grog:

Now to grab those thumbnails using the PC as a surrogate file retriever.

(i'm loving all this tinkering, it'd be easy on the PC but I find learning the retroarch file hierarchy off by heart and the use of sd:/ and forward slashes and backward slashes to be a joy)

I thought it was time to treat myself to a snazzy new setup after many years using the Wii versions that put me in mind of my green screen Amstrad C464.

Thanks to everyone involved in the making Retroarch work on the Wii U, and a big thanks to all the tinkerers in this thread that make it easier to understand.:wub:
 

Ewpb

Well-Known Member
Member
Joined
Jun 19, 2013
Messages
120
Trophies
1
XP
756
Country
It's a damn shame there hasn't been anything really new to RA on Wii U.

It is a shame.

I'd love a Wii U Retroarch FINAL version. It was sad watching the Wii version get more and more broken with every release as they tried to add new fangled things all the time. They should have created a Wii Retroarch Final, with definitive settings and structure instead of breaking it. :cry:

I remember the issues with the sound drivers back in the day.;)
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
It is a shame.

I'd love a Wii U Retroarch FINAL version. It was sad watching the Wii version get more and more broken with every release as they tried to add new fangled things all the time. They should have created a Wii Retroarch Final, with definitive settings and structure instead of breaking it. :cry:

I remember the issues with the sound drivers back in the day.;)

There's still so much untapped potential, like Dynarec, possibly better implementation of shaders. This is probably the main reason I've been cynical about Switch homebrew, devs just dropped Wii U and moved on without so much as a final swansong. It's bullshit.
 

Billy Acuña

Well-Known Member
Member
Joined
Oct 10, 2015
Messages
3,126
Trophies
1
Age
31
XP
3,701
Country
Mexico
There's still so much untapped potential, like Dynarec, possibly better implementation of shaders. This is probably the main reason I've been cynical about Switch homebrew, devs just dropped Wii U and moved on without so much as a final swansong. It's bullshit.
What do you mean? Switch homebrew has nothing to do with the current WiiU homebrew status, heck even the same developers from 3 years ago are STILL developing for the WiiU (except dimok, fix and alias). The thing which is stopping developers to develop WiiU homebrew is because the current WiiU toolchains aren't any good, these are broken or uncompleted, even the hb launcher is broken at the time being. Currently WiiU homebrew developers are focusing on improving WUT toolchain with cool stuff such SDL2, and, from what I can see, they are working on hw accelerated gfx for WiiU homebrew,. Even with the current broken toolchain, RA WiiU IS STILL being improved (see the P2P netplay fix? see the new ozone menu driver? see the menu widgets?). Sorry bud, but you're talking nonsence from a very negative view of point.
 
  • Like
Reactions: DarthDub

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,177
Trophies
2
XP
33,532
Country
Mexico
What do you mean? Switch homebrew has nothing to do with the current WiiU homebrew status, heck even the same developers from 3 years ago are STILL developing for the WiiU (except dimok, fix and alias). The thing which is stopping developers to develop WiiU homebrew is because the current WiiU toolchains aren't any good, these are broken or uncompleted, even the hb launcher is broken at the time being. Currently WiiU homebrew developers are focusing on improving WUT toolchain with cool stuff such SDL2, and, from what I can see, they are working on hw accelerated gfx for WiiU homebrew,. Even with the current broken toolchain, RA WiiU IS STILL being improved (see the P2P netplay fix? see the new ozone menu driver? see the menu widgets?). Sorry bud, but you're talking nonsence from a very negative view of point.
I know Maschell and Quark are still going strong on WiiU homebrew, so there's still hope for sure.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Real Jdbye @ The Real Jdbye:
    the vram is one advantage when it comes to AI but ends up being slower even with that and really AI is the only use case that needs more than 12gb vram right now
  • Psionic Roshambo @ Psionic Roshambo:
    Interesting lol
  • Psionic Roshambo @ Psionic Roshambo:
    I think I watched a video where two games at 4K where eating just over 16GB of RAM and it's the one case where the 7900XT and XTX pulled ahead (minus RTX of course)
  • Psionic Roshambo @ Psionic Roshambo:
    So my opinion is that they could age a bit better in the future, and maybe AMD will continue improving them via drivers like they tend to do. No guarantee there but they have done it in the past. Just a feeling I have.
  • The Real Jdbye @ The Real Jdbye:
    cyberpunk at 4k without DLSS/fidelityfx *might* exceed 12gb
    +1
  • The Real Jdbye @ The Real Jdbye:
    but that game barely runs at native 4k
  • Psionic Roshambo @ Psionic Roshambo:
    I think it was some newer games and probably poorly optimized PS4 or PS5 ports
  • The Real Jdbye @ The Real Jdbye:
    they definitely will age better but i feel dlss might outweigh that since it looks about as good as native resolution and much less demanding
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    When I played Cyberpunk on my old 2080 Ti it sucked lol
  • The Real Jdbye @ The Real Jdbye:
    AMD could introduce something comparable to DLSS but nvidia's got a lot more experience with that
  • The Real Jdbye @ The Real Jdbye:
    least amd 7xxx has tensor cores which the previous generations didn't so there is the potential for AI upscaling
  • Psionic Roshambo @ Psionic Roshambo:
    They have FSR or whatever it's called and yeah it's still not great
  • The Real Jdbye @ The Real Jdbye:
    so AMD seem to finally be starting to take AI seriously
  • Psionic Roshambo @ Psionic Roshambo:
    Oh yeah those new 8000 CPUs have AI cores built in that's interesting
  • Psionic Roshambo @ Psionic Roshambo:
    Maybe they plan on offloading to the CPU?
  • Psionic Roshambo @ Psionic Roshambo:
    Would be kinda cool to have the CPU and GPU working in random more
  • Psionic Roshambo @ Psionic Roshambo:
    Tandem even
  • The Real Jdbye @ The Real Jdbye:
    i think i heard of that, it's a good idea, shouldn't need a dedicated GPU just to run a LLM or video upscaling
  • The Real Jdbye @ The Real Jdbye:
    even the nvidia shield tv has AI video upscaling
  • The Real Jdbye @ The Real Jdbye:
    LLMs can be run on cpu anyway but it's quite slow
  • BakerMan @ BakerMan:
    Have you ever been beaten by a wet spaghetti noodle by your girlfriend because she has a twin sister, and you got confused and fucked her dad?
  • Psionic Roshambo @ Psionic Roshambo:
    I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one chipped a tooth then finally I could tell them apart.... Lol
  • Psionic Roshambo @ Psionic Roshambo:
    They would have the same hair style the same clothes everything... Really messed with my head lol
  • Psionic Roshambo @ Psionic Roshambo:
    @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to maybe close the gap a bit with Nvidia. Plus it would kinda put Nvidia at a future disadvantage since Nvidia can't make X86/64 CPUs? Intel and AMD licensing issues... I wonder how much that has held back innovation.
    Psionic Roshambo @ Psionic Roshambo: @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to...