Homebrew [Release] Half-Life (Xash3DS)

DodgyJudge

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Xash3DS
A port of FWGS Xash3D for the Nintendo 3DS

WARNING
This is an early release, expect lots of bugs and unexpected crashes.
Autosaves are not enabled, use the onscreen keyboard for quick saves.

V0.1: Downloads and Instructions


Know Issues:
Game sometimes crashes after you die.
Low framerate
Load stutters.


Is it running on valve or on quake? If it is valve is it in theory possible to port CS go ? Like on ps vita that would be dope af to be honest !! (Playing CS zombie mode on a 3ds would make me feel happy again) if that is possible !! Thanks again for your great work you deserve more like!
 

AkikoKumagara

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Is it running on valve or on quake? If it is valve is it in theory possible to port CS go ? Like on ps vita that would be dope af to be honest !! (Playing CS zombie mode on a 3ds would make me feel happy again) if that is possible !! Thanks again for your great work you deserve more like!
CS:GO is a Source Engine game. This is Xash3D, a custom built GoldSrc engine.
 
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DodgyJudge

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CS:GO is a Source Engine game. This is Xash3D, a custom built GoldSrc engine.
Ok so the VitaXash3d half life and cs go port isn't the same? I was just checking video of it on youtube i don't really need it i just find it rather interesting and i know they need vitagl to work with and new 3ds raw power isn't comparable but would be nice to see to be honest as openmw would be (in my dreams)!
Edit:i meant CS 1.6
 
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Subötaï

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It impossible to run any mods at this moment, anyway. The only game that is works right now is 'valve' (HL1) because the mod selection menu crashes every time I trying to select something. Renaming the folder is useless too

hOgnOCW.png
 

MrHuu

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It impossible to run any mods at this moment, anyway. The only game that is works right now is 'valve' (HL1) because the mod selection menu crashes every time I trying to select something. Renaming the folder is useless too

hOgnOCW.png

Did you try loading it with a commandline argument? I got Blue Shift and Opposing Force workings without any issues. Havn't tried any other mods tho..
 

MrHuu

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Mods that require custom code need to be ported and compiled together with the engine.

Yeah.. thougt so.. unfortunatly compiling Xash3DS isn't as straight forward as your other ports.. this may prove quite challenging for me.
Are you planning to share the regular build instructions, by any chance?
 
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Subötaï

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Did you try loading it with a commandline argument? I got Blue Shift and Opposing Force workings without any issues. Havn't tried any other mods tho..
They are doesn't works for me. Also, I have no idea how to enable the console in this port. Btw, I'm old3ds user.
 

MasterFeizz

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Yeah.. thougt so.. unfortunatly compiling Xash3DS isn't as straight forward as your other ports.. this may prove quite challenging for me.
Are you planning to share the regular build instructions, by any chance?
I actually forgot to upload the makefile...
 
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MrHuu

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They are doesn't works for me. Also, I have no idea how to enable the console in this port. Btw, I'm old3ds user.

U can use a .xml shortcut to load the expansions and/or dev mode.
Use developer mode to have acces the console if you want to.
An old3ds may cause other issues tho..

BlueShift_example.xml
Code:
<shortcut>
   <name>Half Life - Blue Shift</name>
   <executable>/Xash3D/xash3d.3dsx</executable>
   <arg>-dev -game bshift</arg>
</shortcut>

With the expansion folder 'sdmc:/Xash3d/bshift/' available, and the 'extras.pak' copied to it.
 

naed06

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Played through most of the game with no major issues so far

Some minor things

- Flashlight doesn't seem to work
- I can only load my last save as can't select others from the save game menu
- load/save times are long (but expected)
- stutters in audio sometimes

Apart from that I'm very impressed with the port, especially the speed at which this game plays
 

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