Playstation classic

Trice

Well-Known Member
Member
Joined
Jan 20, 2009
Messages
153
Trophies
1
XP
1,260
Country
Switzerland
AutoBleem seems like a nice and simple alternative to BleemSync, especially for people who don't want to install anything permanently to their PS Classic. It doesn't write anything to the PSCs internal memory and only overmounts parts of it with files from the inserted USB drive.

GitHub:
https://github.com/screemerpl/cbleemsync

Quick tutorial video by Patton:
 

subcon959

@!#?@!
Member
Joined
Dec 24, 2008
Messages
5,845
Trophies
4
XP
10,108
Country
United Kingdom
I would still strongly recommend people to do the Bleemsync 1.0 install, even if you never intend to use it, purely for the fact it permanently installs telnet/ftp access. There is no downside to this, and plenty of upside if you ever need to edit or backup files.
 
  • Like
Reactions: VGA and BL4Z3D247

Trice

Well-Known Member
Member
Joined
Jan 20, 2009
Messages
153
Trophies
1
XP
1,260
Country
Switzerland
Yeah, if you want a permanent solution BleemSync is probably more convenient in the long run and they allow NTFS and exFAT formatted drives as well.

I'm mostly waiting for OTG support to jump in for real, because I'd like to have a clean setup without having to connect a hub to the front of the console to be able to play multiplayer games.

btw. has anyone here done the hardware mod to deactivate the current limiter on the front USB ports to enhance the compatibility with USB drives?

Modding instructions:
 
Last edited by Trice,

subcon959

@!#?@!
Member
Joined
Dec 24, 2008
Messages
5,845
Trophies
4
XP
10,108
Country
United Kingdom
No, I meant even if you only ever play the stock games and don't want to use any hacks, I would STILL recommend doing just the Bleemsync 1.0 install (you don't need to keep the files or USB once installed). It will give you a way to fix your console if you ever have issues down the road.

I've done the soldering shown in the video, the points are very small so I wouldn't recommend it to anyone who isn't experienced. The conductive ink seems easy enough to use though.
 

dcuk7

Developer
Developer
Joined
Dec 17, 2018
Messages
122
Trophies
0
Age
40
XP
370
Country
United Kingdom
Bleemsync 1.0.1 is here. Definitely recommend you upgrade if you are running 1.0 as it brings a few nice stability improvements, adds some controller improvements and fixes the options for booting directly into RetroArch.

NOTE: This does not add OTG support or remove the 500mA power limit from the front USB ports. That will come in 1.1.

Here is a video showing you how to upgrade as well as how to add the new RetroArch overlay:

 

Hardy_Heron

Well-Known Member
Newcomer
Joined
Mar 6, 2017
Messages
62
Trophies
0
Age
49
Location
Valparaíso
Website
Altf4.cl
XP
246
Country
Chile
Greetings friends. I've been doing some research on the savegame system of the PSC console and it's quite easy to include saved games downloaded from the internet.
My question is if they think it would be useful for me to do a small tutorial.
Greetings from Chile
 

VGA

Well-Known Member
Newcomer
Joined
Mar 29, 2014
Messages
51
Trophies
0
Age
44
XP
162
Country
Greetings friends. I've been doing some research on the savegame system of the PSC console and it's quite easy to include saved games downloaded from the internet.
My question is if they think it would be useful for me to do a small tutorial.
Greetings from Chile
It's pcsx-rearmed saves basically, isn't it? I think maybe you can rename mcr to srm, like someone says here
https://github.com/recalbox/recalbo...save-mcr-(from-ePsxe)-with-retroarch-PSX-(EN)

By the way, the PSC is great, buy it while you can people!!
 

notimp

Well-Known Member
Member
Joined
Sep 18, 2007
Messages
5,779
Trophies
1
XP
4,420
Country
Laos
Yes, rename .srm to .mcr then use Memcardrex ( http://shendosoft.blogspot.com/2014/01/memcardrex-18-released.html ) which should support all the different file formats out there. (Can import individual saves (block), can delete them, can export them, ...)

Then rename back.

Memory cards seem to be specific to the games that "created them". At least on the stock emu. So you should start with one, actually created by the system.

Thats about it. Have I missed something? ;)
 
Last edited by notimp,

notimp

Well-Known Member
Member
Joined
Sep 18, 2007
Messages
5,779
Trophies
1
XP
4,420
Country
Laos
By the way, the PSC is great, buy it while you can people!!

