Pokémon Supernova Sun & Penumbra Moon: Fully-Featured Ultra Sun / Ultra Moon ROM Hacks!

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ROM hack of: Pokémon Ultra Sun and Pokémon Ultra Moon (3DS)



Pokémon Supernova Sun and Penumbra Moon are mods for Pokémon Ultra Sun and Ultra Moon. Like my Rutile Ruby & Star Sapphire hacks and my Nova Sun & Umbra Moon hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Supernova Sun and Penumbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a a proper moveset and many are holding items. The Elite Four and Champion are Level 100, and the player doesn't need to grind to equal that!

Supernova Sun and Penumbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which is designed to improve competitive players' ability to practice and grind. In Supernova Sun and Penumbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten.​


 
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zerth

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Signed up to say that I'm having a blast with Penumbra Moon so far. Patched it with the leveled Build.

Right now I went through most of UlaUla's challenges and now I get it why the Expanded build is recommended; because despite replacing my party pokes with others in a regular basis, is a bit frustrating that you have some non-legendary pokémon in mind but can't get it because of either storyline lockdowns or just isn't available in any form out there. So I had to rely on transfer or trade to get what I want.

Anyways, my current team looks like this: KlingKlang, Alolan Marowak,Aquaranic, vikavolt, reuniclus and Mimikyu. It relies on trick room to become a threat, otherwise they get wrecked by entry hazards, poison,rock types, dark types,ground, status cancer etc. Go figure how much I struggled lately with them, specially because I play following the battle tree ruleset.

Well at least I learned a few stuff with this flawed party of prevalent gen VII pokes that heavily rely on trick room:
- Funny enough, in singles, trick room leaves "little" room to do much cuz only practically 4 turns and no way to extend it. The AI actually can take advantage of this huge disadvantage gap.
- Don't underestimate entry hazards.
- Wall-breakers can't tank any shit that comes from hard hitting foes. Damn that Explout's Boomburst.
- Exploit the fact AI almost never manually switch pokémon. Beware of foul play tho.
- Have something to stop foe Pokémon merrily setup in your face. F*cking Moody Bibarel, can you believe it got 4 evasion buffs in a row?.

It was nice, however I will change 'em for a more flexible and naturally faster team. Nevertheless, fair challenges that force you to change/improve your strategies are always enjoyable. BTW is Nuzlocke even plausible?. I suppose you can setup with a fairly leveled pseudo legendary and wipe out everything, but I believe there are quite a handful of AI with teams capable of handling that.
 
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Dio Vento

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Signed up to say that I'm having a blast with Penumbra Moon so far. Patched it with the leveled Build.

Right now I went through most of UlaUla's challenges and now I get it why the Expanded build is recommended; because despite replacing my party pokes with others in a regular basis, is a bit frustrating that you have some non-legendary pokémon in mind but can't get it because of either storyline lockdowns or just isn't available in any form out there. So I had to rely on transfer or trade to get what I want.

Anyways, my current team looks like this: KlingKlang, Alolan Marowak,Aquaranic, vikavolt, reuniclus and Mimikyu. It relies on trick room to become a threat, otherwise they get wrecked by entry hazards, poison,rock types, dark types,ground, status cancer etc. Go figure how much I struggled lately with them, specially because I play following the battle tree ruleset.

Well at least I learned a few stuff with this flawed party of prevalent gen VII pokes that heavily rely on trick room:
- Funny enough, in singles, trick room leaves "little" room to do much cuz only practically 4 turns and no way to extend it. The AI actually can take advantage of this huge disadvantage gap.
- Don't underestimate entry hazards.
- Wall-breakers can't tank any shit that comes from hard hitting foes. Damn that Explout's Boomburst.
- Exploit the fact AI almost never manually switch pokémon. Beware of foul play tho.
- Have something to stop foe Pokémon merrily setup in your face. F*cking Moody Bibarel, can you believe it got 4 evasion buffs in a row?.

It was nice, however I will change 'em for a more flexible and naturally faster team. Nevertheless, fair challenges that force you to change/improve your strategies are always enjoyable. BTW is Nuzlocke even plausible?. I suppose you can setup with a fairly leveled pseudo legendary and wipe out everything, but I believe there are quite a handful of AI with teams capable of handling that.
Taunt is invaluable to stop setups and hazards, and Trick Room is a pretty hard strategy to make work in competitive singles, let alone in-game. Props to you for working with it in my hack! I do wish I could have somehow made the AI better about switching: as it stands, if you can alternate between a setup move and a recovery move (or a setup move and a potion) on something, it's a free sweep if not for stuff like Sash or Red Card (which is why a fair amount of my Trainers have those items). That's a big part of why I made the big Potions expensive. It's not like you'll actually run out of money, but I wanted them to feel like you're making a major sacrifice to use one in the same way that using a Megalixir in a Final Fantasy game feels.
 
