ROM Hack RELEASE Bezel Engine Archive (.bea) Editor

KillzXGaming

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Since Super Mario Party released I decided to make a tool on the archive format it uses. This can extract and repack/rebuild a .bea file and supports larger file sizes stored inside. Currently you do need to have a .bea file opened to replace files, but i will add one for making them from scratch soon.

Games that use this format
  • Super Mario Party
  • Vroom in the night sky. Works???
Features:
  • Extract files
  • Repack files
  • Compresses/Decompresses (uses ZstdNet)
  • Treeview with some icons to define the files
  • Hex viewer to preview data
Source Code
Download


GjOmtuM.png


Credits
- Aluigi (Bms script to reference a little bit of the layout)
- Syroot/Ray for Library File IO
- Exelix (Sarc lib for some functions)
- Leoetlino (helped with dictionary generation)

- ZstdNet (Compression)
- Be.HexEditor by Bernhard Elbl
- Treeview Icons by icons8
 

Attachments

  • Bezel Engine Archive Editor.zip
    509.4 KB · Views: 677
Last edited by KillzXGaming,

Shrinefox

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Thank you so much for this, it's much more extensive than I imagined it would be. Can't wait to see all these Bezel Engine formats fully reverse engineered
 

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    SylverReZ @ SylverReZ: But I bet that would be more for a flashcart than a consumer repro board.