Even as just a plattform for retroarch. If you dont want to get into the politics of a team of dumb selfcentered devs, wanting to dream up an online plattform to create a simple database file - just so that the most easy crowd would hype them for weeks to come...

(Yes, I think that the Bleemsync team is the worst thing that happened to the PS Classic scene all things considered. They are more interested in marketing unneeded stuff to the about 70 people who still give them likes, than to create a coherent concept. Then censoring every voice that does ask what they actually have achieved for all the noise they were making. I hate them with a passion.)

Simply go that route:
https://gbatemp.net/threads/scummvm-standalone-package-for-psclassic.531672/#post-8542615

I actually start to prefer it over the stock carousel interface.

Price is there as well.

- PSC: 40 USD
- 128GB Sandisk ultrafit: 20 USD
(3.0 drive that works without issues in my case)
- 8bitdo USB receiver: 15 USD (buy them used)
- PS4 controller. Pricey. But good.

Thats 75 USD for the package without the PS4 controller.

8bitdo and PS4 controller can be used on different systems (PC, Switch, Android... so that reduces effective cost on that package).

You basically pay much less than for a RaspPi setup, get two usable controllers for free. Have a little more performance than on the RaspPie (PPSSPP is viable).

If you then want to join a cult with Bleemsync - be my guest. Commision is only the price of another USB stick... ;)

(I personally still use xpander instead of Bleemsync on another USB stick (carousel, default PS classic emu), which basically allows you to set up a folder structure on stick, and get the database file created, once you boot the PS Classic - no GUI interface whatsoever. Resorting games, is as simple as mass renaming a bunch of folders (game and save), which I'm familiar with, and I can do in 10 seconds... https://github.com/kounch/psxc_xpandr
Of course this has not relying me on an online interface the Bleemsync team has dreamed up... ;) )

Id recommend for people to also at least create a separate USB stick with just Retroarch on it ( https://gbatemp.net/threads/scummvm-standalone-package-for-psclassic.531672/#post-8542615 ), and then add to that pbp files and other roms as they please - give them custom covers... In the end it turns out to be so much simpler and cleaner than whatever the bleemcast follks have to sell you.

Now that goes for mostly singleplayer focused installs. Bleemsync will be more attractive, if they can keep the promise that with 1.1 and a hacked kernel, they can free up both front usb ports for controllers.

Because then you dont have to buy a usb hub to use two controllers. And potentially also can use two wireless receivers more conveniently.
 
Last edited by notimp,

notimp

Well-Known Member
Member
Joined
Sep 18, 2007
Messages
5,779
Trophies
1
XP
4,420
Country
Laos
KMFDManic's cores are great. Tested FF7 Crisis core on PPSSPP (with a whole bunch of core option settings set for performance), and it runs flawlessly on 1x resolution (infrequent stutter on previous cores.).

And almost perfect on 2x resolution (only stutter in infight cinematics, when a bunch of effects get triggered at once). Its entirely playable in 2x resolution.

(You might have to restart (the game), if you get black screen on the 2x resolution setting.)

The cores themselves are named differently, than the default cores, so you have to rename them and know what you are doing.

PPSSPP core options for perfomance:

IR Jit
hybrid renderer
full color bit depth disabled
render something in GUI enabled
sound speed hack enabled
IO thread enabled.
(maybe something else I'm forgetting.)
 
Last edited by notimp,

notimp

Well-Known Member
Member
Joined
Sep 18, 2007
Messages
5,779
Trophies
1
XP
4,420
Country
Laos
KMFDManic's

snes9x2018 runs fine so use it (tested with FFIII (U))
pcsx_rearmed_neon is only a small bit faster, and breaks through the frame limit on PAL>NTSC, so I'll not be using it
 

notimp

Well-Known Member
Member
Joined
Sep 18, 2007
Messages
5,779
Trophies
1
XP
4,420
Country
Laos
I'm currently building a goodset collection (removing quite a few roms, takes me a day for each set doing this automated with regex, gets better as sets get smaller.. ;) ). And have reached N64.

I'm still on KMFDManics cores, which are supposed to get slightly more optimized over time. :)

PPSSPP: It differs. FF7 Crisis Core is pretty much playable at double resolution with only slight stutters in real time cinematics in battle sequences with the right settings. Tekken 6 is unplayable, Tekken 5 DR drops frames, is almost playable (but not realy), Vice City Story drops frames and is not playable - all the other games tested in 1x resolution as well. Same difference.

