Maybe someone can help me.
I'd really like to give a crack at reworking color-indexed textures with this emulator. As far as I understand, they are converted to direct-color, but if the color palette changes, then textures are re-converted, and any game that uses them tends to get slowdown from the extra work having to be done every frame. My problem is that I don't know how to properly set up the environment to even begin tinkering and compiling. Seems there's more to get this set up than what I had to do for 3DS development. There's devkitpro, there's libretro, github, and other things that don't seem straight-forward for me. Might be easy for some, but I've been out of the loop for a while and never touched switch development. I generally use Win10, but I do have my NAS set up with Docker.
Just want to see if I can help.