The Legend of Zelda: Link's Awakening is getting a remake



It's been more than 25 years since The Legend of Zelda: Link's Awakening launched for the Game Boy. Announced as the finale to today's Nintendo Direct was a remake of the the 2D Zelda game. The trailer gives us a look at the updated visuals and gameplay, taking on a style similar to The Legend of Zelda: A Link Between Worlds. The game will launch this year, as a Nintendo Switch exclusive.
 

Steena

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when you have no idea on the artistic direction, go with plastic shiny toys and overshot depth of field/blur like it were a 5 minute post-effect maya sculpt render exercise

this is likely a case of using interns to make the game, given that it's a remake of a relatively simple and old title; a similar feeling of dead aesthetics, but in 2d, came from the new super mario bros for DS

it's like, with all these new powerful tools people forgot about coherency and aesthetics that brings it together which is more important than anything else, and the game legitimately looks worse than some SNK sprite game from 20 years ago or such

bad use of new technology
 

osaka35

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The edge blurring is devastatingly atrocious. I could never tolerate looking at a screen with that going on for more than few seconds here or there (and yes, that means absolutely no Octopath). And no, toys don't look blurry, nor is being blurry an inherent property of "toy-like" appearance.

On the plus side it looks like the wildly excessive near-foreground blurring in early builds of the new Yoshi game has been toned way down, so I'll get that game and skip a Zelda release for the first time ever.
if you want a normal image to look like a diorama (a table-top with toys/figurines on it, more or less, was what i meant by toys), you make the top and the bottom of the frame go out of focus. it creates an illusion of closeness, of the in-focused items in the middle being tiny and toy-like. I'm guessing they're doing it to recreate the gameboy experience of that tiny screen.
 
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Spider_Man

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sounds cool to be getting a 2nd zelda title, but fuck me why have they decided to remake it and keep to the crap top view like it was back in the day and link between worlds.

REMAKE..... could have brought it to the modern age and done it as a full 3d zelda title, this just looks like theyre recycling the same engine as link between worlds.

anyway you know its bad when you see fans create better remakes of nintendo titles than nintendo do themselves.
 

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if you want a normal image to look like a diorama (a table-top with toys on it, more or less, was what i meant by toys), you make the top and the bottom of the frame go out of focus. it creates an illusion of closeness, of the in-focused items in the middle being tiny and toy-like. I'm guessing they're doing it to recreate the gameboy experience of that tiny screen.
I'm not buying that at all. There is definitely no hint of simulated closeness to my eyes. There's just blurring that makes it hard to look at the screen if my eyes look anywhere but dead-center. It's physically unsettling and one of the most distracting and immersion-breaking visual effects that some games make use of.

No, it's not giving me any GB vibes. I didn't hold that system a few inches from my face so that the periphery of the display was blurred. No recreating of the GB experience here.

For reference, I have no issues with the art style. I know that seems to be the concern for most people not happy with this reveal. Personally I would just need an option to turn off the blur and I'd be good to go, so that's a much easier fix than a do-over of the art. Nintendo isn't known for providing handy little options like that though, so I'm far from optimistic.
 

osaka35

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I'm not buying that at all. There is definitely no hint of simulated closeness to my eyes. There's just blurring that makes it hard to look at the screen if my eyes look anywhere but dead-center. It's physically unsettling and one of the most distracting and immersion-breaking visual effects that some games make use of.

No, it's not giving me any GB vibes. I didn't hold that system a few inches from my face so that the periphery of the display was blurred. No recreating of the GB experience here.

For reference, I have no issues with the art style. I know that seems to be the concern for most people not happy with this reveal. Personally I would just need an option to turn off the blur and I'd be good to go, so that's a much easier fix than a do-over of the art. Nintendo isn't known for providing handy little options like that though, so I'm far from optimistic.
your gameboy wasn't a bit blurry at the very top and bottom? my original one was a bit. maybe i just had a bad one X'D.

as far as the effect goes, it's a well-known effect used in photography. but I'm not sure how well it'll hold up in an action game like this. it's just an effect, so it'd be nice of them to add the option to turn it off.
 

KingVamp

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As in they didn’t try to improve upon the game, it still looks like it was made with gameboy hardware taken into consideration.
Them wanting to be faithful to the original, doesn't make them "lazy".

People are already complaining about the art style. Imagine if they changed it so much, that it didn't even look like Link's Awakening. In fact, they may as well not make it a remake, if they do whatever change you have in mind.
 

buckchow

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your gameboy wasn't a bit blurry at the very top and bottom? my original one was a bit. maybe i just had a bad one X'D.
No way, that would have driven me crazy. Nice and clear. It has sadly developed some dead lines recently though.

as far as the effect goes, it's a well-known effect used in photography. but I'm not sure how well it'll hold up in an action game like this. it's just an effect, so it'd be nice of them to add the option to turn it off.
Use in photography is more suitable definitely. Careful, limited use in movies and games is quite alright. Constant blurring for hours and hours... no thanks.
 
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osaka35

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No way, that would have driven me crazy. Nice and clear. It has sadly developed some dead lines recently though.


Use in photography is more suitable definitely. Careful, limited use in movies and games is quite alright. Constant blurring for hours and hours... no thanks.
on the plus side, the effect seems to not be there in dungeons
 

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After watching the comparison I still don't see a problem with the art style. Sure, a lot of the GB games had an inherent dark tone/color to them (like especially in the moblin forest), but it's okay that they tune down on it, even though they seem to be doing some atmospheric blue mist effect around the border in that very forest and it looks nice. I guess that glossy effect on the trees makes it look like it just finished raining, but whatever. You don't play this game for the trees anyways. Oh yeah they seem to have changed the type of trees as well.

I'm still only concerned with the music. I'm going to revise my comment from before and say that it sounds EXACTLY (well, almost) like the Zelda theme from the Nintendo Land Zelda motion control game. I have nothing against that style of music in that game since the whole style is simplified in order to focus on the gameplay. However for this game it ruins a lot of the atmosphere and expressiveness, essentially dumbing it down. Tal Tal Heights is still one of my favorite tracks from the GB:


Still, I'm happy new generations will get to experience this great game and that it is getting the attention it deserves.

I wouldn't mind a similar remake of the other GB zeldas (or a release of the third unreleased oracle game which I don't remember the name of). If they did I would imagine them combining the story into 1 game if that is even possible, since releasing two games probably wouldn't be profitable.

As a side note, for Minish Cap I hope they stay away since it is perfect the way it is.
 
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Teletron1

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This is awesome and should be geared towards kids not adults, like a child's first Zelda game for the next generations of Zelda fans
hopefully it includes the original :O love how they have been using the guys from Manga too
 

MAXLEMPIRA

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Well new gfx, new content, new platform -> remake for me
yeah... "new content" (2 or so new things...) but same gfx just in color, same platform just a new revision... Deluxe version "DX"
Ocarina of Time N64 Original => Ocarina of Time 3D 3DS Remake ;)
 

wurstpistole

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Someone is also remaking Link's Awakening in 3d using the OOT and MM N64 engine.
https://www.patreon.com/tyanderson
Not for long anymore, I guarantee

--------------------- MERGED ---------------------------

I never finished this game on the Gameboy. Must have been in primary school or so when it released. Never figured out the final dungeon, never figured out what to do there. Great opportunity to get that finally over with!
 
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