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Peanucomp

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Hi guys, I think I did something wrong, I try to make a run with only wondertraded Pokemon (Only lv5- mons, at the moment you are available to do so) and it was weird that when my pokemon hit lv 20-22+ they could do nothing in the Hala battle and I actually had to skip some trainers to not get overleveled and sorry to say it this way but it was kinda stupid that Hala got fully evolve Pokemon when the only decent Pokemon you are able to get at this point is pretty much your starter and this one can't even attack because its level is way to high, remembering others hacks I played and loved like Blaze Black 2 that was a pain in the azz but hella entertaining at the same time because for example Cheren iirc was the first Gym and got a team with only first and second evolutions but with tricky abilities like Technician and it was really challenging but also rewarding, but in this one I don't find fun fighting with a Captain or random Trainer that has Pokemon with 10 levels ahead of my team with endgame moveset for Pokemon like Ninetales with Drought, Flamethrower, Calm Mind and Solar Beam when you Pikachu only got Thunder Shock.
It is probably something that happened just to me but I just turned off the hack and guess I'll take it back when I get all the Z Crystals and my team could be close to the endgame roster of Trainers/Elite Four that is when you can actually enjoy the battles because true Difficulty is when you actually require skill to beat something and not when you are not able to do actually anything to deffend yourself.
 

Dio Vento

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Hi guys, I think I did something wrong, I try to make a run with only wondertraded Pokemon (Only lv5- mons, at the moment you are available to do so) and it was weird that when my pokemon hit lv 20-22+ they could do nothing in the Hala battle and I actually had to skip some trainers to not get overleveled and sorry to say it this way but it was kinda stupid that Hala got fully evolve Pokemon when the only decent Pokemon you are able to get at this point is pretty much your starter and this one can't even attack because its level is way to high, remembering others hacks I played and loved like Blaze Black 2 that was a pain in the azz but hella entertaining at the same time because for example Cheren iirc was the first Gym and got a team with only first and second evolutions but with tricky abilities like Technician and it was really challenging but also rewarding, but in this one I don't find fun fighting with a Captain or random Trainer that has Pokemon with 10 levels ahead of my team with endgame moveset for Pokemon like Ninetales with Drought, Flamethrower, Calm Mind and Solar Beam when you Pikachu only got Thunder Shock.
It is probably something that happened just to me but I just turned off the hack and guess I'll take it back when I get all the Z Crystals and my team could be close to the endgame roster of Trainers/Elite Four that is when you can actually enjoy the battles because true Difficulty is when you actually require skill to beat something and not when you are not able to do actually anything to deffend yourself.
As it says in the OP, this is not designed to be played with traded Pokémon. Play with your own team, or use PKHeX to change ownership of your traded Pokémon to yourself.
The obedience mechanic only applies to Pokémon you've received in a trade, not to Pokémon you've caught and trained yourself.
 

Peanucomp

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As it says in the OP, this is not designed to be played with traded Pokémon. Play with your own team, or use PKHeX to change ownership of your traded Pokémon to yourself.
The obedience mechanic only applies to Pokémon you've received in a trade, not to Pokémon you've caught and trained yourself.

I read a lot of the wordpress page to see the changes before using the hack and tbh i din't read anything about what happened to me, i just check it out again right now and also this thread and i don't find anything related to traded Pokemon being a problem, it would be nice that you add that for future users and also take in count about the fully evolve Pokemon in early gameplay, its cheap difficulty.
Anyways I was able to "fix" my team changing them with Pkhex as you said, thanks for the reply and the Mod.
 

unknxwn

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hey! my pokemon in penumbra moon aren't obeying me and theyre all a good level to fit the level curve (level 21-26). how do i fix this?
 

zerth

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Taunt is invaluable to stop setups and hazards, and Trick Room is a pretty hard strategy to make work in competitive singles, let alone in-game. Props to you for working with it in my hack! I do wish I could have somehow made the AI better about switching: as it stands, if you can alternate between a setup move and a recovery move (or a setup move and a potion) on something, it's a free sweep if not for stuff like Sash or Red Card (which is why a fair amount of my Trainers have those items). That's a big part of why I made the big Potions expensive. It's not like you'll actually run out of money, but I wanted them to feel like you're making a major sacrifice to use one in the same way that using a Megalixir in a Final Fantasy game feels.

