Is exploiting a bug in a game cheating or part of the game?

Your though?

  • It's cheating

    Votes: 13 59.1%
  • It's part of the game

    Votes: 9 40.9%

  • Total voters
    22

Noctosphere

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So yea, I just played a game of Civ Wars, a map on Warcraft III
and someone was abusing an exploit of the game
Personally, I consider that cheating

To give you an idea of what kind of exploit I'm talking about, here's the one I'm talking about
In short, Civ Wars consists in 3 lanes where units are fighting
You build Warrior camp (and eventually up them to better camp)
and they spawn warrior to your lane and they fight ennemy's warriors
there are a couple of optional modes for the game, usually, none is used
one of these mode allows you to send your worker on lanes and build there (instead of being restricted to your base)
Well here's the exploit
If your workers are building something, AI units (spawned units in this case) will focus attack the worker.
That's not a bug in the map, it'S an exploit inside Warcraft III itself
well, the host allowed the mode without asking other players
and sent his worker on the lane, near where units were fighting
and then gave an order to his owrker to build something in his base
So, my units were following his worker, couldn't reach it since they have the same movement speed
butr still, they followed ther worker while his units were attacking mine
I can't do shit about it

What do you think? Is it cheating? is it part of the game?
If he does it, should I do it myself?
Personally, I consider that cheating
Plus, it's usually impossible to do that without that optional mode
and he activated it without asking other players

Well, your though?
 

Sonic Angel Knight

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Guess I can say is that it's unintended by the developer so it's probably is.

Though I guess if you play against other people who had the same means of using the same tools you have, then that's between you and whoever you play with. :ninja:

But it's best to use your judgement, do you feel is dishonorable. Least that's just opinions. What one person feels is dishonorable may not be the same for others. Speed runners use "bugs" and glitches found in programming flaws to set records in games. Just saying :P
 

Noctosphere

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Guess I can say is that it's unintended by the developer so it's probably is.

Though I guess if you play against other people who had the same means of using the same tools you have, then that's between you and whoever you play with. :ninja:

But it's best to use your judgement, do you feel is dishonorable. Least that's just opinions. What one person feels is dishonorable may not be the same for others. Speed runners use "bugs" and glitches found in programming flaws to set records in games. Just saying :P
I can understand speedrunner, as they don't play against other people
they cheat but it doesnt affect someone else experience
 

H1B1Esquire

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Have you seen videos of SM64 speedruns?
I'd consider it cheating if they used some other means to get to Bowser, but they're just using what's in the game.

Look at "fire hopping" in MK8. It was a traction exploit, but that's how the game was designed.

Is it fair? Probably not, but did they utilize what was given to them to fullest, yes.
 
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AkikoKumagara

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Sometimes it's both, sometimes it's just the latter. It depends on if the bug you're exploiting results in an unfair advantage for the player or if you're just having a laugh at some glitch at no one's expense.
Usually, though, it's both part of the game and cheating, as it's playing the game in a way that has consequences that are unintended by the developer. Anyone who does this in online games is trash, unless they're specifically hunting for exploits to report.

Edit: I can't vote in the poll because both isn't an option, but I strongly feel that's the best option.
 
Last edited by AkikoKumagara,

Sothis_Gamma

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I believe that it's a judgement thing. If the bug/exploit enables you to win when you couldn't have otherwise, it's a cheat. If the other person is using it, and then you do it as well, you are both cheating, but since you are back on even footing, it matters a bit less.
Personally, I dislike cheating and exploitative gameplay. I think that gaming should be done in the most fair way possible.
 

Taleweaver

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If your workers are building something, AI units (spawned units in this case) will focus attack the worker.
That's not a bug in the map, it'S an exploit inside Warcraft III itself
well, the host allowed the mode without asking other players
and sent his worker on the lane, near where units were fighting
and then gave an order to his owrker to build something in his base
So, my units were following his worker, couldn't reach it since they have the same movement speed
butr still, they followed ther worker while his units were attacking mine
I can't do shit about it
I'm not sure I fully understand the situation. Are you saying he sent his workers out to lure your guys into following said worker? :unsure:

And especially the last sentence...this is warcraft 3, right? While ages since I played it, I'm fairly sure that even though such an action could certainly be done (heck...I did that sort of "bait & switch" thing in the original C&C against the computer quite often :P ), surely you could manually override the attack behavior of your units, right? :unsure:

If you can manually override the action...then sorry, but I neither see this as a bug nor an exploit. Without human input, there should be a balance in RTS between soldiers blindly following enemy units and blindly letting enemies with larger range beat the crap out of you. This AI may not be as good in warcraft 3, but still: it's an "all in the game" as far as I'm concerned. In fact...doesn't it take more APM (actions per minute) to set up such a bait trap than to parry it as the other party? :unsure:
 