Using pbp format currently - maybe should try .iso in the future - have to test.

N64: Mario Kart, Mario 64 and even Zeltda OOT almost perfect in 1x resolution. With slight sound stutters once in a while (Mupen 64 Plus), Goldeneye - almost playable (finished the first two levels to test it), stutter is more than occasional.

PSX performance is pretty much like on stock. Only minor difference.

All older systems run essentially perfect, even on their latest cores (snes9x 2018).

Genesis Plus GX usually crashes on core exit for me (core not optimized for plattform), in which case at least Retroboot reboots the system. If you use Retroarch on a different software platform on the PS Classic and this doesnt happen to you, please let me know. :)

DC should be almost useless for most games, judging by the aformentioned performance. :)

I have the direct comparison of doing some retrogaming on a 2nd gen Amazon Fire TV, and that one still beats the PS Classic handily. So sadly - we are still a little on the weak side for PSP, DC and even N64 emulation here. :) But the arm chips that are able to do it, are out there already. :) Its just a matter of who is willing to make devices with them, because even h265 4K decoding you can do on much cheaper hardware nowadays.. still, it was fun to try that stuff out again. :) Maybe core can be optimized a little. But we are not at the state, where you'd pronounce those systems playable. :)
 

notimp

Well-Known Member
Member
Joined
Sep 18, 2007
Messages
5,779
Trophies
1
XP
4,420
Country
Laos
I did some direct comparison testing with the same controller (PS4 via 8bitdo receiver) on a more powerfull Fire TV 4K and now know what draws me to the PS Classic running Retroboot with KMFDManics cores all over again.

Low input lag. :) It just feels better. :)

The more powerful android box runs Vice City Stories in 2x resolution with only the occasional hitch in framerate (still probably unplayable at 2x because you can trigger quite noticable slowdown in the open world), FF7 Crisis Core with almost no stutter whatsoever at 2x, and Tekken 6 (thanks to a "deactivate some effects in game" feature of the stanalone android version of PPSSPP) almost playable. :) I say almost, because it drops frames which a beat em up shouldnt do, but its actually enjoyable already.

Yet, something drew me to FF7 Crisis Core on the PS Classic again (although it has hitching in came cutscenes in fights), and it was... lower input lag. :) With IR Jit, vsync off, and the 8ditdo dongle in PS Classic mode, the game feels - responsive... :)

Have played through it once already a few years ago, and now am level 25 (of 99 max) after the first story mission in Wutai already, and am maxing my good materias as well, thanks to the games mission feature. ;) The game is still... fun. :)

Oh, yeah, and I tested the difference between PSP games loaded as .iso and compressed .pbp files. Minor between scenes loading stutter is gone if you leave them as .iso's, but all the big framedrops in specific situations are all the same. So - meh, up to you which one you use.
 
Last edited by notimp,

VGA

Well-Known Member
Newcomer
Joined
Mar 29, 2014
Messages
51
Trophies
0
Age
44
XP
162
Country
Here are my thoughts on the PSC situation regarding cores. (The black screen bug will be fixed in the next Bleemsync release.)

The Bleemsync team is working on a new core set release which will be properly built for the PSC. KMFDmanic's build environment is for the (S)NES Classic, so the cores are built against libraries that aren't PSC-optimised. Also, they are ARMv7 builds instead of ARMv8 and with the proper mtune.

In some cores he has applied speedhacks that sacrifice compatibility for speed.

Someone needs to port DraStic, there is no viable core for the PSC for DS emulation.

pcsx-rearmed, mupen64plus-next and PPSSPP are the hot cores! And they need love! Pretty much all older/16bit systems run fine already, the hardware is strong enough.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
Here are my thoughts on the PSC situation regarding cores. (The black screen bug will be fixed in the next Bleemsync release.)

The Bleemsync team is working on a new core set release which will be properly built for the PSC. KMFDmanic's build environment is for the (S)NES Classic, so the cores are built against libraries that aren't PSC-optimised. Also, they are ARMv7 builds instead of ARMv8 and with the proper mtune.

In some cores he has applied speedhacks that sacrifice compatibility for speed.

Someone needs to port DraStic, there is no viable core for the PSC for DS emulation.

pcsx-rearmed, mupen64plus-next and PPSSPP are the hot cores! And they need love! Pretty much all older/16bit systems run fine already, the hardware is strong enough.

Do you think the PSC could run DS emulation? Also I thought the devs allegedly "lost" the DraStic source code?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: I'm back