Sure, either encore,haze or that's a surefire way to disrupt them boosting. Specially against those trainers with two or three mons, but almost always attempt to put a lot of pressure with a booster lead. Hence, right now I'm taking a pokémon with stealth rock and encore/taunt, in order to avoid dealing with focus sash, and pesky dragon/quiver dancers(also leading with some sturdy poké,mimikyu or tanky dragonite with red card could work to switch out a setup sweeper).

Heh thx well originally with trick room I mostly wanted to try something ludicrous such as camerupt's eruption but couldn't find one. Truly I should have installed the expanded.

Curiously, I had that megalixir sacrifice feeling after spending Rotom's buffs and healing, since are more potent than potions, and I don't spend money on the latter anyway, cuz I'm used to play like if any regular fight were from the battle tree (unless things look hopeless without using rotom boost). Moreover,earlier in the game, It was either potion investment or not purchasing another sweet holding item(altho right now I have over 300k already after beating UlaUla island). Another sacrifice is to reduce my play's opportunities by having a Pokemon hold the amulet coin instead of something useful in-combat.
 
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Dio Vento

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Announcing:

Pokémon Sabre & Pokémon Bulwark

Coming 2020!

These will be complete and fully featured hacks on par with Supernova Sun and Penumbra Moon for Sword and Shield. I can't offer a release date because as usual, I'm reliant on disassembly and created tools (I'm not going into Gen 8 with the same direct hex editing I did for Let's Go). As usual with my hacks, I will not be releasing previews, betas, or any form of the hack I consider incomplete. I aim to include every feature that I've included in Supernova Sun and Penumbra Moon (game engine permitting: SOS tables are not likely to return for example) and also to overhaul or adjust new features added in Sword and Shield.
Work on these hacks will begin as soon as I have a copy of Sword or Shield in my hands. I hope you look forward to the release!​
 
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White90000

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Announcing:

Pokémon Sabre & Pokémon Bulwark

Coming 2020!

These will be complete and fully featured hacks on par with Supernova Sun and Penumbra Moon for Sword and Shield. I can't offer a release date because as usual, I'm reliant on disassembly and created tools (I'm not going into Gen 8 with the same direct hex editing I did for Let's Go). As usual with my hacks, I will not be releasing previews, betas, or any form of the hack I consider incomplete. I aim to include every feature that I've included in Supernova Sun and Penumbra Moon (game engine permitting: SOS tables are not likely to return for example) and also to overhaul or adjust new features added in Sword and Shield.
Work on these hacks will begin as soon as I have a copy of Sword or Shield in my hands. I hope you look forward to the release!​
looking forward to it
 
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It always freezes on the Alola Photo Club. I thought this was fixed for citra. How can this be fixed? This is possibly the hardest USUM rom hack that actually makes sense and I want to beat it.
 

DerpMagic

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Can anyone explain to me how to read the encounter location i am really interested in ferroseed and i have no idea where map "106" is in lush jungle where to look can anyone explain please? much appreciated.
 

ahmazein

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Hi all, so Im having to do the method of using the .bat to patch it and all.

I move the Rom.cia over to the extra files folder and run the all in one, and it says that its finished and it says that the patched rom is there until the file name of modified_rom.cia but its not there, all that is there is just my original rom.cia file.

Any help?
 

Dio Vento

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Hi all, so Im having to do the method of using the .bat to patch it and all.

I move the Rom.cia over to the extra files folder and run the all in one, and it says that its finished and it says that the patched rom is there until the file name of modified_rom.cia but its not there, all that is there is just my original rom.cia file.

Any help?
This happens when you don't have enough free RAM.
 

Coolaaron88

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Dio Vento, just found out about the ROM hack after the long time its been out and I have to say it has a challenging run thus far :) Thank you for this!

Also could you possibly make available the link or document for where you can catch all of the pokemon? There use to be a link but it has long since been taken down. Thank you again!
 

Dio Vento

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Dio Vento, just found out about the ROM hack after the long time its been out and I have to say it has a challenging run thus far :) Thank you for this!

Also could you possibly make available the link or document for where you can catch all of the pokemon? There use to be a link but it has long since been taken down. Thank you again!
It should be up on the WordPress page that has information about this mod.
 

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