Noctosphere

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I'm not sure I fully understand the situation. Are you saying he sent his workers out to lure your guys into following said worker? :unsure:

And especially the last sentence...this is warcraft 3, right? While ages since I played it, I'm fairly sure that even though such an action could certainly be done (heck...I did that sort of "bait & switch" thing in the original C&C against the computer quite often :P ), surely you could manually override the attack behavior of your units, right? :unsure:

If you can manually override the action...then sorry, but I neither see this as a bug nor an exploit. Without human input, there should be a balance in RTS between soldiers blindly following enemy units and blindly letting enemies with larger range beat the crap out of you. This AI may not be as good in warcraft 3, but still: it's an "all in the game" as far as I'm concerned. In fact...doesn't it take more APM (actions per minute) to set up such a bait trap than to parry it as the other party? :unsure:
Nope, said fighting units are purely AI
We can't control them, we control only workers in this map
 

ThoD

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Is it something that gives you any sort of upper hand by exploiting oversights/bugs in the game to your advantage while your opponents aren't? Then yes, it IS cheating. Is it single player though? If so, who cares?:P Basically as long as it doesn't ruin the other players' experience because you are getting an unfair advantage while online, it's fine, but if it's online and gives you and your opponents or even allies aren't using it or are even unaware of it, then yes, it is just plain cheating. When playing with others, anything that goes against the balance the developer of the game intended is effectively a cheat, that goes for bugs, trainers, CE, mods (that change stat values or similar), etc. as they ruin the fun for everyone else who wants to play the game as intended. If however before a match or session you talk with the people you are playing with and agree on allowing bug exploitation, that's another story.
 
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Sothis_Gamma

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Is it something that gives you any sort of upper hand by exploiting oversights/bugs in the game to your advantage while your opponents aren't? Then yes, it IS cheating. Is it single player though? If so, who cares?:P Basically as long as it doesn't ruin the other players' experience because you are getting an unfair advantage while online, it's fine, but if it's online and gives you and your opponents or even allies aren't using it or are even unaware of it, then yes, it is just plain cheating. When playing with others, anything that goes against the balance the developer of the game intended is effectively a cheat, that goes for bugs, trainers, CE, mods (that change stat values or similar), etc. as they ruin the fun for everyone else who wants to play the game as intended. If however before a match or session you talk with the people you are playing with and agree on allowing bug exploitation, that's another story.
Exactly, this is what I was trying to say, you got the point across a bit better than I did, though.
 

CMDreamer

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IMHO, it is a matter of perspective and goals.

When you play a game trying to break records and take advantage of bugs, you're playing against yourself, because a mistake while playing means much on the final goal (breaking a record). So it's not cheating from this perpective.

But when you play against others, the goal is to defeat them (using bugs on your advantage). So, again on my perspective, this is cheating.

It all reduces to your very own ethics, nothing else.
 

The Real Jdbye

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It depends. If everyone's in on it, or if the host specifies that it's allowed then it's not cheating I think. In this case I would say it is. The host decides the rules, but he also has to make sure everyone is aware of the rules and everyone has to agree on them, or leave.
I can understand speedrunner, as they don't play against other people
they cheat but it doesnt affect someone else experience
The speedrunning community is kind of just one big competition though.
But since everyone makes use of the bugs, it's fair and not cheating as it's allowed in the rules.
 
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kuwanger

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What do you think? Is it cheating? is it part of the game?
If he does it, should I do it myself?
Personally, I consider that cheating

I think that answers your question. If you think an exploit elevates to the point of cheating for whatever reason, then you shouldn't do it. That may well mean not playing maps which have said exploit.

I've experienced similar. In RTCW, checkpoint exploiting is a pretty traditionally exploitable thing I wouldn't consider cheating. Yet, some forms of it I'd consider cheating--say not using it to move forward towards a goal incidentally as you die but instead committing suicide to jump back into a base to defend a target.

Sometimes, using exploits is actually the intended purpose of a map. Like most things, it's up to you to decide if that's something you want to play. Sometimes such can be fun. And sometimes it seems scummy, no matter how much it's clear the designer didn't intend it that way. *shrug* Such is life.
 

Kioku

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In multiplayer It's cheating. Using an unintentional bug in the game isn't much different than turning on a cheat code. Like in Call of Duty. There were glitches to get under the map. It's cheating and is pathetic.
 
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Hells Malice

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Exploiting a bug? Yes
Exploiting a mechanic? No

That said, I practiced super bounces in Halo 2 for days to get them online first try. Good times.
 

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